mirror of
https://codeberg.org/unspeaker/tek.git
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97 lines
3.2 KiB
Rust
97 lines
3.2 KiB
Rust
use crate::core::*;
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pub enum Direction {
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Down,
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Right,
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}
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pub struct Split<'a, const N: usize>(pub Direction, pub [&'a (dyn Render + Sync);N]);
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impl<'a, const N: usize> Split<'a, N> {
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pub fn down (items: [&'a (dyn Render + Sync);N]) -> Self {
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Self(Direction::Down, items)
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}
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}
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impl<'a, const N: usize> Render for Split<'a, N> {
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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let Rect { mut x, mut y, mut width, mut height } = area;
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for item in self.1 {
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if width == 0 || height == 0 {
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break
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}
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let result = item.render(buf, Rect { x, y, width, height })?;
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match self.0 {
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Direction::Down => {
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y = y + result.height;
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height = height.saturating_sub(result.height);
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},
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Direction::Right => {
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x = x + result.width;
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width = width.saturating_sub(result.width);
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},
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}
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}
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Ok(area)
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}
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}
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//pub struct Split<'a> {
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//a: &'a (dyn Render + Sync),
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//b: &'a (dyn Render + Sync),
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//direction: Direction,
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//reverse: bool
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//}
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//impl<'a> Split<'a> {
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//pub fn lr (a: &'a (dyn Render + Sync), b: &'a (dyn Render + Sync)) -> Self {
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//Self { a, b, direction: Direction::X, reverse: false }
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//}
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//pub fn rl (a: &'a (dyn Render + Sync), b: &'a (dyn Render + Sync)) -> Self {
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//Self { a, b, direction: Direction::X, reverse: true }
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//}
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//pub fn tb (a: &'a (dyn Render + Sync), b: &'a (dyn Render + Sync)) -> Self {
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//Self { a, b, direction: Direction::Y, reverse: false }
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//}
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//pub fn bt (a: &'a (dyn Render + Sync), b: &'a (dyn Render + Sync)) -> Self {
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//Self { a, b, direction: Direction::Y, reverse: true }
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//}
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//fn split (&self, length: u16) -> (u16, u16) {
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//let l1 = (length as f64 * self.proportion).round() as u16;
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//let l2 = length.saturating_sub(l1);
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//(l1, l2)
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//}
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//}
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//impl<'a> Render for Split<'a> {
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//fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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//let Rect { x, y, width, height } = area;
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//let area1 = if self.reverse { self.b } else { self.a }
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//.render(buf, area)?;
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//let area2 = if self.reverse { self.a } else { self.b }
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//.render(buf, match (self.direction, self.reverse)Rect {
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//})?;
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//let (area1, area2) = match self.direction {
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//Direction::X => {
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//let (w1, w2) = self.split(width);
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//(Rect { x, y, width: w1, height }, Rect { x: x + w1, y, width: w2, height })
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//},
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//Direction::Y => {
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//let (h1, h2) = self.split(height);
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//(Rect { x, y, width, height: h1 }, Rect { x, y: y + h1, width, height: h2 })
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//},
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//};
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//match self.reverse {
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//true => {
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//self.b.render(buf, area1)?;
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//self.a.render(buf, area2)?;
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//},
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//false => {
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//self.a.render(buf, area1)?;
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//self.b.render(buf, area2)?;
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//},
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//};
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//Ok(area)
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//}
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//}
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