tek/crates/tek_sequencer/src/arranger_view_v.rs

239 lines
8.5 KiB
Rust

use crate::*;
/// Draw arranger with 1 row per scene.
pub fn draw_compact_1 (state: &Arranger, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let track_cols = track_clip_name_lengths(state.tracks.as_slice());
let scene_rows = (0..=state.scenes.len()).map(|i|(96, 96*i)).collect::<Vec<_>>();
draw(state, buf, area, track_cols.as_slice(), scene_rows.as_slice())
}
/// Draw arranger with 2 rows per scene.
pub fn draw_compact_2 (state: &Arranger, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let track_cols = track_clip_name_lengths(state.tracks.as_slice());
let scene_rows = (0..=state.scenes.len()).map(|i|(192, 192*i)).collect::<Vec<_>>();
draw(state, buf, area, track_cols.as_slice(), scene_rows.as_slice())
}
/// Draw arranger with number of rows per scene corresponding to duration of scene.
pub fn draw_expanded (state: &Arranger, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let track_cols = track_clip_name_lengths(state.tracks.as_slice());
let scene_rows = scene_ppqs(state.tracks.as_slice(), state.scenes.as_slice());
draw(state, buf, area, track_cols.as_slice(), scene_rows.as_slice())
}
pub fn draw (
state: &Arranger,
buf: &mut Buffer,
mut area: Rect,
cols: &[(usize, usize)],
rows: &[(usize, usize)],
) -> Usually<Rect> {
area.height = 2 + (rows[rows.len() - 1].1 / 96) as u16;
let offset = 3 + scene_name_max_len(state.scenes.as_ref()) as u16;
let Arranger { focus_sequencer, focused, entered, selected, .. } = *state;
let tracks = state.tracks.as_ref();
let scenes = state.scenes.as_ref();
Layered::new()
.add(FillBg(Nord::bg_lo(state.focused, state.entered)))
.add(ColumnSeparators(offset, cols))
.add(CursorFocus(focus_sequencer, focused, entered, selected, offset, cols, rows))
.add(Split::down()
.add(TracksHeader(offset, cols, tracks))
.add(SceneRows(offset, cols, rows, tracks, scenes)))
.add(RowSeparators(rows))
.render(buf, area)
}
struct ColumnSeparators<'a>(u16, &'a [(usize, usize)]);
impl<'a> Render for ColumnSeparators<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let Self(offset, cols) = self;
let style = Some(Style::default().fg(Nord::SEPARATOR));
for (_, x) in cols.iter() {
let x = offset + area.x + *x as u16 - 1;
for y in area.y..area.height+area.y {
"".blit(buf, x, y, style)?;
}
}
Ok(area)
}
}
struct RowSeparators<'a>(&'a [(usize, usize)]);
impl<'a> Render for RowSeparators<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let Self(rows) = self;
for (_, y) in rows.iter() {
let y = area.y + (*y / 96) as u16 + 1;
if y >= buf.area.height {
break
}
for x in area.x..area.width+area.y-2 {
let cell = buf.get_mut(x, y);
cell.modifier = Modifier::UNDERLINED;
cell.underline_color = Nord::SEPARATOR;
}
}
Ok(area)
}
}
struct CursorFocus<'a>(
bool, bool, bool, ArrangerFocus, u16, &'a [(usize, usize)], &'a [(usize, usize)]
);
impl<'a> Render for CursorFocus<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let Self(focus_sequencer, focused, entered, selected, offset, cols, rows) = *self;
let area = match selected {
ArrangerFocus::Mix => if focused
&& entered
&& selected == ArrangerFocus::Mix
{
fill_bg(buf, area, Nord::bg_hi(focused, entered));
area
} else {
area
},
ArrangerFocus::Track(t) => {
let area = Rect {
x: offset + area.x + cols[t].1 as u16 - 1,
y: area.y,
width: cols[t].0 as u16,
height: area.height
};
fill_bg(buf, area, Nord::bg_hi(focused, entered));
area
},
ArrangerFocus::Scene(s) => {
let area = Rect {
x: area.x,
y: 2 + area.y + (rows[s].1 / 96) as u16,
width: area.width,
height: (rows[s].0 / 96) as u16
};
fill_bg(buf, area, Nord::bg_hi(focused, entered));
area
},
ArrangerFocus::Clip(t, s) => {
let track_area = Rect {
x: offset + area.x + cols[t].1 as u16 - 1,
y: area.y,
width: cols[t].0 as u16,
height: area.height
};
let scene_area = Rect {
x: area.x,
y: 2 + area.y + (rows[s].1 / 96) as u16,
width: area.width,
height: (rows[s].0 / 96) as u16
};
let area = Rect {
x: offset + area.x + cols[t].1 as u16 - 1,
y: 2 + area.y + (rows[s].1 / 96) as u16,
width: cols[t].0 as u16,
height: (rows[s].0 / 96) as u16
};
let lo = Nord::bg_hi(focused, entered);
let hi = Nord::bg_hier(focused, entered);
fill_bg(buf, track_area, lo);
fill_bg(buf, scene_area, lo);
fill_bg(buf, area, hi);
area
},
};
if !focus_sequencer {
Corners(Style::default().green().not_dim()).draw(buf, area)?;
}
Ok(area)
}
}
struct TracksHeader<'a>(u16, &'a[(usize, usize)], &'a [Sequencer]);
impl<'a> Render for TracksHeader<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let Self(offset, track_cols, tracks) = *self;
let Rect { y, width, .. } = area;
for (track, (_, x)) in tracks.iter().zip(track_cols) {
let x = *x as u16;
if x > width {
break
}
track.name.blit(buf, offset + x + 1, y, Some(Style::default()))?;
}
Ok(Rect { x: area.x, y, width, height: 2 })
}
}
struct SceneRows<'a>(u16, &'a[(usize, usize)], &'a[(usize, usize)], &'a[Sequencer], &'a[Scene]);
impl<'a> Render for SceneRows<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let Self(offset, track_cols, scene_rows, tracks, scenes) = *self;
let black = Some(Style::default().fg(Nord::SEPARATOR));
let Rect { mut y, height, .. } = area;
for (_, x) in track_cols.iter() {
let x = *x as u16;
if x > 0 {
for y in area.y-2..y-2 {
"".blit(buf, x - 1, y, black)?;
}
}
}
for (scene, (pulses, _)) in scenes.iter().zip(scene_rows) {
if y > height {
break
}
let h = 1.max((pulses / 96) as u16);
scene_row(tracks, buf, Rect {
x: area.x,
y,
width: area.width,
height: h,//.min(area.height - y)
}, scene, track_cols, offset)?;
y = y + h
}
Ok(area)
}
}
fn scene_row <'a> (
tracks: &'a[Sequencer],
buf: &mut Buffer,
area: Rect,
scene: &Scene,
track_cols: &[(usize, usize)],
offset: u16
) -> Usually<u16> {
let Rect { y, width, .. } = area;
let playing = scene.is_playing(tracks);
(if playing { "" } else { " " }).blit(buf, area.x, y, None)?;
scene.name.blit(buf, area.x + 1, y, None)?;
let style = Some(Style::default().white());
for (track, (w, x)) in track_cols.iter().enumerate() {
let x = *x as u16 + offset;
if x > width {
break
}
if let (Some(track), Some(Some(clip))) = (
tracks.get(track), scene.clips.get(track)
) {
if let Some(phrase) = track.phrases.get(*clip) {
let phrase = phrase.read().unwrap();
phrase.name.blit(buf, x + 1, y, style)?;
if track.sequence == Some(*clip) {
fill_bg(buf, Rect {
x: x - 1,
y,
width: *w as u16,
height: area.height,
}, Nord::PLAYING);
}
}
}
}
Ok((scene.pulses(tracks) / 96) as u16)
}