tek/src/color.rs
2024-12-30 15:56:56 +01:00

105 lines
4 KiB
Rust

use crate::*;
use rand::{thread_rng, distributions::uniform::UniformSampler};
pub use ratatui::prelude::Color;
pub trait HasColor {
fn color (&self) -> ItemColor;
}
#[macro_export] macro_rules! has_color {
(|$self:ident:$Struct:ident$(<$($L:lifetime),*$($T:ident$(:$U:path)?),*>)?|$cb:expr) => {
impl $(<$($L),*$($T $(: $U)?),*>)? HasColor for $Struct $(<$($L),*$($T),*>)? {
fn color (&$self) -> ItemColor { $cb }
}
}
}
/// A color in OKHSL and RGB representations.
#[derive(Debug, Default, Copy, Clone, PartialEq)]
pub struct ItemColor {
pub okhsl: Okhsl<f32>,
pub rgb: Color,
}
/// A color in OKHSL and RGB with lighter and darker variants.
#[derive(Debug, Default, Copy, Clone, PartialEq)]
pub struct ItemPalette {
pub base: ItemColor,
pub light: ItemColor,
pub lighter: ItemColor,
pub lightest: ItemColor,
pub dark: ItemColor,
pub darker: ItemColor,
pub darkest: ItemColor,
}
from!(|okhsl: Okhsl<f32>|ItemColor = Self { okhsl, rgb: okhsl_to_rgb(okhsl) });
from!(|rgb: Color|ItemColor = Self { rgb, okhsl: rgb_to_okhsl(rgb) });
// A single color within item theme parameters, in OKHSL and RGB representations.
impl ItemColor {
pub fn random () -> Self {
let mut rng = thread_rng();
let lo = Okhsl::new(-180.0, 0.01, 0.25);
let hi = Okhsl::new( 180.0, 0.9, 0.5);
UniformOkhsl::new(lo, hi).sample(&mut rng).into()
}
pub fn random_dark () -> Self {
let mut rng = thread_rng();
let lo = Okhsl::new(-180.0, 0.025, 0.075);
let hi = Okhsl::new( 180.0, 0.5, 0.150);
UniformOkhsl::new(lo, hi).sample(&mut rng).into()
}
pub fn random_near (color: Self, distance: f32) -> Self {
color.mix(Self::random(), distance)
}
pub fn mix (&self, other: Self, distance: f32) -> Self {
if distance > 1.0 { panic!("color mixing takes distance between 0.0 and 1.0"); }
self.okhsl.mix(other.okhsl, distance).into()
}
}
from!(|base: Color|ItemPalette = Self::from(ItemColor::from(base)));
from!(|base: ItemColor|ItemPalette = {
let mut light = base.okhsl;
light.lightness = (light.lightness * 1.3).min(Okhsl::<f32>::max_lightness());
let mut lighter = light;
lighter.lightness = (lighter.lightness * 1.3).min(Okhsl::<f32>::max_lightness());
let mut lightest = lighter;
lightest.lightness = (lightest.lightness * 1.3).min(Okhsl::<f32>::max_lightness());
let mut dark = base.okhsl;
dark.lightness = (dark.lightness * 0.75).max(Okhsl::<f32>::min_lightness());
dark.saturation = (dark.saturation * 0.75).max(Okhsl::<f32>::min_saturation());
let mut darker = dark;
darker.lightness = (darker.lightness * 0.66).max(Okhsl::<f32>::min_lightness());
darker.saturation = (darker.saturation * 0.66).max(Okhsl::<f32>::min_saturation());
let mut darkest = darker;
darkest.lightness = (darkest.lightness * 0.50).max(Okhsl::<f32>::min_lightness());
darkest.saturation = (darkest.saturation * 0.50).max(Okhsl::<f32>::min_saturation());
Self {
base,
light: light.into(),
lighter: lighter.into(),
lightest: lightest.into(),
dark: dark.into(),
darker: darker.into(),
darkest: darkest.into(),
}
});
impl ItemPalette {
pub fn random () -> Self {
ItemColor::random().into()
}
pub fn random_near (color: Self, distance: f32) -> Self {
color.base.mix(ItemColor::random(), distance).into()
}
}
pub fn okhsl_to_rgb (color: Okhsl<f32>) -> Color {
let Srgb { red, green, blue, .. }: Srgb<f32> = Srgb::from_color_unclamped(color);
Color::Rgb((red * 255.0) as u8, (green * 255.0) as u8, (blue * 255.0) as u8,)
}
pub fn rgb_to_okhsl (color: Color) -> Okhsl<f32> {
if let Color::Rgb(r, g, b) = color {
Okhsl::from_color(Srgb::new(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0))
} else {
unreachable!("only Color::Rgb is supported")
}
}