use crate::*; use ClockCommand::{Play, Pause}; use KeyCode::{Tab, Char}; use SequencerCommand as Cmd; use MidiEditCommand::*; use PhrasePoolCommand::*; /// Root view for standalone `tek_sequencer`. pub struct SequencerTui { _jack: Arc>, pub pool: PoolModel, pub editor: MidiEditor, pub player: MidiPlayer, pub transport: bool, pub selectors: bool, pub compact: bool, pub clock: Clock, pub size: Measure, pub status: bool, pub note_buf: Vec, pub midi_buf: Vec>>, pub perf: PerfModel, } from_jack!(|jack|SequencerTui { let clock = Clock::from(jack); let phrase = Arc::new(RwLock::new(MidiClip::new( "Clip", true, 4 * clock.timebase.ppq.get() as usize, None, Some(ItemColor::random().into()) ))); Self { _jack: jack.clone(), pool: PoolModel::from(&phrase), editor: MidiEditor::from(&phrase), player: MidiPlayer::from((&clock, &phrase)), compact: true, transport: true, selectors: true, size: Measure::new(), midi_buf: vec![vec![];65536], note_buf: vec![], perf: PerfModel::default(), status: true, clock, } }); render!(Tui: (self: SequencerTui) => self.size.of( Bsp::s(self.toolbar_view(), Bsp::n(self.status_view(), Bsp::w(self.pool_view(), Fill::xy(&self.editor)))))); impl SequencerTui { fn toolbar_view (&self) -> impl Content + use<'_> { self.transport.then(||TransportView::new(true, &self.clock)) } fn status_view (&self) -> impl Content + use<'_> { let edit_clip = MidiEditClip(&self.editor); let selectors = When(self.selectors, Bsp::e(ClipSelected::play_phrase(&self.player), ClipSelected::next_phrase(&self.player))); row!(selectors, edit_clip, MidiEditStatus(&self.editor)) } fn pool_view (&self) -> impl Content + use<'_> { let w = self.size.w(); let phrase_w = if w > 60 { 20 } else if w > 40 { 15 } else { 10 }; let pool_w = if self.pool.visible { phrase_w } else { 0 }; let pool = Pull::y(1, Fill::y(Align::e(PoolView(self.pool.visible, &self.pool)))); Fixed::x(pool_w, Align::e(Fill::y(PoolView(self.compact, &self.pool)))) } } audio!(|self:SequencerTui, client, scope|{ // Start profiling cycle let t0 = self.perf.get_t0(); // Update transport clock if Control::Quit == ClockAudio(self).process(client, scope) { return Control::Quit } // Update MIDI sequencer if Control::Quit == PlayerAudio( &mut self.player, &mut self.note_buf, &mut self.midi_buf ).process(client, scope) { return Control::Quit } // End profiling cycle self.perf.update(t0, scope); Control::Continue }); has_size!(|self:SequencerTui|&self.size); has_clock!(|self:SequencerTui|&self.clock); has_phrases!(|self:SequencerTui|self.pool.phrases); has_editor!(|self:SequencerTui|self.editor); handle!(|self:SequencerTui,input|SequencerCommand::execute_with_state(self, input.event())); #[derive(Clone, Debug)] pub enum SequencerCommand { Compact(bool), History(isize), Clock(ClockCommand), Pool(PoolCommand), Editor(MidiEditCommand), Enqueue(Option>>), } keymap!(KEYS_SEQUENCER = |state: SequencerTui, input: Event| SequencerCommand { // TODO: k: toggle on-screen keyboard ctrl(key(Char('k'))) => { todo!("keyboard") }, // Transport: Play/pause key(Char(' ')) => Cmd::Clock(if state.clock().is_stopped() { Play(None) } else { Pause(None) }), // Transport: Play from start or rewind to start shift(key(Char(' '))) => Cmd::Clock(if state.clock().is_stopped() { Play(Some(0)) } else { Pause(Some(0)) }), // u: undo key(Char('u')) => Cmd::History(-1), // Shift-U: redo key(Char('U')) => Cmd::History( 1), // Tab: Toggle compact mode key(Tab) => Cmd::Compact(!state.compact), // q: Enqueue currently edited phrase key(Char('q')) => Cmd::Enqueue(Some(state.pool.phrase().clone())), // 0: Enqueue phrase 0 (stop all) key(Char('0')) => Cmd::Enqueue(Some(state.phrases()[0].clone())), // e: Toggle between editing currently playing or other phrase key(Char('e')) => if let Some((_, Some(playing))) = state.player.play_phrase() { let editing = state.editor.phrase().as_ref().map(|p|p.read().unwrap().clone()); let selected = state.pool.phrase().clone(); Cmd::Editor(Show(Some(if Some(selected.read().unwrap().clone()) != editing { selected } else { playing.clone() }))) } else { return None } }, if let Some(command) = MidiEditCommand::input_to_command(&state.editor, input) { Cmd::Editor(command) } else if let Some(command) = PoolCommand::input_to_command(&state.pool, input) { Cmd::Pool(command) } else { return None }); command!(|self: SequencerCommand, state: SequencerTui|match self { Self::Enqueue(phrase) => { state.player.enqueue_next(phrase.as_ref()); None }, Self::Pool(cmd) => match cmd { // autoselect: automatically load selected phrase in editor PoolCommand::Select(_) => { let undo = cmd.delegate(&mut state.pool, Self::Pool)?; state.editor.set_phrase(Some(state.pool.phrase())); undo }, // update color in all places simultaneously PoolCommand::Phrase(SetColor(index, _)) => { let undo = cmd.delegate(&mut state.pool, Self::Pool)?; state.editor.set_phrase(Some(state.pool.phrase())); undo }, _ => cmd.delegate(&mut state.pool, Self::Pool)? }, Self::Editor(cmd) => cmd.delegate(&mut state.editor, Self::Editor)?, Self::Clock(cmd) => cmd.delegate(state, Self::Clock)?, Self::History(delta) => { todo!("undo/redo") }, Self::Compact(compact) => if state.compact != compact { state.compact = compact; Some(Self::Compact(!compact)) } else { None }, });