use crate::core::*; use crate::model::*; use crate::view::*; pub struct SceneGridView<'a> { pub buf: &'a mut Buffer, pub area: Rect, pub name: &'a str, pub focused: bool, pub scenes: &'a[Scene], pub tracks: &'a[Track], pub cursor: &'a(usize, usize), } impl<'a> SceneGridView<'a> { pub fn new ( buf: &'a mut Buffer, area: Rect, name: &'a str, focused: bool, scenes: &'a[Scene], tracks: &'a[Track], cursor: &'a(usize, usize), ) -> Self { Self { buf, area, name, focused, scenes, tracks, cursor, } } pub fn draw (&mut self) -> Usually { self.area.height = self.scenes.len() as u16 + 2; let style = Some(Style::default().green().dim()); if self.focused { let Rect { x, y, width, height } = self.area; lozenge_left(self.buf, x, y, height, style); lozenge_right(self.buf, x + width - 1, y, height, style); } let columns = self.column_names(); let mut x = self.area.x; for (i, w) in self.column_widths().iter().enumerate() { if x >= self.area.x + self.area.width { break } self.separator_v(x, i == self.cursor.0); x = x + w; self.separator_v(x, i == self.cursor.0); } let (mut x, y) = (self.area.x, self.area.y); for (i, title) in columns.iter().enumerate() { if x >= self.area.x + self.area.width { break } title.blit( self.buf, x+1, y, Some(self.highlight(i == self.cursor.0).bold()) ); if i == 0 { self.scenes(x+1, y + 1); } else if i < columns.len() { self.clips(x+1, y + 1, i - 1); } let w = (title.len() as u16).max(10) + 3; x = x + w; } "[C-t] Add track…".blit(self.buf, x + 2, y + 1, Some(Style::default().dim())); Ok(self.area) } fn column_names (&self) -> Vec<&'a str> { let mut column_names = vec![self.name]; for track in self.tracks.iter() { column_names.push(track.name.as_str()); } column_names } fn column_widths (&self) -> Vec { self.column_names().iter().map(|name|(name.len() as u16).max(10) + 3).collect() } fn scenes (&mut self, x: u16, y: u16) -> u16 { let mut index = 0usize; loop { if index >= self.scenes.len() { break } if y + index as u16 >= self.area.height { break } if let Some(scene) = self.scenes.get(index) { let style = Some(self.highlight( (0 == self.cursor.0) && (index + 1 == self.cursor.1) ).bold()); "⯈".blit(self.buf, x, y + index as u16, style); scene.name.blit(self.buf, x+1, y + index as u16, style); } index = index + 1; } let hi = (0 == self.cursor.0) && (self.scenes.len() + 1 == self.cursor.1); "[Add scene…]".blit(self.buf, x, y + index as u16, Some(if hi { self.highlight(true) } else { Style::default().dim() })); index as u16 } fn clips (&mut self, x: u16, y: u16, track: usize) -> u16 { let mut index = 0; loop { if index >= self.scenes.len() { break } if y + index as u16 >= self.area.height { break } if let Some(scene) = self.scenes.get(index) { let hi = (track + 1 == self.cursor.0) && (index + 1 == self.cursor.1); let style = Some(self.highlight(hi)); let clip = scene.clips.get(track); let index = index as u16; let label = if let Some(Some(clip)) = clip { if let Some(phrase) = self.tracks[track].sequencer.phrases.get(*clip) { format!("⯈{}", phrase.name) } else { format!("????") } } else { format!(" ·········") }; label.blit(self.buf, x, y + index, style); } index = index + 1; } let hi = (track + 1 == self.cursor.0) && (self.scenes.len() + 1 == self.cursor.1); "[Add clip…]".blit(self.buf, x, y + index as u16, Some(if hi { self.highlight(true) } else { Style::default().dim() })); index as u16 } fn highlight (&self, highlight: bool) -> Style { if highlight { if self.focused { Style::default().green().not_dim() } else { Style::default().green().dim() } } else { Style::default() } } fn separator_v (&mut self, x: u16, highlight: bool) { let style = Some(self.highlight(highlight)); for y in self.area.y+1..self.area.y+self.area.height-1 { "┊".blit(self.buf, x, y, style); } } }