# `tek_layout` this crate exposes several layout operators which work entirely in unsigned coordinates and are generic over `tek_engine::Engine` and `tek_engine::Content`. chiefly, they are not dependent on rendering framework. * `Fill` is to make the content's dimension equal to the container's. * `Fixed` is to assign a fixed dimension to its content. * `Shrink`/`Expand` are to change the dimension of the content * `Min`/`Max` are to constrain the dimension of the content * `Push`/`Pull` are to move the content along the axis * `Margin`/`Padding` are to change the dimension proportionally * `Align` is to pin the content along the axis of the container * `When` is to render content conditionally * `Either` is to alternates between contents * `Map` is to transform each content * `Reduce` is to transform all contents into one * and, finally, `Bsp` is to put 2 where there was 1. **todo.** and then you're like, "but why are they generic over E in the first place and not, say, over E::Unit? that might even free up some space to implement for non-uint cosmologies...