use crate::*; #[derive(Debug, Copy, Clone, Default)] pub enum Alignment { #[default] Center, X, Y, NW, N, NE, E, SE, S, SW, W } pub struct Align(Alignment, T); impl Align { pub fn c (a: T) -> Self { Self(Alignment::Center, a) } pub fn x (a: T) -> Self { Self(Alignment::X, a) } pub fn y (a: T) -> Self { Self(Alignment::Y, a) } pub fn n (a: T) -> Self { Self(Alignment::N, a) } pub fn s (a: T) -> Self { Self(Alignment::S, a) } pub fn e (a: T) -> Self { Self(Alignment::E, a) } pub fn w (a: T) -> Self { Self(Alignment::W, a) } pub fn nw (a: T) -> Self { Self(Alignment::NW, a) } pub fn sw (a: T) -> Self { Self(Alignment::SW, a) } pub fn ne (a: T) -> Self { Self(Alignment::NE, a) } pub fn se (a: T) -> Self { Self(Alignment::SE, a) } } impl> Content for Align { fn content (&self) -> impl Render { &self.1 } fn layout (&self, on: E::Area) -> E::Area { use Alignment::*; let it = Render::layout(&self.content(), on).xywh(); let centered = on.center_xy(it.wh()); let far_x = (on.x() + on.w()).minus(it.w()); let far_y = (on.y() + on.h()).minus(it.h()); let [x, y] = match self.0 { NW => [on.x(), on.y()], N => [centered.x(), on.y()], NE => [far_x, on.y()], E => [far_x, centered.y()], SE => [far_x, far_y ], S => [centered.x(), far_y ], SW => [on.x(), far_y ], W => [on.x(), centered.y()], Center => centered.xy(), X => [centered.x(), it.y()], Y => [it.x(), centered.y()], }; [x, y, centered.w(), centered.h()].into() } fn render (&self, render: &mut E::Output) { let content = &self.content(); let it = Render::layout(content, render.area()).xywh(); render.place(it.into(), content) } }