use crate::*; handle!(TuiIn: |self: Tek, input|if let Some(handler) = self.handler { handler(self, input) } else { Ok(None) }); fn layer (app: &mut Tek, input: &TuiIn, keymap: &str) -> Usually { if let Some(command) = SourceIter(keymap).command::<_, TekCommand, _>(app, input) { if let Some(undo) = command.execute(app)? { app.history.push(undo); } return Ok(true) } return Ok(false) } pub fn handle_arranger (app: &mut Tek, input: &TuiIn) -> Perhaps { Ok((app.is_editing() && app.editor.handle(input)? == Some(true) || layer(app, input, include_str!("../../../config/keys_global.edn"))? || layer(app, input, include_str!("../../../config/keys_arranger.edn"))? || app.selected.is_clip() && layer(app, input, include_str!("../../../config/keys_clip.edn"))? || app.selected.is_track() && layer(app, input, include_str!("../../../config/keys_track.edn"))? || app.selected.is_scene() && layer(app, input, include_str!("../../../config/keys_scene.edn"))? || app.selected.is_mix() && layer(app, input, include_str!("../../../config/keys_mix.edn"))?).then_some(true)) } pub fn handle_sequencer (app: &mut Tek, input: &TuiIn) -> Perhaps { Ok((app.editor.handle(input)? == Some(true) || layer(app, input, include_str!("../../../config/keys_global.edn"))? || layer(app, input, include_str!("../../../config/keys_sequencer.edn"))?).then_some(true)) } pub fn handle_groovebox (app: &mut Tek, input: &TuiIn) -> Perhaps { Ok((app.editor.handle(input)? == Some(true) || layer(app, input, include_str!("../../../config/keys_global.edn"))? || layer(app, input, include_str!("../../../config/keys_groovebox.edn"))?).then_some(true)) } pub fn handle_sampler (app: &mut Tek, input: &TuiIn) -> Perhaps { Ok((layer(app, input, include_str!("../../../config/keys_global.edn"))? || layer(app, input, include_str!("../../../config/keys_sampler.edn"))?).then_some(true)) } // TODO: //#[derive(Default)] //struct Handler { //layers: Vec<(Boxbool>, &'static str)>, //__: std::marker::PhantomData //} //impl Handler { //fn layer (mut self, condition: impl Fn(&T)->bool + 'static, keymap: &'static str) -> Self { //self.layers.push((Box::new(condition), keymap)); //self //} //fn layer_if (mut self, keymap: &'static str) -> Self { //self.layers.push((Box::new(|_|true), keymap)); //self //} //fn handle <'a, C: Command + TryFromAtom<'a, T>> (&self, state: &mut T, input: &U) -> Perhaps { //for layer in self.layers.iter() { //if !(layer.0)(state) { //continue //} //if let Some(command) = SourceIter(layer.1).command::<_, C, _>(state, input) { //if let Some(undo) = command.execute(state)? { ////app.history.push(undo); //} //return Ok(Some(true)) //} //} //Ok(None) //} //}