use crate::*; use super::Arranger; /// A collection of phrases to play on each track. pub struct Scene { pub name: String, pub clips: Vec>, } impl Scene { pub fn new (name: impl AsRef, clips: impl AsRef<[Option]>) -> Self { let name = name.as_ref().into(); let clips = clips.as_ref().iter().map(|x|x.clone()).collect(); Self { name, clips, } } /// Returns the pulse length of the longest phrase in the scene pub fn pulses (&self, tracks: &[SequencerTrack]) -> usize { self.clips.iter().enumerate() .filter_map(|(i, c)|c.map(|c|tracks[i].phrases.get(c))) .filter_map(|p|p) .fold(0, |a, p|a.max(p.read().unwrap().length)) } /// Returns true if all phrases in the scene are currently playing pub fn is_playing (&self, tracks: &[SequencerTrack]) -> bool { self.clips.iter().enumerate() .all(|(track_index, phrase_index)|match phrase_index { Some(i) => tracks[track_index].sequence == Some(*i), None => true }) } } pub fn scene_name_max_len (scenes: &[Scene]) -> usize { scenes.iter() .map(|s|s.name.len()) .fold(0, usize::max) } pub fn scene_ppqs (tracks: &[SequencerTrack], scenes: &[Scene]) -> Vec<(usize, usize)> { let mut total = 0; let mut scenes: Vec<(usize, usize)> = scenes.iter().map(|scene|{ let pulses = scene.pulses(tracks); total = total + pulses; (pulses, total - pulses) }).collect(); scenes.push((0, total)); scenes } /// Scene management methods impl Arranger { pub fn scene (&self) -> Option<&Scene> { self.selected.scene().map(|s|self.scenes.get(s)).flatten() } pub fn scene_mut (&mut self) -> Option<&mut Scene> { self.selected.scene().map(|s|self.scenes.get_mut(s)).flatten() } pub fn scene_next (&mut self) { self.selected.scene_next(self.scenes.len() - 1) } pub fn scene_prev (&mut self) { self.selected.scene_prev() } pub fn scene_add (&mut self, name: Option<&str>) -> Usually<&mut Scene> { let clips = vec![None;self.tracks.len()]; self.scenes.push(match name { Some(name) => Scene::new(name, clips), None => Scene::new(&self.scene_default_name(), clips), }); let index = self.scenes.len() - 1; Ok(&mut self.scenes[index]) } pub fn scene_del (&mut self) { unimplemented!("Arranger::scene_del"); } pub fn scene_default_name (&self) -> String { format!("Scene {}", self.scenes.len() + 1) } }