use crate::{core::*, model::App}; /// Key bindings for arranger section. pub const KEYMAP_ARRANGER: &'static [KeyBinding] = keymap!(App { [Char('`'), NONE, "arranger_mode_switch", "switch the display mode", |app: &mut App| { app.arranger_mode = !app.arranger_mode; Ok(true) }], [Up, NONE, "arranger_cursor_up", "move cursor up", |app: &mut App| Ok( match app.arranger_mode { false => {app.prev_scene();true}, true => {app.prev_track();true}, } )], [Down, NONE, "arranger_cursor_down", "move cursor down", |app: &mut App| Ok( match app.arranger_mode { false => {app.next_scene();true}, true => {app.next_track();true}, } )], [Left, NONE, "arranger_cursor_left", "move cursor left", |app: &mut App| Ok( match app.arranger_mode { false => {app.prev_track();true}, true => {app.prev_scene();true}, } )], [Right, NONE, "arranger_cursor_right", "move cursor right", |app: &mut App| Ok( match app.arranger_mode { false => {app.next_track();true}, true => {app.next_scene();true} } )], [Enter, NONE, "arranger_activate", "activate item at cursor", |app: &mut App| Ok( if app.scene_cursor == 0 { false } else { let scene = &app.scenes[app.scene_cursor - 1]; if app.track_cursor == 0 { for (i, track) in app.tracks.iter_mut().enumerate() { track.sequence = scene.clips[i]; track.reset = true; } } else { let track = &mut app.tracks[app.track_cursor - 1]; track.sequence = scene.clips[app.track_cursor - 1]; track.reset = true; }; true } )], [Char('.'), NONE, "arranger_increment", "set next clip at cursor", |app: &mut App| { app.next_phrase(); Ok(true) }], [Char(','), NONE, "arranger_decrement", "set previous clip at cursor", |app: &mut App| { app.prev_phrase(); Ok(true) }], });