pub use ::tek_engine; pub use ::tek_layout; pub use ::tek_edn; pub(crate) use tek_layout::*; pub(crate) use tek_engine::*; mod tui_engine; pub use self::tui_engine::*; mod tui_content; pub use self::tui_content::*; mod tui_input; pub use self::tui_input::*; mod tui_output; pub use self::tui_output::*; mod tui_run; pub use self::tui_run::*; mod tui_color; pub use self::tui_color::*; mod tui_style; pub use self::tui_style::*; mod tui_theme; pub use self::tui_theme::*; mod tui_border; pub use self::tui_border::*; pub(crate) use std::sync::{Arc, RwLock, atomic::{AtomicBool, Ordering::*}}; pub(crate) use std::io::{stdout, Stdout}; pub use ::better_panic; pub(crate) use better_panic::{Settings, Verbosity}; pub use ::palette; pub(crate) use ::palette::{*, convert::*, okhsl::*}; pub use ::crossterm; pub(crate) use crossterm::{ ExecutableCommand, terminal::{EnterAlternateScreen, LeaveAlternateScreen, enable_raw_mode, disable_raw_mode}, event::{KeyCode, KeyModifiers, KeyEvent, KeyEventKind, KeyEventState}, }; pub use ::ratatui; pub(crate) use ratatui::{ prelude::{Color, Style, Buffer}, style::Modifier, backend::{Backend, CrosstermBackend, ClearType}, layout::{Size, Rect}, buffer::Cell }; #[cfg(test)] #[test] fn test_tui_engine () -> Usually<()> { use crate::tui::*; use std::sync::{Arc, RwLock}; struct TestComponent(String); impl Content for TestComponent { fn content (&self) -> Option> { Some(self.0.as_str()) } } impl Handle for TestComponent { fn handle (&mut self, from: &TuiIn) -> Perhaps { Ok(None) } } let engine = Tui::new()?; engine.read().unwrap().exited.store(true, std::sync::atomic::Ordering::Relaxed); let state = TestComponent("hello world".into()); let state = std::sync::Arc::new(std::sync::RwLock::new(state)); engine.run(&state)?; Ok(()) }