use crate::*; #[derive(Clone, PartialEq)] pub enum ArrangerCommand { Focus(FocusCommand), Transport(TransportCommand), Phrases(PhrasePoolCommand), Editor(PhraseEditorCommand), Arrangement(ArrangementCommand), EditPhrase, } #[derive(Clone, PartialEq)] pub enum ArrangementCommand { New, Load, Save, ToggleViewMode, Delete, Activate, Increment, Decrement, ZoomIn, ZoomOut, MoveBack, MoveForward, RandomColor, Put, Get, AddScene, AddTrack, ToggleLoop, GoUp, GoDown, GoLeft, GoRight, Edit, } impl Command> for ArrangerCommand { fn execute (self, state: &mut Arranger) -> Perhaps { let undo = match self { Self::Focus(cmd) => { delegate(cmd, Self::Focus, state) }, Self::Phrases(cmd) => { delegate(cmd, Self::Phrases, &mut*state.phrases.write().unwrap()) }, Self::Editor(cmd) => { delegate(cmd, Self::Editor, &mut state.editor) }, Self::Arrangement(cmd) => { delegate(cmd, Self::Arrangement, &mut state.arrangement) }, Self::Transport(cmd) => if let Some(ref transport) = state.transport { delegate(cmd, Self::Transport, &mut*transport.write().unwrap()) } else { Ok(None) }, Self::EditPhrase => if let Some(phrase) = state.arrangement.phrase() { state.editor.phrase = Some(phrase.clone()); state.focus(ArrangerFocus::PhraseEditor); state.focus_enter(); Ok(None) } else { Ok(None) } }?; state.show_phrase(); state.update_status(); return Ok(undo); } } impl Command> for ArrangementCommand { fn execute (self, state: &mut Arrangement) -> Perhaps { use ArrangementCommand::*; match self { New => todo!(), Load => todo!(), Save => todo!(), Edit => todo!(), ToggleViewMode => { state.mode.to_next(); }, Delete => { state.delete(); }, Activate => { state.activate(); }, Increment => { state.increment(); }, Decrement => { state.decrement(); }, ZoomIn => { state.zoom_in(); }, ZoomOut => { state.zoom_out(); }, MoveBack => { state.move_back(); }, MoveForward => { state.move_forward(); }, RandomColor => { state.randomize_color(); }, Put => { state.phrase_put(); }, Get => { state.phrase_get(); }, AddScene => { state.scene_add(None, None)?; }, AddTrack => { state.track_add(None, None)?; }, ToggleLoop => { state.toggle_loop() }, GoUp => { state.go_up() }, GoDown => { state.go_down() }, GoLeft => { state.go_left() }, GoRight => { state.go_right() }, }; Ok(None) } }