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29f11b5977
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wip: add TuiStyle, unifying Modal
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2024-09-24 18:32:42 +03:00 |
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7c555848e4
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simplify ArrangerViewMode and compute in place
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2024-09-24 17:59:15 +03:00 |
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0bf9002e6b
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ArrangerViewH/V -> H/VArranger
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2024-09-21 00:34:34 +03:00 |
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a1a7fc3cdd
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arranger: combine grid components; highlight cell
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2024-09-20 23:24:32 +03:00 |
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e1eef9e2e9
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wip: reenable sequencer, pt.2
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2024-09-19 02:36:55 +03:00 |
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7063ae90d1
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rename Plus and Minus to Push and Pull
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2024-09-19 02:24:53 +03:00 |
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4c640301c6
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wip: reenabling sequencer pane
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2024-09-19 01:08:13 +03:00 |
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6e81082c17
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refactor sequencer styles
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2024-09-19 00:19:05 +03:00 |
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6f988e5072
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put all of arranger/sequencer/transport in 1 file
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2024-09-19 00:05:31 +03:00 |
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6660416fd2
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merge SceneRows and TracksHeader into ArrangerViewVertical
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2024-09-17 01:32:04 +03:00 |
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f5fbc11b24
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update all to use TuiOutput; still slow?
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2024-09-15 17:26:54 +03:00 |
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5d00e9f284
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use TuiInput in handlers
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2024-09-15 16:11:26 +03:00 |
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1a0e06dc66
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change Layout to output minimum size (breaks Align::Center?)
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2024-09-15 01:31:26 +03:00 |
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0737769232
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cleanup Engine API and generalize Inset/Outset
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2024-09-13 21:27:40 +03:00 |
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77519dbb5c
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unify arranger, sequencer, transport
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2024-09-12 15:30:38 +03:00 |
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fa8282a9d5
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wip: "multiple cascading refactors"
https://loglog.games/blog/leaving-rust-gamedev/#orphan-rule-should-be-optional is on point
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2024-09-09 21:25:04 +03:00 |
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70b1ec5a02
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arranger: rename track/scene/clip
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2024-08-22 19:00:58 +03:00 |
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72afc45f5e
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sequencer sidebar
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2024-08-18 23:06:11 +03:00 |
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6206a43b4a
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sequencer: merge Sequencer and SequencerTrack
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2024-08-10 20:20:20 +03:00 |
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7685072e4c
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wip: enabling standalone arranger
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2024-08-10 14:23:51 +03:00 |
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10f191282e
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wip: fix one batch of errors, unlock another
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2024-08-09 00:31:23 +03:00 |
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09abc4cd95
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feat: run stub tek_sequencer
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2024-08-06 18:05:05 +03:00 |
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2a60808239
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wip: fixing some assumptions
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2024-08-06 16:43:04 +03:00 |
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5ae99b4ada
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wip: refactor into crates
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2024-08-04 14:54:00 +03:00 |
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