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fix keymap macros. rendering issue
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parent
6f51872856
commit
f3fd88a199
15 changed files with 303 additions and 180 deletions
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@ -14,13 +14,6 @@ pub trait Output<E: Engine> {
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#[inline] fn h (&self) -> E::Unit { self.area().h() }
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#[inline] fn wh (&self) -> E::Size { self.area().wh().into() }
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}
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pub struct Thunk<E: Engine, T: Content<E>, F: Fn()->T + Send + Sync>(F, PhantomData<E>);
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impl<E: Engine, T: Content<E>, F: Fn()->T + Send + Sync> Thunk<E, T, F> {
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pub fn new (thunk: F) -> Self { Self(thunk, Default::default()) }
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}
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impl<E: Engine, T: Content<E>, F: Fn()->T + Send + Sync> Content<E> for Thunk<E, T, F> {
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fn content (&self) -> impl Content<E> { (self.0)() }
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}
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pub trait Render<E: Engine>: Send + Sync {
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fn layout (&self, area: E::Area) -> E::Area;
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fn render (&self, output: &mut E::Output);
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@ -34,21 +27,19 @@ impl<E: Engine, C: Content<E>> Render<E> for C {
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fn layout (&self, area: E::Area) -> E::Area { Content::layout(self, area) }
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fn render (&self, output: &mut E::Output) { Content::render(self, output) }
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}
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impl<E: Engine> Content<E> for Box<dyn Render<E>> {
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impl<'a, E: Engine> Content<E> for Box<dyn Render<E> + Send + Sync + 'a> {
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fn content (&self) -> impl Render<E> { self }
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}
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impl<E: Engine> Content<E> for &dyn Render<E> {
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impl<E: Engine> Content<E> for &(dyn Render<E> + '_) {
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fn content (&self) -> impl Render<E> { self }
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}
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/// The platonic ideal unit of [Content]: total emptiness at dead center.
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impl<E: Engine> Content<E> for () {
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fn layout (&self, area: E::Area) -> E::Area {
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let [x, y] = area.center();
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[x, y, 0.into(), 0.into()].into()
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}
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fn render (&self, _: &mut E::Output) {}
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pub struct Thunk<E: Engine, T: Content<E>, F: Fn()->T + Send + Sync>(F, PhantomData<E>);
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impl<E: Engine, T: Content<E>, F: Fn()->T + Send + Sync> Thunk<E, T, F> {
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pub fn new (thunk: F) -> Self { Self(thunk, Default::default()) }
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}
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impl<E: Engine, T: Content<E>, F: Fn()->T + Send + Sync> Content<E> for Thunk<E, T, F> {
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fn content (&self) -> impl Render<E> { (self.0)() }
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}
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impl<E: Engine, T: Content<E>> Content<E> for &T {
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fn content (&self) -> impl Render<E> {
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(*self).content()
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@ -60,7 +51,14 @@ impl<E: Engine, T: Content<E>> Content<E> for &T {
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(*self).render(output)
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}
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}
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/// The platonic ideal unit of [Content]: total emptiness at dead center.
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impl<E: Engine> Content<E> for () {
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fn layout (&self, area: E::Area) -> E::Area {
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let [x, y] = area.center();
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[x, y, 0.into(), 0.into()].into()
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}
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fn render (&self, _: &mut E::Output) {}
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}
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impl<E: Engine, T: Content<E>> Content<E> for Option<T> {
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fn content (&self) -> impl Render<E> {
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self.as_ref()
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@ -76,11 +74,10 @@ impl<E: Engine, T: Content<E>> Content<E> for Option<T> {
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}
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}
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#[macro_export] macro_rules! render {
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(($self:ident:$Struct:ty) => $content:expr) => {
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impl <E: Engine> Content<E> for $Struct {
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fn content (&$self) -> impl Content<E> { Some($content) }
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fn content (&$self) -> impl Render<E> { Some($content) }
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}
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};
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(|$self:ident:$Struct:ident $(<
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@ -98,7 +95,7 @@ impl<E: Engine, T: Content<E>> Content<E> for Option<T> {
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) => {
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impl $(<$($($L)? $($T)? $(:$Trait)?),+>)? Content<$Engine>
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for $Struct $(<$($($L)? $($T)?),+>)? {
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fn content (&$self) -> impl Content<$Engine> { $content }
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fn content (&$self) -> impl Render<$Engine> { $content }
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}
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};
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