refactor: unify tui

This commit is contained in:
🪞👃🪞 2024-09-12 15:19:15 +03:00
parent 6378b554e2
commit ef8f87aaa0
5 changed files with 536 additions and 542 deletions

View file

@ -11,8 +11,6 @@ use crossterm::terminal::{
enable_raw_mode, disable_raw_mode
};
submod! { tui_border tui_buffer tui_colors tui_layout }
pub struct Tui {
exited: Arc<AtomicBool>,
buffer: usize,
@ -224,3 +222,539 @@ pub fn half_block (lower: bool, upper: bool) -> Option<char> {
_ => None
}
}
#[derive(Default)]
pub struct BigBuffer {
pub width: usize,
pub height: usize,
pub content: Vec<Cell>
}
impl BigBuffer {
pub fn new (width: usize, height: usize) -> Self {
Self { width, height, content: vec![Cell::default(); width*height] }
}
pub fn get (&self, x: usize, y: usize) -> Option<&Cell> {
let i = self.index_of(x, y);
self.content.get(i)
}
pub fn get_mut (&mut self, x: usize, y: usize) -> Option<&mut Cell> {
let i = self.index_of(x, y);
self.content.get_mut(i)
}
pub fn index_of (&self, x: usize, y: usize) -> usize {
y * self.width + x
}
}
pub fn buffer_update (buf: &mut Buffer, area: [u16;4], callback: &impl Fn(&mut Cell, u16, u16)) {
for row in 0..area.h() {
let y = area.y() + row;
for col in 0..area.w() {
let x = area.x() + col;
if x < buf.area.width && y < buf.area.height {
callback(buf.get_mut(x, y), col, row);
}
}
}
}
impl Widget for &str {
type Engine = Tui;
fn layout (&self, area: [u16;4]) -> Perhaps<[u16;4]> {
let [x, y, ..] = area;
// TODO: line breaks
Ok(Some([x, y, self.len() as u16, 1]))
}
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
let area = self.layout(to.area())?.unwrap();
to.blit(&self, area.x(), area.y(), None)?;
Ok(Some(area))
}
}
pub struct Styled<T: Widget<Engine = Tui>>(pub Option<Style>, pub T);
impl Widget for Styled<&str> {
type Engine = Tui;
fn layout (&self, area: [u16;4]) -> Perhaps<[u16;4]> {
Ok(Some([area.x(), area.y(), self.1.len() as u16, 1]))
}
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
let area = self.layout(to.area())?.unwrap();
Ok(Some([area.x(), area.y(), self.1.len() as u16, 1]))
}
}
pub struct FillBg(pub Color);
impl Widget for FillBg {
type Engine = Tui;
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
to.fill_bg(to.area(), self.0);
Ok(Some(to.area))
}
}
pub const COLOR_BG0: Color = Color::Rgb(30, 33, 36);
pub const COLOR_BG1: Color = Color::Rgb(41, 46, 57);
pub const COLOR_BG2: Color = Color::Rgb(46, 52, 64);
pub const COLOR_BG3: Color = Color::Rgb(59, 66, 82);
pub const COLOR_BG4: Color = Color::Rgb(67, 76, 94);
pub const COLOR_BG5: Color = Color::Rgb(76, 86, 106);
pub trait Theme {
const BG0: Color;
const BG1: Color;
const BG2: Color;
const BG3: Color;
const BG4: Color;
const RED: Color;
const YELLOW: Color;
const GREEN: Color;
const PLAYING: Color;
const SEPARATOR: Color;
fn bg_hier (focused: bool, entered: bool) -> Color {
if focused && entered {
Self::BG3
} else if focused {
Self::BG2
} else {
Self::BG1
}
}
fn bg_hi (focused: bool, entered: bool) -> Color {
if focused && entered {
Self::BG2
} else if focused {
Self::BG1
} else {
Self::BG0
}
}
fn bg_lo (focused: bool, entered: bool) -> Color {
if focused && entered {
Self::BG1
} else if focused {
Self::BG0
} else {
Color::Reset
}
}
fn style_hi (focused: bool, highlight: bool) -> Style {
if highlight && focused {
Style::default().yellow().not_dim()
} else if highlight {
Style::default().yellow().dim()
} else {
Style::default()
}
}
}
pub struct Nord;
impl Theme for Nord {
const BG0: Color = Color::Rgb(41, 46, 57);
const BG1: Color = Color::Rgb(46, 52, 64);
const BG2: Color = Color::Rgb(59, 66, 82);
const BG3: Color = Color::Rgb(67, 76, 94);
const BG4: Color = Color::Rgb(76, 86, 106);
const RED: Color = Color::Rgb(191, 97, 106);
const YELLOW: Color = Color::Rgb(235, 203, 139);
const GREEN: Color = Color::Rgb(163, 190, 140);
const PLAYING: Color = Color::Rgb(60, 100, 50);
const SEPARATOR: Color = Color::Rgb(0, 0, 0);
}
pub const GRAY: Style = Style {
fg: Some(Color::Gray),
bg: None,
underline_color: None,
add_modifier: Modifier::empty(),
sub_modifier: Modifier::empty(),
};
pub const GRAY_NOT_DIM: Style = Style {
fg: Some(Color::Gray),
bg: None,
underline_color: None,
add_modifier: Modifier::empty(),
sub_modifier: Modifier::DIM,
};
pub const DIM: Style = Style {
fg: None,
bg: None,
underline_color: None,
add_modifier: Modifier::DIM,
sub_modifier: Modifier::empty(),
};
pub const GRAY_DIM: Style = Style {
fg: Some(Color::Gray),
bg: None,
underline_color: None,
add_modifier: Modifier::DIM,
sub_modifier: Modifier::empty(),
};
pub const WHITE_NOT_DIM_BOLD: Style = Style {
fg: Some(Color::White),
bg: None,
underline_color: None,
add_modifier: Modifier::BOLD,
sub_modifier: Modifier::DIM,
};
pub const GRAY_NOT_DIM_BOLD: Style = Style {
fg: Some(Color::Gray),
bg: None,
underline_color: None,
add_modifier: Modifier::BOLD,
sub_modifier: Modifier::DIM,
};
pub const NOT_DIM: Style = Style {
fg: None,
bg: None,
underline_color: None,
add_modifier: Modifier::empty(),
sub_modifier: Modifier::DIM,
};
pub const NOT_DIM_GREEN: Style = Style {
fg: Some(Color::Rgb(96, 255, 32)),
bg: Some(COLOR_BG1),
underline_color: None,
add_modifier: Modifier::empty(),
sub_modifier: Modifier::DIM,
};
pub const NOT_DIM_BOLD: Style = Style {
fg: None,
bg: None,
underline_color: None,
add_modifier: Modifier::BOLD,
sub_modifier: Modifier::DIM,
};
impl<F> Widget for Split<Tui, F>
where
F: Send + Sync + Fn(&mut dyn FnMut(&dyn Widget<Engine = Tui>)->Usually<()>)->Usually<()>
{
type Engine = Tui;
fn layout (&self, to: [u16;4]) -> Perhaps<[u16;4]> {
let mut w = 0;
let mut h = 0;
match self.1 {
Direction::Down => {
(self.0)(&mut |component| {
if h >= to.h() {
return Ok(())
}
if let Some([_, _, width, height]) = Offset::Y(
h, component as &dyn Widget<Engine = Tui>
).layout(to)? {
h += height;
w = w.max(width)
}
Ok(())
})?;
},
Direction::Right => {
(self.0)(&mut |component| {
if w >= to.w() {
return Ok(())
}
if let Some([_, _, width, height]) = Offset::X(
w, component as &dyn Widget<Engine = Tui>
).layout(to)? {
w += width;
h = h.max(height)
}
Ok(())
})?;
},
_ => todo!()
};
Ok(Some([to.x(), to.y(), w, h]))
}
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
let area = to.area();
let mut w = 0;
let mut h = 0;
match self.1 {
Direction::Down => {
(self.0)(&mut |component| {
if h >= area.h() {
return Ok(())
}
if let Some([_, _, width, height]) = Offset::Y(
h, component as &dyn Widget<Engine = Tui>
).render(to)? {
h += height;
w = w.max(width)
};
Ok(())
})?;
},
Direction::Right => {
(self.0)(&mut |component| {
if w >= area.w() {
return Ok(())
}
if let Some([_, _, width, height]) = Offset::X(
w, component as &dyn Widget<Engine = Tui>
).render(to)? {
w += width;
h = h.max(height)
};
Ok(())
})?;
},
_ => todo!()
};
Ok(Some([area.x(), area.y(), w, h]))
}
}
impl<F> Widget for Layers<Tui, F>
where
F: Send + Sync + Fn(&mut dyn FnMut(&dyn Widget<Engine = Tui>)->Usually<()>)->Usually<()>
{
type Engine = Tui;
fn layout (&self, area: [u16;4]) -> Perhaps<[u16;4]> {
let [x, y, ..] = area;
let mut w = 0;
let mut h = 0;
(self.0)(&mut |layer| {
if let Some(layer_area) = layer.layout(area)? {
w = w.max(layer_area.w());
h = h.max(layer_area.h());
}
Ok(())
})?;
Ok(Some([x, y, w, h]))
}
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
self.layout(to.area())?
.map(|area|(self.0)(&mut |layer| {
to.render_in(area, &layer)?;
Ok(())
}).map(|_|area))
.transpose()
}
}
impl<T: Widget<Engine = Tui>> Widget for Align<T> {
type Engine = Tui;
fn layout (&self, outer_area: [u16;4]) -> Perhaps<[u16;4]> {
Ok(self.inner().layout(outer_area)?.map(|inner_area|match self {
Self::Center(_) => {
let [_, _, w, h] = inner_area.xywh();
let offset_x = (outer_area.w() / 2).saturating_sub(w / 2);
let offset_y = (outer_area.h() / 2).saturating_sub(h / 2);
let result = [outer_area.x() + offset_x, outer_area.y() + offset_y, w, h];
result
},
Self::NW(_) => { todo!() },
Self::N(_) => { todo!() },
Self::NE(_) => { todo!() },
Self::W(_) => { todo!() },
Self::E(_) => { todo!() },
Self::SW(_) => { todo!() },
Self::S(_) => { todo!() },
Self::SE(_) => { todo!() },
}))
}
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
self.layout(to.area())?
.map(|area|to.render_in(area, self.inner()))
.transpose()
.map(|x|x.flatten())
}
}
pub trait BorderStyle {
const NW: &'static str = "";
const N: &'static str = "";
const NE: &'static str = "";
const E: &'static str = "";
const SE: &'static str = "";
const S: &'static str = "";
const SW: &'static str = "";
const W: &'static str = "";
#[inline]
fn draw <'a> (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
self.draw_horizontal(to, None)?;
self.draw_vertical(to, None)?;
self.draw_corners(to, None)?;
Ok(Some(to.area))
}
#[inline]
fn draw_horizontal (&self, to: &mut Tui, style: Option<Style>) -> Usually<[u16;4]> {
let area = to.area();
let style = style.or_else(||self.style_horizontal());
let [x, x2, y, y2] = area.lrtb();
for x in x..x2.saturating_sub(1) {
self.draw_north(to, x, y, style)?;
self.draw_south(to, x, y2.saturating_sub(1), style)?;
}
Ok(area)
}
#[inline]
fn draw_north (&self, to: &mut Tui, x: u16, y: u16, style: Option<Style>) -> Perhaps<[u16;4]> {
to.blit(&Self::N, x, y, style)
}
#[inline]
fn draw_south (&self, to: &mut Tui, x: u16, y: u16, style: Option<Style>) -> Perhaps<[u16;4]> {
to.blit(&Self::S, x, y, style)
}
#[inline]
fn draw_vertical (&self, to: &mut Tui, style: Option<Style>) -> Usually<[u16;4]> {
let area = to.area();
let style = style.or_else(||self.style_vertical());
let [x, x2, y, y2] = area.lrtb();
for y in y..y2.saturating_sub(1) {
to.blit(&Self::W, x, y, style)?;
to.blit(&Self::E, x2.saturating_sub(1), y, style)?;
}
Ok(area)
}
#[inline]
fn draw_corners (&self, to: &mut Tui, style: Option<Style>) -> Usually<[u16;4]> {
let area = to.area();
let style = style.or_else(||self.style_corners());
let [x, y, width, height] = area.xywh();
if width > 0 && height > 0 {
to.blit(&Self::NW, x, y, style)?;
to.blit(&Self::NE, x + width - 1, y, style)?;
to.blit(&Self::SW, x, y + height - 1, style)?;
to.blit(&Self::SE, x + width - 1, y + height - 1, style)?;
}
Ok(area)
}
#[inline]
fn style (&self) -> Option<Style> {
None
}
#[inline]
fn style_horizontal (&self) -> Option<Style> {
self.style()
}
#[inline]
fn style_vertical (&self) -> Option<Style> {
self.style()
}
#[inline]
fn style_corners (&self) -> Option<Style> {
self.style()
}
}
macro_rules! border {
($($T:ty {
$nw:literal $n:literal $ne:literal $w:literal $e:literal $sw:literal $s:literal $se:literal
$($x:tt)*
}),+) => {$(
impl BorderStyle for $T {
const NW: &'static str = $nw;
const N: &'static str = $n;
const NE: &'static str = $ne;
const W: &'static str = $w;
const E: &'static str = $e;
const SW: &'static str = $sw;
const S: &'static str = $s;
const SE: &'static str = $se;
$($x)*
}
impl Widget for $T {
type Engine = Tui;
fn layout (&self, area: [u16;4]) -> Perhaps<[u16;4]> {
Ok(Some(area))
}
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
self.draw(to)
}
}
)+}
}
pub struct Lozenge(pub Style);
pub struct LozengeV(pub Style);
pub struct LozengeDotted(pub Style);
pub struct Quarter(pub Style);
pub struct QuarterV(pub Style);
pub struct Chamfer(pub Style);
pub struct Corners(pub Style);
border! {
Lozenge {
"" "" ""
"" ""
"" "" ""
fn style (&self) -> Option<Style> {
Some(self.0)
}
},
LozengeV {
"" "" ""
"" ""
"" "" ""
fn style (&self) -> Option<Style> {
Some(self.0)
}
},
LozengeDotted {
"" "" ""
"" ""
"" "" ""
fn style (&self) -> Option<Style> {
Some(self.0)
}
},
Quarter {
"" "" "🮇"
"" "🮇"
"" "" "🮇"
fn style (&self) -> Option<Style> {
Some(self.0)
}
},
QuarterV {
"" "" "🮇"
"" "🮇"
"" "" "🮇"
fn style (&self) -> Option<Style> {
Some(self.0)
}
},
Chamfer {
"🭂" "" "🭍"
"" "🮇"
"🭓" "" "🭞"
fn style (&self) -> Option<Style> {
Some(self.0)
}
},
Corners {
"🬆" "" "🬊" // 🬴 🬸
"" ""
"🬱" "" "🬵"
fn style (&self) -> Option<Style> {
Some(self.0)
}
}
}