sweeeeping sweep

This commit is contained in:
🪞👃🪞 2024-12-31 04:12:09 +01:00
parent c9b09b7dea
commit e677d1d7d4
38 changed files with 766 additions and 691 deletions

View file

@ -1,30 +1,10 @@
//! Groupings of elements.
mod bsp; pub use self::bsp::*;
mod split; pub use self::split::*;
mod stack; pub use self::stack::*;
use crate::*;
/// A function or closure that emits renderables.
pub trait Collector<E: Engine>: Send + Sync + Fn(&mut dyn FnMut(&dyn Content<E>)) {}
/// Any function or closure that emits renderables for the given engine matches [CollectCallback].
impl<E, F> Collector<E> for F
where E: Engine, F: Send + Sync + Fn(&mut dyn FnMut(&dyn Content<E>)) {}
pub struct Map<E, T, I, R, F>(PhantomData<E>, I, F)
where E: Engine, I: Iterator<Item = T>, R: Content<E>, F: Fn(T)->R;
pub struct Reduce<E, T, I, R, F>(PhantomData<(E, R)>, I, F)
where E: Engine, I: Iterator<Item = T>, R: Content<E>, F: Fn(&dyn Content<E>, T)->R;
impl<E: Engine, T, I: Iterator<Item=T>+Send+Sync, R: Content<E>, F: Fn(&dyn Content<E>, T)->R+Send+Sync> Content<E> for Reduce<E, T, I, R, F> {
fn render (&self, _to: &mut E::Output) {
todo!()
}
}
/// Conditional rendering, in unary and binary forms.
pub struct Cond;
@ -74,3 +54,70 @@ impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Either<E, A, B> {
if *cond { a.render(to) } else { b.render(to) }
}
}
/// A function or closure that emits renderables.
pub trait Collector<E: Engine>: Send + Sync + Fn(&mut dyn FnMut(&dyn Content<E>)) {}
/// Any function or closure that emits renderables for the given engine matches [CollectCallback].
impl<E, F> Collector<E> for F
where E: Engine, F: Send + Sync + Fn(&mut dyn FnMut(&dyn Content<E>)) {}
/*
/// Rendering of iterable collections, one-to-one and many-to one.
pub struct Coll;
impl Coll {
pub fn map <E, T, I, R, F>(iterator: I, callback: F) -> Map<E, T, I, R, F> where
E: Engine,
I: Iterator<Item = T> + Send + Sync,
R: Content<E>,
F: Fn(T, usize)->R + Send + Sync
{
Map(Default::default(), iterator, callback)
}
pub fn reduce <E, T, I, R, F>(iterator: I, callback: F) -> Reduce<E, T, I, R, F> where
E: Engine,
I: Iterator<Item = T> + Send + Sync,
R: Content<E>,
F: Fn(R, T, usize) -> R + Send + Sync
{
Reduce(Default::default(), iterator, callback)
}
}
pub struct Map<'a, E, T, I, R, F>(PhantomData<E>, &'a mut I, F) where
E: Engine,
I: Iterator<Item = T> + Send + Sync,
R: Content<E>,
F: Fn(T, usize)->R + Send + Sync;
impl<'a, E, T, I, R, F> Content<E> for Map<'a, E, T, I, R, F> where
E: Engine,
I: Iterator<Item = T> + Send + Sync,
R: Content<E>,
F: Fn(T, usize)->R + Send + Sync
{
fn render (&self, to: &mut E::Output) {
let mut index = 0;
for item in self.1 {
(self.2)(item, index).render(to);
index += 1;
}
}
}
pub struct Reduce<E, T, I, R, F>(PhantomData<(E, R)>, I, F) where
E: Engine,
I: Iterator<Item = T> + Send + Sync,
R: Content<E>,
F: Fn(R, T, usize) -> R + Send + Sync;
impl<E, T, I, R, F> Content<E> for Reduce<E, T, I, R, F> where
E: Engine,
I: Iterator<Item = T> + Send + Sync,
R: Content<E>,
F: Fn(R, T, usize) -> R + Send + Sync
{
fn render (&self, to: &mut E::Output) {
todo!()
}
}
*/

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@ -1,90 +0,0 @@
use crate::*;
/// Renders multiple things on top of each other,
macro_rules! lay {
($($expr:expr),*) => {{
let layers = ();
$(let layers = Bsp::b(layers, $expr);)*;
layers
}}
}
/// Renders multiple things on top of each other,
macro_rules! col {
($($expr:expr),*) => {{
let layers = ();
$(let layers = Bsp::s(layers, $expr);)*;
layers
}}
}
pub enum Bsp<E: Engine, X: Content<E>, Y: Content<E>> {
/// X is north of Y
N(f64, Option<X>, Option<Y>),
/// X is south of Y
S(f64, Option<X>, Option<Y>),
/// X is east of Y
E(f64, Option<X>, Option<Y>),
/// X is west of Y
W(f64, Option<X>, Option<Y>),
/// X is above Y
A(Option<X>, Option<Y>),
/// X is below Y
B(Option<X>, Option<Y>),
/// Should be avoided.
Null(PhantomData<E>),
}
impl<E: Engine, X: Content<E>, Y: Content<E>> Bsp<E, X, Y> {
pub fn n (p: f64, x: X, y: Y) -> Self { Self::N(p, Some(x), Some(y)) }
pub fn s (p: f64, x: X, y: Y) -> Self { Self::S(p, Some(x), Some(y)) }
pub fn e (p: f64, x: X, y: Y) -> Self { Self::E(p, Some(x), Some(y)) }
pub fn w (p: f64, x: X, y: Y) -> Self { Self::W(p, Some(x), Some(y)) }
pub fn a (x: X, y: Y) -> Self { Self::A(Some(x), Some(y)) }
pub fn b (x: X, y: Y) -> Self { Self::B(Some(x), Some(y)) }
}
impl<E: Engine, X: Content<E>, Y: Content<E>> Default for Bsp<E, X, Y> {
fn default () -> Self {
Self::Null(Default::default())
}
}
impl<E: Engine, X: Content<E>, Y: Content<E>> Content<E> for Bsp<E, X, Y> {
fn render (&self, to: &mut E::Output) {
let n = E::Size::zero();
let s = to.wh();
match self {
Self::Null(_) => {},
//Self::S(p, a, b) => {
//let s_a = a.min_size(s)?.unwrap_or(n);
//let _ = b.min_size(s)?.unwrap_or(n);
//let h = s_a.h().into();
//to.render_in(to.area().clip_h(h).into(), a);
//to.render_in(to.area().shrink_y(h).push_y(h).into(), b);
//},
//Self::E(p, a, b) => {
//let s_a = a.min_size(s)?.unwrap_or(n);
//let _ = b.min_size(s)?.unwrap_or(n);
//let w = s_a.w().into();
//to.render_in(to.area().clip_w(w).into(), a);
//to.render_in(to.area().push_x(w).shrink_x(w).into(), b);
//},
//Self::W(p, a, b) => {
//let s_a = a.min_size(s)?.unwrap_or(n);
//let _ = b.min_size(s)?.unwrap_or(n);
//let w = (to.area().w() - s_a.w()).into();
//to.render_in(to.area().push_x(w).into(), a);
//to.render_in(to.area().shrink_x(w).into(), b);
//},
//Self::N(p, a, b) => {
//let s_a = a.min_size(s)?.unwrap_or(n);
//let _ = b.min_size(s)?.unwrap_or(n);
//let h = to.area().h() - s_a.h();
//to.render_in(to.area().push_y(h).into(), a);
//to.render_in(to.area().shrink_y(h).into(), b);
//},
_ => todo!()
}
}
}

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@ -50,3 +50,110 @@ impl Direction {
}
}
}
/// Renders multiple things on top of each other,
#[macro_export] macro_rules! lay {
($($expr:expr),* $(,)?) => {{
let bsp = ();
$(let bsp = Bsp::b(bsp, $expr);)*;
bsp
}}
}
/// Stack southward.
#[macro_export] macro_rules! col {
($($expr:expr),* $(,)?) => {{
let bsp = ();
$(let bsp = Bsp::s(bsp, $expr);)*;
bsp
}};
}
/// Stack northward.
#[macro_export] macro_rules! col_up {
($($expr:expr),* $(,)?) => {{
let bsp = ();
$(let bsp = Bsp::n(bsp, $expr);)*;
bsp
}}
}
/// Stack eastward.
#[macro_export] macro_rules! row {
($($expr:expr),* $(,)?) => {{
let bsp = ();
$(let bsp = Bsp::e(bsp, $expr);)*;
bsp
}};
}
pub enum Bsp<E: Engine, X: Content<E>, Y: Content<E>> {
/// X is north of Y
N(Option<f64>, Option<X>, Option<Y>),
/// X is south of Y
S(Option<f64>, Option<X>, Option<Y>),
/// X is east of Y
E(Option<f64>, Option<X>, Option<Y>),
/// X is west of Y
W(Option<f64>, Option<X>, Option<Y>),
/// X is above Y
A(Option<X>, Option<Y>),
/// X is below Y
B(Option<X>, Option<Y>),
/// Should be avoided.
Null(PhantomData<E>),
}
impl<E: Engine, X: Content<E>, Y: Content<E>> Bsp<E, X, Y> {
pub fn n (x: X, y: Y) -> Self { Self::N(None, Some(x), Some(y)) }
pub fn s (x: X, y: Y) -> Self { Self::S(None, Some(x), Some(y)) }
pub fn e (x: X, y: Y) -> Self { Self::E(None, Some(x), Some(y)) }
pub fn w (x: X, y: Y) -> Self { Self::W(None, Some(x), Some(y)) }
pub fn a (x: X, y: Y) -> Self { Self::A(Some(x), Some(y)) }
pub fn b (x: X, y: Y) -> Self { Self::B(Some(x), Some(y)) }
}
impl<E: Engine, X: Content<E>, Y: Content<E>> Default for Bsp<E, X, Y> {
fn default () -> Self {
Self::Null(Default::default())
}
}
impl<E: Engine, X: Content<E>, Y: Content<E>> Content<E> for Bsp<E, X, Y> {
fn render (&self, to: &mut E::Output) {
let n = E::Size::zero();
let s = to.wh();
match self {
Self::Null(_) => {},
//Self::S(p, a, b) => {
//let s_a = a.min_size(s)?.unwrap_or(n);
//let _ = b.min_size(s)?.unwrap_or(n);
//let h = s_a.h().into();
//to.render_in(to.area().clip_h(h).into(), a);
//to.render_in(to.area().shrink_y(h).push_y(h).into(), b);
//},
//Self::E(p, a, b) => {
//let s_a = a.min_size(s)?.unwrap_or(n);
//let _ = b.min_size(s)?.unwrap_or(n);
//let w = s_a.w().into();
//to.render_in(to.area().clip_w(w).into(), a);
//to.render_in(to.area().push_x(w).shrink_x(w).into(), b);
//},
//Self::W(p, a, b) => {
//let s_a = a.min_size(s)?.unwrap_or(n);
//let _ = b.min_size(s)?.unwrap_or(n);
//let w = (to.area().w() - s_a.w()).into();
//to.render_in(to.area().push_x(w).into(), a);
//to.render_in(to.area().shrink_x(w).into(), b);
//},
//Self::N(p, a, b) => {
//let s_a = a.min_size(s)?.unwrap_or(n);
//let _ = b.min_size(s)?.unwrap_or(n);
//let h = to.area().h() - s_a.h();
//to.render_in(to.area().push_y(h).into(), a);
//to.render_in(to.area().shrink_y(h).into(), b);
//},
_ => todo!()
}
}
}

View file

@ -26,12 +26,12 @@ macro_rules! transform_xy {
}
impl<E: Engine, T: Content<E>> Content<E> for $Enum<E, T> {
fn content (&self) -> Option<impl Content<E>> {
match self {
Self::_Unused(_) => None,
Self::X(item) => Some(item),
Self::Y(item) => Some(item),
Self::XY(item) => Some(item),
}
Some(match self {
Self::X(item) => item,
Self::Y(item) => item,
Self::XY(item) => item,
_ => unreachable!()
})
}
fn area (&$self, $to: <E as Engine>::Area) -> <E as Engine>::Area {
$area
@ -42,16 +42,13 @@ macro_rules! transform_xy {
transform_xy!(self: Fill |to|{
let [x0, y0, wmax, hmax] = to.xywh();
if let Some(content) = self.content() {
let [x, y, w, h] = content.area(to).xywh();
return match self {
Self::X(_) => [x0, y, wmax, h],
Self::Y(_) => [x, y0, w, hmax],
Self::XY(_) => [x0, y0, wmax, hmax],
_ => unreachable!()
}.into()
}
return [0.into(), 0.into(), 0.into(), 0.into(),].into()
let [x, y, w, h] = self.content().unwrap().area(to).xywh();
return match self {
Self::X(_) => [x0, y, wmax, h],
Self::Y(_) => [x, y0, w, hmax],
Self::XY(_) => [x0, y0, wmax, hmax],
_ => unreachable!()
}.into()
});
/// Defines an enum that transforms its content parametrically