detach all layout constructors from engine

This commit is contained in:
🪞👃🪞 2024-12-30 13:48:51 +01:00
parent 61b447403b
commit e0e680eb7c
19 changed files with 487 additions and 520 deletions

View file

@ -1,10 +1,31 @@
use crate::*;
use super::*;
use Direction::*;
/// A binary split with fixed proportion
pub struct Split<E: Engine, A: Render<E>, B: Render<E>>(
pub bool, pub Direction, pub E::Unit, A, B, PhantomData<E>
);
impl Direction {
pub fn is_north (&self) -> bool { matches!(self, Self::North) }
pub fn is_south (&self) -> bool { matches!(self, Self::South) }
pub fn is_east (&self) -> bool { matches!(self, Self::West) }
pub fn is_west (&self) -> bool { matches!(self, Self::East) }
/// Return next direction clockwise
pub fn cw (&self) -> Self {
match self {
Self::North => Self::East,
Self::South => Self::West,
Self::West => Self::North,
Self::East => Self::South,
}
}
/// Return next direction counterclockwise
pub fn ccw (&self) -> Self {
match self {
Self::North => Self::West,
Self::South => Self::East,
Self::West => Self::South,
Self::East => Self::North,
}
}
}
impl<E: Engine, A: Render<E>, B: Render<E>> Split<E, A, B> {
pub fn new (flip: bool, direction: Direction, proportion: E::Unit, a: A, b: B) -> Self {
@ -40,23 +61,6 @@ impl<E: Engine, A: Render<E>, B: Render<E>> Render<E> for Split<E, A, B> {
}
}
pub enum Bsp<E: Engine, X: Render<E>, Y: Render<E>> {
/// X is north of Y
N(Option<X>, Option<Y>),
/// X is south of Y
S(Option<X>, Option<Y>),
/// X is east of Y
E(Option<X>, Option<Y>),
/// X is west of Y
W(Option<X>, Option<Y>),
/// X is above Y
A(Option<X>, Option<Y>),
/// X is below Y
B(Option<X>, Option<Y>),
/// Should be avoided.
Null(PhantomData<E>),
}
impl<E: Engine, X: Render<E>, Y: Render<E>> Bsp<E, X, Y> {
pub fn new (x: X) -> Self { Self::A(Some(x), None) }
pub fn n (x: X, y: Y) -> Self { Self::N(Some(x), Some(y)) }
@ -138,11 +142,6 @@ impl<E: Engine, X: Render<E>, Y: Render<E>> Render<E> for Bsp<E, X, Y> {
}
}
pub struct Stack<
E: Engine,
F: Send + Sync + Fn(&mut dyn FnMut(&dyn Render<E>)->Usually<()>)->Usually<()>
>(pub F, pub Direction, PhantomData<E>);
impl<
E: Engine,
F: Send + Sync + Fn(&mut dyn FnMut(&dyn Render<E>)->Usually<()>)->Usually<()>
@ -174,7 +173,7 @@ where
(self.0)(&mut |component: &dyn Render<E>| {
let max = to.h().minus(h);
if max > E::Unit::zero() {
let item = E::max_y(max, E::push_y(h, component));
let item = Max::y(max, Push::y(h, component));
let size = item.min_size(to)?.map(|size|size.wh());
if let Some([width, height]) = size {
h = h + height.into();
@ -192,7 +191,7 @@ where
(self.0)(&mut |component: &dyn Render<E>| {
let max = to.w().minus(w);
if max > E::Unit::zero() {
let item = E::max_x(max, E::push_x(h, component));
let item = Max::x(max, Push::x(h, component));
let size = item.min_size(to)?.map(|size|size.wh());
if let Some([width, height]) = size {
w = w + width.into();
@ -210,7 +209,7 @@ where
(self.0)(&mut |component: &dyn Render<E>| {
let max = to.h().minus(h);
if max > E::Unit::zero() {
let item = E::max_y(to.h() - h, component);
let item = Max::y(to.h() - h, component);
let size = item.min_size(to)?.map(|size|size.wh());
if let Some([width, height]) = size {
h = h + height.into();
@ -244,7 +243,7 @@ where
South => {
(self.0)(&mut |item| {
if h < area.h() {
let item = E::max_y(area.h() - h, E::push_y(h, item));
let item = Max::y(area.h() - h, Push::y(h, item));
let show = item.min_size(area.wh().into())?.map(|s|s.wh());
if let Some([width, height]) = show {
item.render(to)?;
@ -258,7 +257,7 @@ where
East => {
(self.0)(&mut |item| {
if w < area.w() {
let item = E::max_x(area.w() - w, E::push_x(w, item));
let item = Max::x(area.w() - w, Push::x(w, item));
let show = item.min_size(area.wh().into())?.map(|s|s.wh());
if let Some([width, height]) = show {
item.render(to)?;
@ -274,7 +273,7 @@ where
if h < area.h() {
let show = item.min_size([area.w(), area.h().minus(h)].into())?.map(|s|s.wh());
if let Some([width, height]) = show {
E::shrink_y(height, E::push_y(area.h() - height, item))
Shrink::y(height, Push::y(area.h() - height, item))
.render(to)?;
h = h + height;
if width > w { w = width }