mirror of
https://codeberg.org/unspeaker/tek.git
synced 2025-12-06 19:56:42 +01:00
wip: remove redundant type param
This commit is contained in:
parent
c033a5618b
commit
df3dac183e
12 changed files with 113 additions and 125 deletions
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@ -1,40 +1,40 @@
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use crate::*;
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pub enum Collected<'a, T, U> {
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Box(Box<dyn Render<T, U> + 'a>),
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Ref(&'a (dyn Render<T, U> + 'a)),
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pub enum Collected<'a, E: Engine> {
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Box(Box<dyn Render<E> + 'a>),
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Ref(&'a (dyn Render<E> + 'a)),
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}
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impl<'a, T, U> Render<T, U> for Collected<'a, T, U> {
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fn render (&self, to: &mut T) -> Perhaps<U> {
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impl<'a, E: Engine> Render<E> for Collected<'a, E> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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match self {
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Self::Box(item) => (*item).render(to),
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Self::Ref(item) => (*item).render(to),
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}
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}
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}
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pub struct Collection<'a, T, U>(
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pub Vec<Collected<'a, T, U>>
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pub struct Collection<'a, E: Engine>(
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pub Vec<Collected<'a, E>>
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);
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impl<'a, T, U> Collection<'a, T, U> {
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impl<'a, E: Engine> Collection<'a, E> {
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pub fn new () -> Self {
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Self(vec![])
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}
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}
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pub trait Collect<'a, T, U> {
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fn add_box (self, item: Box<dyn Render<T, U> + 'a>) -> Self;
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fn add_ref (self, item: &'a dyn Render<T, U>) -> Self;
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fn add <R: Render<T, U> + Sized + 'a> (self, item: R) -> Self
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pub trait Collect<'a, E: Engine> {
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fn add_box (self, item: Box<dyn Render<E> + 'a>) -> Self;
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fn add_ref (self, item: &'a dyn Render<E>) -> Self;
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fn add <R: Render<E> + Sized + 'a> (self, item: R) -> Self
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where Self: Sized
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{
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self.add_box(Box::new(item))
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}
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}
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impl<'a, T, U> Collect<'a, T, U> for Collection<'a, T, U> {
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fn add_box (mut self, item: Box<dyn Render<T, U> + 'a>) -> Self {
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impl<'a, E: Engine> Collect<'a, E> for Collection<'a, E> {
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fn add_box (mut self, item: Box<dyn Render<E> + 'a>) -> Self {
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self.0.push(Collected::Box(item));
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self
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}
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fn add_ref (mut self, item: &'a dyn Render<T, U>) -> Self {
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fn add_ref (mut self, item: &'a dyn Render<E>) -> Self {
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self.0.push(Collected::Ref(item));
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self
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}
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@ -1,7 +1,7 @@
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use crate::*;
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/// A UI component.
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pub trait Component<E: Engine>: Render<E, E::Rendered> + Handle<E, E::Handled> {}
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pub trait Component<E: Engine>: Render<E> + Handle<E> {}
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/// Everything that implements [Render] and [Handle] is a [Component].
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impl<E: Engine, C: Render<E, E::Rendered> + Handle<E, E::Handled>> Component<E> for C {}
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impl<E: Engine, C: Render<E> + Handle<E>> Component<E> for C {}
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@ -9,15 +9,9 @@ pub trait App<T: Engine> {
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pub trait Engine {
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type Handled;
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type Rendered;
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fn setup (&mut self) -> Usually<()> {
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Ok(())
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}
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fn teardown (&mut self) -> Usually<()> {
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Ok(())
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}
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fn handle (&self, _: &mut impl Handle<Self, Self::Handled>)
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-> Usually<()> where Self: Sized;
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fn render (&mut self, _: &impl Render<Self, Self::Rendered>)
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-> Usually<()> where Self: Sized;
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fn exited (&self) -> bool;
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fn setup (&mut self) -> Usually<()> { Ok(()) }
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fn teardown (&mut self) -> Usually<()> { Ok(()) }
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fn handle (&self, _: &mut impl Handle<Self>) -> Usually<()> where Self: Sized;
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fn render (&mut self, _: &impl Render<Self>) -> Usually<()> where Self: Sized;
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fn exited (&self) -> bool;
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}
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@ -1,17 +1,17 @@
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use crate::*;
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/// A component that may contain [Focusable] components.
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pub trait Focus <const N: usize, T, U>: Render<T, U> + Handle<T, U> {
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pub trait Focus <const N: usize, E: Engine>: Render<E> + Handle<E> {
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fn focus (&self) -> usize;
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fn focus_mut (&mut self) -> &mut usize;
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fn focusable (&self) -> [&dyn Focusable<T, U>;N];
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fn focusable_mut (&mut self) -> [&mut dyn Focusable<T, U>;N];
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fn focusable (&self) -> [&dyn Focusable<E>;N];
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fn focusable_mut (&mut self) -> [&mut dyn Focusable<E>;N];
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fn focused (&self) -> &dyn Focusable<T, U> {
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fn focused (&self) -> &dyn Focusable<E> {
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let focus = self.focus();
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self.focusable()[focus]
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}
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fn focused_mut (&mut self) -> &mut dyn Focusable<T, U> {
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fn focused_mut (&mut self) -> &mut dyn Focusable<E> {
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let focus = self.focus();
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self.focusable_mut()[focus]
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}
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@ -33,13 +33,13 @@ pub trait Focus <const N: usize, T, U>: Render<T, U> + Handle<T, U> {
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}
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/// A component that may be focused.
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pub trait Focusable<T, U>: Render<T, U> + Handle<T, U> {
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pub trait Focusable<E: Engine>: Render<E> + Handle<E> {
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fn is_focused (&self) -> bool;
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fn set_focused (&mut self, focused: bool);
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}
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impl<F: Focusable<T, U>, T, U> Focusable<T, U> for Option<F>
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where Option<F>: Render<T, U>
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impl<F: Focusable<E>, E: Engine> Focusable<E> for Option<F>
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where Option<F>: Render<E>
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{
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fn is_focused (&self) -> bool {
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match self {
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@ -59,21 +59,21 @@ impl<F: Focusable<T, U>, T, U> Focusable<T, U> for Option<F>
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($struct:ident ($focus:ident) : $count:expr => [
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$($focusable:ident),*
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]) => {
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impl Focus<$count, T, U> for $struct {
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impl Focus<$count, E> for $struct {
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fn focus (&self) -> usize {
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self.$focus
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}
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fn focus_mut (&mut self) -> &mut usize {
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&mut self.$focus
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}
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fn focusable (&self) -> [&dyn Focusable<T, U>;$count] {
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fn focusable (&self) -> [&dyn Focusable<E>;$count] {
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[
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$(&self.$focusable as &dyn Focusable<T, U>,)*
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$(&self.$focusable as &dyn Focusable<E>,)*
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]
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}
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fn focusable_mut (&mut self) -> [&mut dyn Focusable<T, U>;$count] {
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fn focusable_mut (&mut self) -> [&mut dyn Focusable<E>;$count] {
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[
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$(&mut self.$focusable as &mut dyn Focusable<T, U>,)*
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$(&mut self.$focusable as &mut dyn Focusable<E>,)*
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]
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}
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}
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@ -1,18 +1,18 @@
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use crate::*;
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/// Handle input
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pub trait Handle<T, U>: Send + Sync {
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fn handle (&mut self, context: &T) -> Perhaps<U>;
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pub trait Handle<E: Engine>: Send + Sync {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled>;
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}
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impl<H, T, U> Handle<T, U> for &mut H where H: Handle<T, U> {
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fn handle (&mut self, context: &T) -> Perhaps<U> {
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impl<H, E: Engine> Handle<E> for &mut H where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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(*self).handle(context)
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}
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}
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impl<H, T, U> Handle<T, U> for Option<H> where H: Handle<T, U> {
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fn handle (&mut self, context: &T) -> Perhaps<U> {
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impl<H, E: Engine> Handle<E> for Option<H> where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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if let Some(ref mut handle) = self {
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handle.handle(context)
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} else {
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@ -21,26 +21,26 @@ impl<H, T, U> Handle<T, U> for Option<H> where H: Handle<T, U> {
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}
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}
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impl<H, T, U> Handle<T, U> for Mutex<H> where H: Handle<T, U> {
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fn handle (&mut self, context: &T) -> Perhaps<U> {
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impl<H, E: Engine> Handle<E> for Mutex<H> where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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self.lock().unwrap().handle(context)
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}
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}
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impl<H, T, U> Handle<T, U> for Arc<Mutex<H>> where H: Handle<T, U> {
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fn handle (&mut self, context: &T) -> Perhaps<U> {
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impl<H, E: Engine> Handle<E> for Arc<Mutex<H>> where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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self.lock().unwrap().handle(context)
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}
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}
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impl<H, T, U> Handle<T, U> for RwLock<H> where H: Handle<T, U> {
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fn handle (&mut self, context: &T) -> Perhaps<U> {
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impl<H, E: Engine> Handle<E> for RwLock<H> where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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self.write().unwrap().handle(context)
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}
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}
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impl<H, T, U> Handle<T, U> for Arc<RwLock<H>> where H: Handle<T, U> {
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fn handle (&mut self, context: &T) -> Perhaps<U> {
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impl<H, E: Engine> Handle<E> for Arc<RwLock<H>> where H: Handle<E> {
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fn handle (&mut self, context: &E) -> Perhaps<E::Handled> {
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self.write().unwrap().handle(context)
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}
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}
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@ -11,7 +11,7 @@ pub trait Device<E: Engine>: Component<E> + Process {
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/// All things that implement the required traits can be treated as `Device`.
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impl<D, E: Engine> Device<E> for D where D: Component<E> + Process {}
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impl<E: Engine> Render<E, E::Rendered> for Box<dyn Device<E>> {
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impl<E: Engine> Render<E> for Box<dyn Device<E>> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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(**self).render(to)
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}
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@ -99,7 +99,7 @@ pub trait Process {
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/// Just run thing with JACK. Returns the activated client.
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pub fn jack_run <T, E: Engine> (name: &str, app: &Arc<RwLock<T>>) -> Usually<DynamicAsyncClient>
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where T: Handle<E, E::Handled> + Process + Send + Sync + 'static
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where T: Handle<E> + Process + Send + Sync + 'static
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{
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let options = ClientOptions::NO_START_SERVER;
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let (client, _status) = Client::new(name, options)?;
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@ -15,12 +15,12 @@ impl<E: Engine> std::fmt::Debug for JackDevice<E> {
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f.debug_struct("JackDevice").field("ports", &self.ports).finish()
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}
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}
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impl<E: Engine> Render<E, E::Rendered> for JackDevice<E> {
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impl<E: Engine> Render<E> for JackDevice<E> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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self.state.read().unwrap().render(to)
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}
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}
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impl<E: Engine> Handle<E, E::Handled> for JackDevice<E> {
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impl<E: Engine> Handle<E> for JackDevice<E> {
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fn handle (&mut self, from: &E) -> Perhaps<E::Handled> {
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self.state.write().unwrap().handle(from)
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}
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@ -1,13 +1,13 @@
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use crate::*;
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/// Render to output.
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pub trait Render<T, U>: Send + Sync {
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fn render (&self, to: &mut T) -> Perhaps<U>;
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pub trait Render<E: Engine>: Send + Sync {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered>;
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}
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/// Options can be rendered optionally.
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impl<R, T, U> Render<T, U> for Option<R> where R: Render<T, U> {
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fn render (&self, to: &mut T) -> Perhaps<U> {
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impl<R, E: Engine> Render<E> for Option<R> where R: Render<E> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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match self {
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Some(component) => component.render(to),
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None => Ok(None)
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@ -16,43 +16,43 @@ impl<R, T, U> Render<T, U> for Option<R> where R: Render<T, U> {
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}
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/// Boxed references can be rendered.
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impl<'a, T, U> Render<T, U> for Box<dyn Render<T, U> + 'a> {
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fn render (&self, to: &mut T) -> Perhaps<U> {
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impl<'a, E: Engine> Render<E> for Box<dyn Render<E> + 'a> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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(**self).render(to)
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}
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}
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/// Immutable references can be rendered.
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impl<R, T, U> Render<T, U> for &R where R: Render<T, U> {
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fn render (&self, to: &mut T) -> Perhaps<U> {
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impl<R, E: Engine> Render<E> for &R where R: Render<E> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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(*self).render(to)
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}
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}
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/// Mutable references can be rendered.
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impl<R, T, U> Render<T, U> for &mut R where R: Render<T, U> {
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fn render (&self, to: &mut T) -> Perhaps<U> {
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impl<R, E: Engine> Render<E> for &mut R where R: Render<E> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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(**self).render(to)
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}
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}
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/// Counted references can be rendered.
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impl<R, T, U> Render<T, U> for Arc<R> where R: Render<T, U> {
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fn render (&self, to: &mut T) -> Perhaps<U> {
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impl<R, E: Engine> Render<E> for Arc<R> where R: Render<E> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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self.as_ref().render(to)
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}
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}
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/// References behind a [Mutex] can be rendered.
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impl<R, T, U> Render<T, U> for Mutex<R> where R: Render<T, U> {
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fn render (&self, to: &mut T) -> Perhaps<U> {
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impl<R, E: Engine> Render<E> for Mutex<R> where R: Render<E> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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self.lock().unwrap().render(to)
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}
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}
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/// References behind a [RwLock] can be rendered.
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impl<R, T, U> Render<T, U> for RwLock<R> where R: Render<T, U> {
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fn render (&self, to: &mut T) -> Perhaps<U> {
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impl<R, E: Engine> Render<E> for RwLock<R> where R: Render<E> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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self.read().unwrap().render(to)
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}
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}
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@ -62,8 +62,8 @@ impl<R, T, U> Render<T, U> for RwLock<R> where R: Render<T, U> {
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/// Rendering unboxed closures should also be possible;
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/// but in practice implementing the trait for an unboxed
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/// `Fn` closure causes an impl conflict.
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impl<'a, T, U> Render<T, U> for Box<dyn Fn(&mut T) -> Perhaps<U> + Send + Sync + 'a> {
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fn render (&self, to: &mut T) -> Perhaps<U> {
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impl<'a, E: Engine> Render<E> for Box<dyn Fn(&mut E) -> Perhaps<E::Rendered> + Send + Sync + 'a> {
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fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
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(*self)(to)
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}
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}
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@ -1,26 +1,26 @@
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use crate::*;
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pub struct Layered<'a, T, U>(Collection<'a, T, U>);
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pub struct Layered<'a, E: Engine>(Collection<'a, E>);
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impl<'a, T, U> Layered<'a, T, U> {
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impl<'a, E: Engine> Layered<'a, E> {
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pub fn new () -> Self {
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Self(Collection::new())
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}
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}
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impl<'a, T, U> Collect<'a, T, U> for Layered<'a, T, U> {
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fn add_box (mut self, item: Box<dyn Render<T, U> + 'a>) -> Self {
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impl<'a, E: Engine> Collect<'a, E> for Layered<'a, E> {
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fn add_box (mut self, item: Box<dyn Render<E> + 'a>) -> Self {
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self.0 = self.0.add_box(item);
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self
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}
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fn add_ref (mut self, item: &'a dyn Render<T, U>) -> Self {
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fn add_ref (mut self, item: &'a dyn Render<E>) -> Self {
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self.0 = self.0.add_ref(item);
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self
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}
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}
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impl<'a> Render<TuiContext, Rect> for Layered<'a, TuiContext, Rect> {
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fn render (&self, to: &mut TuiContext) -> Perhaps<Rect> {
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impl<'a> Render<Tui> for Layered<'a, Tui> {
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fn render (&self, to: &mut Tui) -> Perhaps<Rect> {
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let area = to.area();
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for layer in self.0.0.iter() {
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layer.render(to)?;
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@ -17,13 +17,13 @@ impl Direction {
|
|||
}
|
||||
}
|
||||
|
||||
pub struct Split<'a, T, U> {
|
||||
items: Collection<'a, T, U>,
|
||||
pub struct Split<'a, E: Engine> {
|
||||
items: Collection<'a, E>,
|
||||
direction: Direction,
|
||||
focus: Option<usize>
|
||||
}
|
||||
|
||||
impl<'a, T, U> Split<'a, T, U> {
|
||||
impl<'a, E: Engine> Split<'a, E> {
|
||||
pub fn new (direction: Direction) -> Self {
|
||||
Self {
|
||||
items: Collection::new(),
|
||||
|
|
@ -43,25 +43,25 @@ impl<'a, T, U> Split<'a, T, U> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<'a, T, U> Collect<'a, T, U> for Split<'a, T, U> {
|
||||
fn add_box (mut self, item: Box<dyn Render<T, U> + 'a>) -> Self {
|
||||
impl<'a, E: Engine> Collect<'a, E> for Split<'a, E> {
|
||||
fn add_box (mut self, item: Box<dyn Render<E> + 'a>) -> Self {
|
||||
self.items = self.items.add_box(item);
|
||||
self
|
||||
}
|
||||
fn add_ref (mut self, item: &'a dyn Render<T, U>) -> Self {
|
||||
fn add_ref (mut self, item: &'a dyn Render<E>) -> Self {
|
||||
self.items = self.items.add_ref(item);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Render<TuiContext, Rect> for Split<'a, TuiContext, Rect> {
|
||||
fn render (&self, to: &mut TuiContext) -> Perhaps<Rect> {
|
||||
impl<'a> Render<Tui> for Split<'a, Tui> {
|
||||
fn render (&self, to: &mut Tui) -> Perhaps<Rect> {
|
||||
Ok(None)//Rect::default())//Some(self.render_areas(to)?.0))
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Split<'a, TuiContext, Rect> {
|
||||
pub fn render_areas (&self, to: &mut TuiContext) -> Usually<(Rect, Vec<Rect>)> {
|
||||
impl<'a> Split<'a, Tui> {
|
||||
pub fn render_areas (&self, to: &mut Tui) -> Usually<(Rect, Vec<Rect>)> {
|
||||
Ok((Rect::default(), vec![]))
|
||||
//let Rect { mut x, mut y, mut width, mut height } = to.area;
|
||||
//let TuiOutput { buffer, area } = to;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ use crossterm::terminal::{
|
|||
enable_raw_mode, disable_raw_mode
|
||||
};
|
||||
|
||||
pub struct TuiContext {
|
||||
pub struct Tui {
|
||||
exited: Arc<AtomicBool>,
|
||||
buffer: usize,
|
||||
buffers: [Buffer;2],
|
||||
|
|
@ -21,7 +21,7 @@ pub struct TuiContext {
|
|||
sleep: Duration,
|
||||
poll: Duration,
|
||||
}
|
||||
impl Engine for TuiContext {
|
||||
impl Engine for Tui {
|
||||
type Handled = bool;
|
||||
type Rendered = Rect;
|
||||
fn exited (&self) -> bool {
|
||||
|
|
@ -34,7 +34,7 @@ impl Engine for TuiContext {
|
|||
fn teardown (&mut self) -> Usually<()> {
|
||||
terminal_teardown()
|
||||
}
|
||||
fn handle (&self, state: &mut impl Handle<Self, bool>) -> Usually<()> {
|
||||
fn handle (&self, state: &mut impl Handle<Self>) -> Usually<()> {
|
||||
if ::crossterm::event::poll(self.poll).is_ok() {
|
||||
let event = ::crossterm::event::read().unwrap();
|
||||
if let Event::Key(KeyEvent {
|
||||
|
|
@ -47,14 +47,14 @@ impl Engine for TuiContext {
|
|||
}
|
||||
Ok(())
|
||||
}
|
||||
fn render (&mut self, state: &impl Render<Self, Rect>) -> Usually<()> {
|
||||
fn render (&mut self, state: &impl Render<Self>) -> Usually<()> {
|
||||
state.render(self).expect("render failed");
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
impl TuiContext {
|
||||
impl Tui {
|
||||
/// Run the main loop.
|
||||
pub fn run <R: Component<TuiContext> + Sized + 'static> (
|
||||
pub fn run <R: Component<Tui> + Sized + 'static> (
|
||||
state: Arc<RwLock<R>>
|
||||
) -> Usually<Arc<RwLock<R>>> {
|
||||
let backend = CrosstermBackend::new(stdout());
|
||||
|
|
@ -149,7 +149,7 @@ pub trait TuiTarget {
|
|||
fn buffer (&mut self) -> &mut Buffer;
|
||||
}
|
||||
|
||||
impl TuiTarget for TuiContext {
|
||||
impl TuiTarget for Tui {
|
||||
fn area (&self) -> Rect {
|
||||
self.area
|
||||
}
|
||||
|
|
@ -208,8 +208,8 @@ impl<T: AsRef<str>> Blit for T {
|
|||
}
|
||||
|
||||
/// Rendering unit struct to Ratatui returns zero-sized [Rect] at render coordinates.
|
||||
impl Render<TuiContext, Rect> for () {
|
||||
fn render (&self, to: &mut TuiContext) -> Perhaps<Rect> {
|
||||
impl Render<Tui> for () {
|
||||
fn render (&self, to: &mut Tui) -> Perhaps<Rect> {
|
||||
Ok(Some(Rect { x: to.area.x, y: to.area.y, width: 0, height: 0 }))
|
||||
}
|
||||
}
|
||||
|
|
@ -233,8 +233,8 @@ pub fn half_block (lower: bool, upper: bool) -> Option<char> {
|
|||
|
||||
pub struct FillBg(pub Color);
|
||||
|
||||
impl Render<TuiContext, Rect> for FillBg {
|
||||
fn render (&self, to: &mut TuiContext) -> Perhaps<Rect> {
|
||||
impl Render<Tui> for FillBg {
|
||||
fn render (&self, to: &mut Tui) -> Perhaps<Rect> {
|
||||
to.fill_bg(to.area, self.0);
|
||||
Ok(Some(to.area))
|
||||
}
|
||||
|
|
@ -251,7 +251,7 @@ pub trait BorderStyle {
|
|||
const W: &'static str = "";
|
||||
|
||||
#[inline]
|
||||
fn draw <'a> (&self, to: &mut TuiContext) -> Perhaps<Rect> {
|
||||
fn draw <'a> (&self, to: &mut Tui) -> Perhaps<Rect> {
|
||||
self.draw_horizontal(to, None)?;
|
||||
self.draw_vertical(to, None)?;
|
||||
self.draw_corners(to, None)?;
|
||||
|
|
@ -259,7 +259,7 @@ pub trait BorderStyle {
|
|||
}
|
||||
|
||||
#[inline]
|
||||
fn draw_horizontal (&self, to: &mut TuiContext, style: Option<Style>) -> Usually<Rect> {
|
||||
fn draw_horizontal (&self, to: &mut Tui, style: Option<Style>) -> Usually<Rect> {
|
||||
let area = to.area();
|
||||
let buf = to.buffer();
|
||||
let style = style.or_else(||self.style_horizontal());
|
||||
|
|
@ -279,7 +279,7 @@ pub trait BorderStyle {
|
|||
}
|
||||
|
||||
#[inline]
|
||||
fn draw_vertical (&self, to: &mut TuiContext, style: Option<Style>) -> Usually<Rect> {
|
||||
fn draw_vertical (&self, to: &mut Tui, style: Option<Style>) -> Usually<Rect> {
|
||||
let area = to.area();
|
||||
let buf = to.buffer();
|
||||
let style = style.or_else(||self.style_vertical());
|
||||
|
|
@ -291,7 +291,7 @@ pub trait BorderStyle {
|
|||
}
|
||||
|
||||
#[inline]
|
||||
fn draw_corners (&self, to: &mut TuiContext, style: Option<Style>) -> Usually<Rect> {
|
||||
fn draw_corners (&self, to: &mut Tui, style: Option<Style>) -> Usually<Rect> {
|
||||
let area = to.area();
|
||||
let buf = to.buffer();
|
||||
let style = style.or_else(||self.style_corners());
|
||||
|
|
|
|||
|
|
@ -1,22 +1,16 @@
|
|||
use crate::*;
|
||||
|
||||
handle!(TransportToolbar |self, e| {
|
||||
match e {
|
||||
AppEvent::Input(Event::Key(KeyEvent { code: KeyCode::Right, .. })) => {
|
||||
self.focus_next();
|
||||
Ok(true)
|
||||
},
|
||||
AppEvent::Input(Event::Key(KeyEvent { code: KeyCode::Left, .. })) => {
|
||||
self.focus_prev();
|
||||
Ok(true)
|
||||
},
|
||||
AppEvent::Input(Event::Key(KeyEvent { code: KeyCode::Char(' '), .. })) => {
|
||||
self.toggle_play();
|
||||
Ok(true)
|
||||
},
|
||||
_ => self.focused_mut().handle(e)
|
||||
impl Handle<Tui, bool> for TransportToolbar {
|
||||
fn handle (&mut self, from: &Tui) -> Perhaps<bool> {
|
||||
Ok(
|
||||
from.key(KeyCode::Right).does(||self.focus_next())?
|
||||
||
|
||||
from.key(KeyCode::Left).does(||self.focus_prev())?
|
||||
||
|
||||
from.key(KeyCode::Char(' ')).does(||self.toggle_play())?
|
||||
)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
handle!(TransportPlayPauseButton |self, _e| Ok(false));
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue