implement controller traits
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i do not exist 2026-08-11 17:41:51 +03:00
parent a4931d8e4f
commit def7a1b210
17 changed files with 2209 additions and 1790 deletions

289
src/device/arrange/scene.rs Normal file
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@ -0,0 +1,289 @@
use crate::*;
use super::*;
/// A scene consists of a set of clips to play together.
///
/// ```
/// let scene: tek::Scene = Default::default();
/// let _ = scene.pulses();
/// let _ = scene.is_playing(&[]);
/// ```
#[derive(Debug, Default)] pub struct Scene {
/// Name of scene
pub name: Arc<str>,
/// Identifying color of scene
pub color: ItemTheme,
/// Clips in scene, one per track
pub clips: Vec<Option<Arc<RwLock<MidiClip>>>>,
}
impl Scene {
pub const DEFAULT_HEIGHT: usize = 2;
/// Get currently playing clip, if any
pub fn clip (&self, index: usize) -> Option<&Arc<RwLock<MidiClip>>> {
if let Some(Some(clip)) = self.clips.get(index) {
Some(clip)
} else {
None
}
}
/// Get pulse length of the longest clip in the scene
pub fn pulses (&self) -> usize {
self.clips.iter().fold(0, |a, p|{
a.max(p.as_ref().map(|q|q.read().unwrap().length).unwrap_or(0))
})
}
/// True if all clips in scene are currently playing on given tracks.
pub fn is_playing (&self, tracks: &[Track]) -> bool {
self.clips.iter().any(|clip|clip.is_some()) && self.clips.iter().enumerate()
.all(|(track_index, clip)|match clip {
Some(c) => tracks
.get(track_index)
.map(|track|{
if let Some((_, Some(clip))) = track.sequencer().play_clip() {
*clip.read().unwrap() == *c.read().unwrap()
} else {
false
}
})
.unwrap_or(false),
None => true
})
}
}
#[cfg(all(feature = "select"))] impl_as_ref_opt!(Scene: |self: App| self.project.as_ref_opt());
#[cfg(all(feature = "select"))] impl_as_mut_opt!(Scene: |self: App| self.project.as_mut_opt());
#[cfg(all(feature = "select"))] impl_as_ref_opt!(Scene: |self: Arrangement| self.selected_scene());
#[cfg(all(feature = "select"))] impl_as_mut_opt!(Scene: |self: Arrangement| self.selected_scene_mut());
impl<T: AsRefOpt<Scene> + AsMutOpt<Scene> + Send + Sync> HasScene for T {}
pub trait HasScene: AsRefOpt<Scene> + AsMutOpt<Scene> {
fn scene (&self) -> Option<&Scene> {
self.as_ref_opt()
}
fn scene_mut (&mut self) -> Option<&mut Scene> {
self.as_mut_opt()
}
}
impl<T: HasScene
+ for<'a> Namespace<'a, usize>
+ for<'a> Namespace<'a, Arc<str>>
+ for<'a> Namespace<'a, ItemTheme>
> SceneController for T {}
#[tek_proc::commands(SceneCommand)]
pub trait SceneController: HasScene
+ for<'a> Namespace<'a, usize>
+ for<'a> Namespace<'a, Arc<str>>
+ for<'a> Namespace<'a, ItemTheme>
{
#[command(SetSize = "scene/size")]
fn scene_set_size (&mut self, size: usize) -> Perhaps<SceneCommand>
where Self: for<'a> Namespace<'a, usize>
{
todo!()
}
#[command(SetZoom = "scene/zoom")]
fn scene_set_zoom (&mut self, size: usize) -> Perhaps<SceneCommand>
where Self: for<'a> Namespace<'a, usize>
{
todo!()
}
#[command(SetName = "scene/name")]
fn scene_set_name (&mut self, name: Arc<str>) -> Perhaps<SceneCommand>
where Self: for<'a> Namespace<'a, Arc<str>>
{
Ok(self.scene_mut().map(|scene|swap_value(
&mut scene.name,
&name,
|name|SceneCommand::SetName { name }
)).transpose()?.flatten())
}
#[command(SetColor = "scene/color")]
fn scene_set_color (&mut self, color: ItemTheme) -> Perhaps<SceneCommand>
where Self: for<'a> Namespace<'a, ItemTheme>
{
Ok(self.scene_mut().map(|scene|swap_value(
&mut scene.color,
&color,
|color|SceneCommand::SetColor { color }
)).transpose()?.flatten())
}
}
pub type SceneWith<'a, T> = (usize, &'a Scene, usize, usize, T);
def_sizes_iter!(ScenesSizes => Scene);
impl_has!(Vec<Scene>: |self: Arrangement| self.scenes);
impl_as_ref!(Vec<Scene>: |self: App| self.project.as_ref());
impl_as_mut!(Vec<Scene>: |self: App| self.project.as_mut());
impl<T: AsRef<Vec<Scene>> + AsMut<Vec<Scene>>> HasScenes for T {}
pub trait HasScenes: AsRef<Vec<Scene>> + AsMut<Vec<Scene>> {
fn scenes (&self) -> &Vec<Scene> {
self.as_ref()
}
fn scenes_mut (&mut self) -> &mut Vec<Scene> {
self.as_mut()
}
/// Generate the default name for a new scene
fn scenes_default_name (&self) -> Arc<str> {
format!("s{:3>}", self.scenes().len() + 1).into()
}
fn scenes_longest_name (&self) -> usize {
self.scenes().iter().map(|s|s.name.len()).fold(0, usize::max)
}
/// Add multiple scenes
fn scenes_add_many (&mut self, n: usize)
-> Usually<()> where Self: HasTracks
{
let scene_color_1 = ItemColor::random();
let scene_color_2 = ItemColor::random();
for i in 0..n {
let _ = self.scenes_add_one(None, Some(
scene_color_1.mix(scene_color_2, i as f32 / n as f32).into()
))?;
}
Ok(())
}
/// Add a scene
fn scenes_add_one (&mut self, name: Option<Arc<str>>, color: Option<ItemTheme>)
-> Usually<(usize, &mut Scene)>
where
Self: HasTracks
{
let scene = Scene {
name: name.map_or_else(||self.scenes_default_name(), |x|x.to_string().into()),
clips: vec![None;self.tracks().len()],
color: color.unwrap_or_else(ItemTheme::random),
};
self.scenes_mut().push(scene);
let index = self.scenes().len() - 1;
Ok((index, &mut self.scenes_mut()[index]))
}
}
impl<T: HasScenes
+ for<'a> Namespace<'a, usize>
+ for<'a> Namespace<'a, Option<ItemTheme>>
+ for<'a> Namespace<'a, Option<Arc<str>>>
> ScenesController for T {}
#[tek_proc::commands(ScenesCommand)]
pub trait ScenesController: HasScenes
+ for<'a> Namespace<'a, usize>
+ for<'a> Namespace<'a, Option<ItemTheme>>
+ for<'a> Namespace<'a, Option<Arc<str>>>
{
// TODO
}
pub trait ScenesView: HasEditor + HasSelection + HasSceneScroll + HasClipsSize + Send + Sync {
fn h_scenes (&self) -> u16;
fn w_side (&self) -> u16;
fn w_mid (&self) -> u16;
fn view_scenes_names (&self) -> impl Draw<Tui> {
let select = self.selection();
let editor = self.editor();
let editing = self.is_editing();
draw(move |to: &mut Tui|{
for (index, scene, ..) in self.scenes_with_sizes() {
view_scene_name(select, editor, index, scene, editing).draw(to)?;
}
Ok(Some(XYWH(1, 1, 1, 1)))
})
.exact_w(20)
}
fn scenes_with_sizes (&self) -> impl ScenesSizes<'_> {
let mut y = 0;
self.scenes().iter().enumerate().skip(self.scene_scroll()).map_while(move|(s, scene)|{
let height = if self.selection().scene() == Some(s) && self.editor().is_some() {
8
} else {
Scene::DEFAULT_HEIGHT
};
if y + height <= self.clips_size().h() as usize {
let data = (s, scene, y, y + height);
y += height;
Some(data)
} else {
None
}
})
}
}
impl ScenesView for App {
fn w_mid (&self) -> u16 {
(self.size.w() as u16).saturating_sub(self.w_side())
}
fn w_side (&self) -> u16 {
20
}
fn h_scenes (&self) -> u16 {
(self.size.h() as u16).saturating_sub(20)
}
}
impl ScenesView for Arrangement {
fn h_scenes (&self) -> u16 {
(self.size.h() as u16).saturating_sub(20)
}
fn w_side (&self) -> u16 {
(self.size.w() as u16 * 2 / 10).max(20)
}
fn w_mid (&self) -> u16 {
(self.size.w() as u16).saturating_sub(2 * self.w_side()).max(40)
}
}
pub trait HasSceneScroll: HasScenes {
fn scene_scroll (&self) -> usize;
}
impl HasSceneScroll for Arrangement {
fn scene_scroll (&self) -> usize {
self.scene_scroll
}
}
impl HasSceneScroll for App {
fn scene_scroll (&self) -> usize {
self.project.scene_scroll()
}
}
pub fn view_scene_name (
select: &Selection,
editor: Option<&MidiEditor>,
index: usize,
scene: &Scene,
editing: bool
) -> impl Draw<Tui> {
let h = if select.scene() == Some(index) && let Some(_editor) = editor {
7
} else {
Scene::DEFAULT_HEIGHT as u16
};
let a = east(format!("·s{index:02} "),
fg(g(255), bold(true, &scene.name))).align_w().full_w();
let b = when(select.scene() == Some(index) && editing, south(
editor.as_ref().map(|e|e.clip_status()),
editor.as_ref().map(|e|e.edit_status())).align_nw().full_wh());
let c = if select.scene() == Some(index) {
scene.color.light.term
} else {
scene.color.base.term
};
bg(c, south(a, b).align_nw()).exact_wh(20, h)
}