flatten workspace into 1 crate

This commit is contained in:
🪞👃🪞 2024-12-29 00:10:30 +01:00
parent 7c4e1e2166
commit d926422c67
147 changed files with 66 additions and 126 deletions

40
src/plugin/lv2.rs Normal file
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use crate::*;
/// A LV2 plugin.
#[derive(Debug)]
pub struct LV2Plugin {
pub world: livi::World,
pub instance: livi::Instance,
pub plugin: livi::Plugin,
pub features: Arc<livi::Features>,
pub port_list: Vec<livi::Port>,
pub input_buffer: Vec<livi::event::LV2AtomSequence>,
pub ui_thread: Option<JoinHandle<()>>,
}
impl LV2Plugin {
const INPUT_BUFFER: usize = 1024;
pub fn new (uri: &str) -> Usually<Self> {
let world = livi::World::with_load_bundle(&uri);
let features = world
.build_features(livi::FeaturesBuilder {
min_block_length: 1,
max_block_length: 65536,
});
let plugin = world.iter_plugins().nth(0)
.unwrap_or_else(||panic!("plugin not found: {uri}"));
Ok(Self {
instance: unsafe {
plugin
.instantiate(features.clone(), 48000.0)
.expect(&format!("instantiate failed: {uri}"))
},
port_list: plugin.ports().collect::<Vec<_>>(),
input_buffer: Vec::with_capacity(Self::INPUT_BUFFER),
ui_thread: None,
world,
features,
plugin,
})
}
}

59
src/plugin/lv2_gui.rs Normal file
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use crate::*;
use std::thread::{spawn, JoinHandle};
use ::winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
window::{Window, WindowId},
platform::x11::EventLoopBuilderExtX11
};
//pub struct LV2PluginUI {
//write: (),
//controller: (),
//widget: (),
//features: (),
//transfer: (),
//}
pub fn run_lv2_ui (mut ui: LV2PluginUI) -> Usually<JoinHandle<()>> {
Ok(spawn(move||{
let event_loop = EventLoop::builder().with_x11().with_any_thread(true).build().unwrap();
event_loop.set_control_flow(ControlFlow::Wait);
event_loop.run_app(&mut ui).unwrap()
}))
}
/// A LV2 plugin's X11 UI.
pub struct LV2PluginUI {
pub window: Option<Window>
}
impl LV2PluginUI {
pub fn new () -> Usually<Self> {
Ok(Self { window: None })
}
}
impl ApplicationHandler for LV2PluginUI {
fn resumed (&mut self, event_loop: &ActiveEventLoop) {
self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
}
fn window_event (&mut self, event_loop: &ActiveEventLoop, id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
self.window.as_ref().unwrap().set_visible(false);
event_loop.exit();
},
WindowEvent::RedrawRequested => {
self.window.as_ref().unwrap().request_redraw();
}
_ => (),
}
}
}
fn lv2_ui_instantiate (kind: &str) {
//let host = Suil
}

47
src/plugin/lv2_tui.rs Normal file
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use super::*;
use ::livi::{
World,
Instance,
Plugin as LiviPlugin,
Features,
FeaturesBuilder,
Port,
event::LV2AtomSequence,
};
use std::thread::JoinHandle;
/// A LV2 plugin.
pub struct LV2Plugin {
pub world: World,
pub instance: Instance,
pub plugin: LiviPlugin,
pub features: Arc<Features>,
pub port_list: Vec<Port>,
pub input_buffer: Vec<LV2AtomSequence>,
pub ui_thread: Option<JoinHandle<()>>,
}
impl LV2Plugin {
const INPUT_BUFFER: usize = 1024;
pub fn new (uri: &str) -> Usually<Self> {
// Get 1st plugin at URI
let world = World::with_load_bundle(&uri);
let features = FeaturesBuilder { min_block_length: 1, max_block_length: 65536 };
let features = world.build_features(features);
let mut plugin = None;
if let Some(p) = world.iter_plugins().next() { plugin = Some(p); }
let plugin = plugin.expect("plugin not found");
let err = &format!("init {uri}");
let instance = unsafe { plugin.instantiate(features.clone(), 48000.0).expect(&err) };
let mut port_list = vec![];
for port in plugin.ports() {
port_list.push(port);
}
let input_buffer = Vec::with_capacity(Self::INPUT_BUFFER);
// Instantiate
Ok(Self {
world, instance, port_list, plugin, features, input_buffer, ui_thread: None
})
}
}

14
src/plugin/vst2_tui.rs Normal file
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use crate::*;
impl<E: Engine> ::vst::host::Host for Plugin<E> {}
fn set_vst_plugin <E: Engine> (host: &Arc<Mutex<Plugin<E>>>, _path: &str) -> Usually<PluginKind> {
let mut loader = ::vst::host::PluginLoader::load(
&std::path::Path::new("/nix/store/ij3sz7nqg5l7v2dygdvzy3w6cj62bd6r-helm-0.9.0/lib/lxvst/helm.so"),
host.clone()
)?;
Ok(PluginKind::VST2 {
instance: loader.instance()?
})
}

2
src/plugin/vst3_tui.rs Normal file
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//! TODO