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wip: layout
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parent
ac865824cc
commit
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13 changed files with 220 additions and 131 deletions
134
src/layout.rs
134
src/layout.rs
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@ -1,47 +1,123 @@
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use crate::prelude::*;
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pub struct Rows(pub Vec<Box<dyn Device>>);
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pub struct Rows {
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focused: bool,
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focus: usize,
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items: Vec<Box<dyn Device>>,
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}
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pub struct Columns(pub Vec<Box<dyn Device>>);
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impl Rows {
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pub fn new (focused: bool, items: Vec<Box<dyn Device>>) -> Self {
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Self { focused, focus: 0, items }
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}
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}
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impl Device for Rows {
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fn handle (&mut self, event: &EngineEvent) -> Usually<()> {
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Ok(())
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}
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<(u16, u16)> {
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let mut x = 0u16;
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let mut y = 0u16;
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for device in self.0.iter() {
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let (w, h) = device.render(buf, Rect {
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x: area.x,
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y: area.y + y,
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width: area.width,
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height: area.height - y
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})?;
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x = x.max(w);
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y = y + h;
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if !self.focused {
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match event {
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EngineEvent::Input(Event::Key(KeyEvent { code: KeyCode::Esc, .. })) => {
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self.focused = true;
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Ok(())
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},
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_ => self.items[self.focus].handle(event)
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}
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} else {
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match event {
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EngineEvent::Input(event) => match event {
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Event::Key(KeyEvent { code: KeyCode::Up, .. }) => {
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if self.focus == 0 {
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self.focus = self.items.len();
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}
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self.focus = self.focus - 1;
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},
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Event::Key(KeyEvent { code: KeyCode::Down, .. }) => {
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self.focus = self.focus + 1;
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if self.focus >= self.items.len() {
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self.focus = 0;
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}
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},
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Event::Key(KeyEvent { code: KeyCode::Enter, .. }) => {
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self.focused = false;
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},
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Event::Key(KeyEvent { code: KeyCode::Esc, .. }) => {
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self.focused = true;
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},
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_ => {
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println!("{event:?}");
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}
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},
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_ => {}
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}
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Ok(())
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}
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Ok((x, y))
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}
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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let mut w = 0u16;
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let mut h = 0u16;
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for (i, device) in self.items.iter().enumerate() {
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let result = device.render(buf, Rect {
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x: area.x,
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y: area.y + h,
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width: area.width,
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height: area.height - h
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})?;
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if self.focused && i == self.focus {
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draw_box_styled(buf, result, Some(Style::default().gray().bold().not_dim()))
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}
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w = w.max(result.width);
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h = h + result.height;
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}
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Ok(Rect {
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x: area.x,
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y: area.y,
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width: w,
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height: h
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})
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}
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}
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pub struct Columns {
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focused: bool,
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focus: usize,
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items: Vec<Box<dyn Device>>,
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}
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impl Columns {
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pub fn new (focused: bool, items: Vec<Box<dyn Device>>) -> Self {
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Self { focused, focus: 0, items }
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}
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}
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impl Device for Columns {
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fn handle (&mut self, event: &EngineEvent) -> Result<(), Box<dyn Error>> {
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Ok(())
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fn handle (&mut self, event: &EngineEvent) -> Usually<()> {
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if self.focused {
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self.items[self.focus].handle(event)
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} else {
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Ok(())
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}
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}
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<(u16, u16)> {
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let mut x = 0u16;
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let mut y = 0u16;
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for device in self.0.iter() {
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let (w, h) = device.render(buf, Rect {
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x: area.x + x,
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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let mut w = 0u16;
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let mut h = 0u16;
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for (i, device) in self.items.iter().enumerate() {
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let result = device.render(buf, Rect {
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x: area.x + w,
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y: area.y,
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width: area.width - x,
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width: area.width - w,
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height: area.height
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})?;
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x = x + w;
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y = y.max(h);
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if self.focused && i == self.focus {
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draw_box_styled(buf, result, Some(Style::default().yellow()))
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}
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w = w + result.width;
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h = h.max(result.height);
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}
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Ok((x, y))
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Ok(Rect {
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x: area.x,
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y: area.y,
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width: w,
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height: h
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})
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}
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}
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