mirror of
https://codeberg.org/unspeaker/tek.git
synced 2025-12-06 19:56:42 +01:00
unify some modules and implement edn_command for sampler
This commit is contained in:
parent
3a6202464c
commit
d4f962fbfa
19 changed files with 1008 additions and 1084 deletions
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@ -1,35 +1,32 @@
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pub use ::tek_input;
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pub(crate) use tek_input::*;
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pub use ::tek_output;
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pub(crate) use tek_output::*;
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pub use ::tek_edn;
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pub(crate) use ::tek_edn::*;
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pub use ::tek_time;
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pub(crate) use ::tek_time::*;
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mod tui_engine; pub use self::tui_engine::*;
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mod tui_buffer; pub use self::tui_buffer::*;
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mod tui_color; pub use self::tui_color::*;
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mod tui_content; pub use self::tui_content::*;
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mod tui_engine; pub use self::tui_engine::*;
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mod tui_file; pub use self::tui_file::*;
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mod tui_input; pub use self::tui_input::*;
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mod tui_output; pub use self::tui_output::*;
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mod tui_run; pub use self::tui_run::*;
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mod tui_color; pub use self::tui_color::*;
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mod tui_style; pub use self::tui_style::*;
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mod tui_theme; pub use self::tui_theme::*;
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mod tui_border; pub use self::tui_border::*;
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mod tui_field; pub use self::tui_field::*;
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mod tui_buffer; pub use self::tui_buffer::*;
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mod tui_file; pub use self::tui_file::*;
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pub use ::tek_edn; pub(crate) use ::tek_edn::*;
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pub use ::tek_time; pub(crate) use ::tek_time::*;
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pub use ::tek_input; pub(crate) use tek_input::*;
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pub use ::tek_output; pub(crate) use tek_output::*;
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pub use ::better_panic; pub(crate) use better_panic::{Settings, Verbosity};
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pub use ::palette; pub(crate) use ::palette::{*, convert::*, okhsl::*};
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pub use ::crossterm; pub(crate) use crossterm::{
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ExecutableCommand,
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terminal::{EnterAlternateScreen, LeaveAlternateScreen, enable_raw_mode, disable_raw_mode},
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event::{Event, KeyEvent, KeyCode, KeyModifiers, KeyEventKind, KeyEventState},
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};
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pub use ::ratatui; pub(crate) use ratatui::{
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prelude::{Color, Style, Buffer},
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style::Modifier,
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backend::{Backend, CrosstermBackend, ClearType},
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layout::{Size, Rect},
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buffer::Cell
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};
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pub(crate) use std::sync::{Arc, RwLock, atomic::{AtomicBool, Ordering::*}};
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pub(crate) use std::io::{stdout, Stdout};
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pub(crate) use std::path::PathBuf;
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pub(crate) use std::ffi::OsString;
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/// Prototypal case of implementor macro.
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/// Saves 4loc per data pats.
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#[macro_export] macro_rules! from {
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($(<$($lt:lifetime),+>)?|$state:ident:$Source:ty|$Target:ty=$cb:expr) => {
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impl $(<$($lt),+>)? From<$Source> for $Target {
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@ -37,26 +34,6 @@ pub(crate) use std::ffi::OsString;
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}
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};
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}
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pub use ::better_panic; pub(crate) use better_panic::{Settings, Verbosity};
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pub use ::palette; pub(crate) use ::palette::{*, convert::*, okhsl::*};
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pub use ::crossterm;
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pub(crate) use crossterm::{
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ExecutableCommand,
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terminal::{EnterAlternateScreen, LeaveAlternateScreen, enable_raw_mode, disable_raw_mode},
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event::{Event, KeyEvent, KeyCode, KeyModifiers, KeyEventKind, KeyEventState},
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};
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pub use ::ratatui;
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pub(crate) use ratatui::{
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prelude::{Color, Style, Buffer},
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style::Modifier,
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backend::{Backend, CrosstermBackend, ClearType},
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layout::{Size, Rect},
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buffer::Cell
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};
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#[cfg(test)] #[test] fn test_tui_engine () -> Usually<()> {
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use crate::*;
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use std::sync::{Arc, RwLock};
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@ -1,253 +0,0 @@
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use crate::*;
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pub struct Bordered<S: BorderStyle, W: Content<TuiOut>>(pub bool, pub S, pub W);
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content!(TuiOut: |self: Bordered<S: BorderStyle, W: Content<TuiOut>>|Fill::xy(
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lay!(When::new(self.0, Border(self.0, self.1)), Padding::xy(1, 1, &self.2))
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));
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pub struct Border<S: BorderStyle>(pub bool, pub S);
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render!(TuiOut: |self: Border<S: BorderStyle>, to| {
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if self.0 {
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let area = to.area();
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if area.w() > 0 && area.y() > 0 {
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to.blit(&self.1.nw(), area.x(), area.y(), self.1.style());
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to.blit(&self.1.ne(), area.x() + area.w() - 1, area.y(), self.1.style());
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to.blit(&self.1.sw(), area.x(), area.y() + area.h() - 1, self.1.style());
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to.blit(&self.1.se(), area.x() + area.w() - 1, area.y() + area.h() - 1, self.1.style());
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for x in area.x()+1..area.x()+area.w()-1 {
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to.blit(&self.1.n(), x, area.y(), self.1.style());
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to.blit(&self.1.s(), x, area.y() + area.h() - 1, self.1.style());
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}
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for y in area.y()+1..area.y()+area.h()-1 {
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to.blit(&self.1.w(), area.x(), y, self.1.style());
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to.blit(&self.1.e(), area.x() + area.w() - 1, y, self.1.style());
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}
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}
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}
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});
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pub trait BorderStyle: Send + Sync + Copy {
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fn enabled (&self) -> bool;
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fn enclose <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
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Bsp::b(Fill::xy(Border(self.enabled(), self)), w)
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}
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fn enclose2 <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
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Bsp::b(Margin::xy(1, 1, Fill::xy(Border(self.enabled(), self))), w)
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}
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fn enclose_bg <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
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Tui::bg(self.style().unwrap().bg.unwrap_or(Color::Reset),
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Bsp::b(Fill::xy(Border(self.enabled(), self)), w))
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}
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const NW: &'static str = "";
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const N: &'static str = "";
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const NE: &'static str = "";
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const E: &'static str = "";
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const SE: &'static str = "";
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const S: &'static str = "";
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const SW: &'static str = "";
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const W: &'static str = "";
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const N0: &'static str = "";
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const S0: &'static str = "";
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const W0: &'static str = "";
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const E0: &'static str = "";
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fn n (&self) -> &str { Self::N }
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fn s (&self) -> &str { Self::S }
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fn e (&self) -> &str { Self::E }
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fn w (&self) -> &str { Self::W }
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fn nw (&self) -> &str { Self::NW }
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fn ne (&self) -> &str { Self::NE }
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fn sw (&self) -> &str { Self::SW }
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fn se (&self) -> &str { Self::SE }
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#[inline] fn draw <'a> (
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&self, to: &mut TuiOut
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) -> Usually<()> {
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if self.enabled() {
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self.draw_horizontal(to, None)?;
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self.draw_vertical(to, None)?;
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self.draw_corners(to, None)?;
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}
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Ok(())
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}
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#[inline] fn draw_horizontal (
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&self, to: &mut TuiOut, style: Option<Style>
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) -> Usually<[u16;4]> {
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let area = to.area();
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let style = style.or_else(||self.style_horizontal());
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let [x, x2, y, y2] = area.lrtb();
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for x in x..x2.saturating_sub(1) {
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to.blit(&Self::N, x, y, style);
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to.blit(&Self::S, x, y2.saturating_sub(1), style)
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}
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Ok(area)
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}
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#[inline] fn draw_vertical (
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&self, to: &mut TuiOut, style: Option<Style>
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) -> Usually<[u16;4]> {
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let area = to.area();
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let style = style.or_else(||self.style_vertical());
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let [x, x2, y, y2] = area.lrtb();
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let h = y2 - y;
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if h > 1 {
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for y in y..y2.saturating_sub(1) {
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to.blit(&Self::W, x, y, style);
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to.blit(&Self::E, x2.saturating_sub(1), y, style);
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}
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} else if h > 0 {
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to.blit(&Self::W0, x, y, style);
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to.blit(&Self::E0, x2.saturating_sub(1), y, style);
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}
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Ok(area)
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}
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#[inline] fn draw_corners (
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&self, to: &mut TuiOut, style: Option<Style>
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) -> Usually<[u16;4]> {
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let area = to.area();
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let style = style.or_else(||self.style_corners());
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let [x, y, width, height] = area.xywh();
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if width > 1 && height > 1 {
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to.blit(&Self::NW, x, y, style);
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to.blit(&Self::NE, x + width - 1, y, style);
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to.blit(&Self::SW, x, y + height - 1, style);
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to.blit(&Self::SE, x + width - 1, y + height - 1, style);
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}
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Ok(area)
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}
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#[inline] fn style (&self) -> Option<Style> { None }
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#[inline] fn style_horizontal (&self) -> Option<Style> { self.style() }
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#[inline] fn style_vertical (&self) -> Option<Style> { self.style() }
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#[inline] fn style_corners (&self) -> Option<Style> { self.style() }
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}
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macro_rules! border {
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($($T:ident {
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$nw:literal $n:literal $ne:literal $w:literal $e:literal $sw:literal $s:literal $se:literal
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$($x:tt)*
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}),+) => {$(
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impl BorderStyle for $T {
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const NW: &'static str = $nw;
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const N: &'static str = $n;
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const NE: &'static str = $ne;
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const W: &'static str = $w;
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const E: &'static str = $e;
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const SW: &'static str = $sw;
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const S: &'static str = $s;
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const SE: &'static str = $se;
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$($x)*
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fn enabled (&self) -> bool { self.0 }
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}
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#[derive(Copy, Clone)] pub struct $T(pub bool, pub Style);
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impl Content<TuiOut> for $T {
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fn render (&self, to: &mut TuiOut) {
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if self.enabled() { let _ = self.draw(to); }
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}
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}
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)+}
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}
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border! {
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Square {
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"┌" "─" "┐"
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"│" "│"
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"└" "─" "┘" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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SquareBold {
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"┏" "━" "┓"
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"┃" "┃"
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"┗" "━" "┛" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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TabLike {
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"╭" "─" "╮"
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"│" "│"
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"│" " " "│" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Lozenge {
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"╭" "─" "╮"
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"│" "│"
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"╰" "─" "╯" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Brace {
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"╭" "" "╮"
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"│" "│"
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"╰" "" "╯" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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LozengeDotted {
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"╭" "┅" "╮"
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"┇" "┇"
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"╰" "┅" "╯" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Quarter {
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"▎" "▔" "🮇"
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"▎" "🮇"
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"▎" "▁" "🮇" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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QuarterV {
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"▎" "" "🮇"
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"▎" "🮇"
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"▎" "" "🮇" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Chamfer {
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"🭂" "▔" "🭍"
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"▎" "🮇"
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"🭓" "▁" "🭞" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Corners {
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"🬆" "" "🬊" // 🬴 🬸
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"" ""
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"🬱" "" "🬵" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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CornersTall {
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"🭽" "" "🭾"
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"" ""
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"🭼" "" "🭿" fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Outer {
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"🭽" "▔" "🭾"
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"▏" "▕"
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"🭼" "▁" "🭿"
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const W0: &'static str = "[";
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const E0: &'static str = "]";
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const N0: &'static str = "⎴";
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const S0: &'static str = "⎵";
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fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Phat {
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"▄" "▄" "▄"
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"█" "█"
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"▀" "▀" "▀"
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fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Rugged {
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"▄" "▂" "▄"
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"▐" "▌"
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"▀" "🮂" "▀"
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fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Skinny {
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"▗" "▄" "▖"
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"▐" "▌"
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"▝" "▀" "▘"
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fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Brackets {
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"⎡" "" "⎤"
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"" ""
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"⎣" "" "⎦"
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const W0: &'static str = "[";
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const E0: &'static str = "]";
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const N0: &'static str = "⎴";
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const S0: &'static str = "⎵";
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fn style (&self) -> Option<Style> { Some(self.1) }
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},
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Reticle {
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"⎡" "" "⎤"
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"" ""
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"⎣" "" "⎦"
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const W0: &'static str = "╟";
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const E0: &'static str = "╢";
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const N0: &'static str = "┯";
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const S0: &'static str = "┷";
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fn style (&self) -> Option<Style> { Some(self.1) }
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}
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}
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@ -1,5 +1,4 @@
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use crate::*;
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pub fn buffer_update (buf: &mut Buffer, area: [u16;4], callback: &impl Fn(&mut Cell, u16, u16)) {
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for row in 0..area.h() {
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let y = area.y() + row;
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|
|
@ -11,14 +10,11 @@ pub fn buffer_update (buf: &mut Buffer, area: [u16;4], callback: &impl Fn(&mut C
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}
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}
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}
|
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|
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#[derive(Default)]
|
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pub struct BigBuffer {
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#[derive(Default)] pub struct BigBuffer {
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pub width: usize,
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pub height: usize,
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pub content: Vec<Cell>
|
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}
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||||
|
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impl BigBuffer {
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pub fn new (width: usize, height: usize) -> Self {
|
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Self { width, height, content: vec![Cell::default(); width*height] }
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|
|
@ -35,5 +31,4 @@ impl BigBuffer {
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y * self.width + x
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}
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}
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|
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from!(|size:(usize, usize)| BigBuffer = Self::new(size.0, size.1));
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|
|
|
|||
|
|
@ -1,10 +1,6 @@
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use crate::*;
|
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use rand::{thread_rng, distributions::uniform::UniformSampler};
|
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|
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pub trait HasColor {
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fn color (&self) -> ItemColor;
|
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}
|
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|
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pub trait HasColor { fn color (&self) -> ItemColor; }
|
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#[macro_export] macro_rules! has_color {
|
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(|$self:ident:$Struct:ident$(<$($L:lifetime),*$($T:ident$(:$U:path)?),*>)?|$cb:expr) => {
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impl $(<$($L),*$($T $(: $U)?),*>)? HasColor for $Struct $(<$($L),*$($T),*>)? {
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|
|
@ -12,16 +8,13 @@ pub trait HasColor {
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}
|
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}
|
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}
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|
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/// A color in OKHSL and RGB representations.
|
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#[derive(Debug, Default, Copy, Clone, PartialEq)]
|
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pub struct ItemColor {
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#[derive(Debug, Default, Copy, Clone, PartialEq)] pub struct ItemColor {
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pub okhsl: Okhsl<f32>,
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pub rgb: Color,
|
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}
|
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/// A color in OKHSL and RGB with lighter and darker variants.
|
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#[derive(Debug, Default, Copy, Clone, PartialEq)]
|
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pub struct ItemPalette {
|
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#[derive(Debug, Default, Copy, Clone, PartialEq)] pub struct ItemPalette {
|
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pub base: ItemColor,
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pub light: ItemColor,
|
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pub lighter: ItemColor,
|
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|
|
@ -62,7 +55,6 @@ from!(|base: ItemColor|ItemPalette = {
|
|||
lighter.lightness = (lighter.lightness * 1.3).min(Okhsl::<f32>::max_lightness());
|
||||
let mut lightest = base.okhsl;
|
||||
lightest.lightness = 0.95;
|
||||
|
||||
let mut dark = base.okhsl;
|
||||
dark.lightness = (dark.lightness * 0.75).max(Okhsl::<f32>::min_lightness());
|
||||
dark.saturation = (dark.saturation * 0.75).max(Okhsl::<f32>::min_saturation());
|
||||
|
|
@ -72,7 +64,6 @@ from!(|base: ItemColor|ItemPalette = {
|
|||
let mut darkest = darker;
|
||||
darkest.lightness = 0.1;
|
||||
darkest.saturation = (darkest.saturation * 0.50).max(Okhsl::<f32>::min_saturation());
|
||||
|
||||
Self {
|
||||
base,
|
||||
light: light.into(),
|
||||
|
|
@ -84,9 +75,7 @@ from!(|base: ItemColor|ItemPalette = {
|
|||
}
|
||||
});
|
||||
impl ItemPalette {
|
||||
pub fn random () -> Self {
|
||||
ItemColor::random().into()
|
||||
}
|
||||
pub fn random () -> Self { ItemColor::random().into() }
|
||||
pub fn random_near (color: Self, distance: f32) -> Self {
|
||||
color.base.mix(ItemColor::random(), distance).into()
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,6 +29,101 @@ impl Content<TuiOut> for Arc<str> {
|
|||
}
|
||||
}
|
||||
|
||||
pub struct Field<T, U>(pub ItemPalette, pub T, pub U)
|
||||
where T: AsRef<str> + Send + Sync, U: AsRef<str> + Send + Sync;
|
||||
|
||||
impl<T, U> Content<TuiOut> for Field<T, U>
|
||||
where T: AsRef<str> + Send + Sync, U: AsRef<str> + Send + Sync
|
||||
{
|
||||
fn content (&self) -> impl Render<TuiOut> {
|
||||
let ItemPalette { darkest, dark, lighter, lightest, .. } = self.0;
|
||||
row!(
|
||||
Tui::fg_bg(dark.rgb, darkest.rgb, "▐"),
|
||||
Tui::fg_bg(lighter.rgb, dark.rgb, Tui::bold(true, format!("{}", self.1.as_ref()))),
|
||||
Tui::fg_bg(dark.rgb, darkest.rgb, "▌"),
|
||||
Tui::fg_bg(lightest.rgb, darkest.rgb, format!("{} ", self.2.as_ref()))
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FieldV<T, U>(pub ItemPalette, pub T, pub U)
|
||||
where T: AsRef<str> + Send + Sync, U: AsRef<str> + Send + Sync;
|
||||
|
||||
impl<T, U> Content<TuiOut> for FieldV<T, U>
|
||||
where T: AsRef<str> + Send + Sync, U: AsRef<str> + Send + Sync
|
||||
{
|
||||
fn content (&self) -> impl Render<TuiOut> {
|
||||
let ItemPalette { darkest, dark, lighter, lightest, .. } = self.0;
|
||||
let sep1 = Tui::bg(darkest.rgb, Tui::fg(dark.rgb, "▐"));
|
||||
let sep2 = Tui::bg(darkest.rgb, Tui::fg(dark.rgb, "▌"));
|
||||
let name = Tui::bg(dark.rgb, Tui::fg(lighter.rgb,
|
||||
Tui::bold(true, format!("{}", self.1.as_ref()))));
|
||||
let value = Tui::bg(darkest.rgb, Tui::fg(lightest.rgb,
|
||||
format!(" {} ", self.2.as_ref())));
|
||||
Bsp::e(Bsp::s(row!(sep1, name, sep2), value), " ")
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy,Clone)]
|
||||
pub struct TuiTheme;
|
||||
|
||||
impl Theme for TuiTheme {}
|
||||
|
||||
pub trait Theme {
|
||||
const HOTKEY_FG: Color = Color::Rgb(255, 255, 0);
|
||||
fn null () -> Color {
|
||||
Color::Reset
|
||||
}
|
||||
fn bg0 () -> Color {
|
||||
Color::Rgb(20, 20, 20)
|
||||
}
|
||||
fn bg () -> Color {
|
||||
Color::Rgb(28, 35, 25)
|
||||
}
|
||||
fn border_bg () -> Color {
|
||||
Color::Rgb(40, 50, 30)
|
||||
}
|
||||
fn border_fg (focused: bool) -> Color {
|
||||
if focused { Self::bo1() } else { Self::bo2() }
|
||||
}
|
||||
fn title_fg (focused: bool) -> Color {
|
||||
if focused { Self::ti1() } else { Self::ti2() }
|
||||
}
|
||||
fn separator_fg (_: bool) -> Color {
|
||||
Color::Rgb(0, 0, 0)
|
||||
}
|
||||
fn mode_bg () -> Color {
|
||||
Color::Rgb(150, 160, 90)
|
||||
}
|
||||
fn mode_fg () -> Color {
|
||||
Color::Rgb(255, 255, 255)
|
||||
}
|
||||
fn status_bar_bg () -> Color {
|
||||
Color::Rgb(28, 35, 25)
|
||||
}
|
||||
fn bo1 () -> Color {
|
||||
Color::Rgb(100, 110, 40)
|
||||
}
|
||||
fn bo2 () -> Color {
|
||||
Color::Rgb(70, 80, 50)
|
||||
}
|
||||
fn ti1 () -> Color {
|
||||
Color::Rgb(150, 160, 90)
|
||||
}
|
||||
fn ti2 () -> Color {
|
||||
Color::Rgb(120, 130, 100)
|
||||
}
|
||||
fn orange () -> Color {
|
||||
Color::Rgb(255,128,0)
|
||||
}
|
||||
fn yellow () -> Color {
|
||||
Color::Rgb(255,255,0)
|
||||
}
|
||||
fn g (g: u8) -> Color {
|
||||
Color::Rgb(g, g, g)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Repeat<'a>(pub &'a str);
|
||||
|
||||
impl Content<TuiOut> for Repeat<'_> {
|
||||
|
|
@ -122,3 +217,338 @@ pub fn phat_sel_3 <T: Content<TuiOut>> (
|
|||
)
|
||||
)
|
||||
}
|
||||
|
||||
pub trait TuiStyle {
|
||||
fn fg <R: Content<TuiOut>> (color: Color, w: R) -> Foreground<R> {
|
||||
Foreground(color, w)
|
||||
}
|
||||
fn bg <R: Content<TuiOut>> (color: Color, w: R) -> Background<R> {
|
||||
Background(color, w)
|
||||
}
|
||||
fn fg_bg <R: Content<TuiOut>> (fg: Color, bg: Color, w: R) -> Background<Foreground<R>> {
|
||||
Background(bg, Foreground(fg, w))
|
||||
}
|
||||
fn bold <R: Content<TuiOut>> (enable: bool, w: R) -> Bold<R> {
|
||||
Bold(enable, w)
|
||||
}
|
||||
fn border <R: Content<TuiOut>, S: BorderStyle> (enable: bool, style: S, w: R) -> Bordered<S, R> {
|
||||
Bordered(enable, style, w)
|
||||
}
|
||||
}
|
||||
|
||||
impl TuiStyle for Tui {}
|
||||
|
||||
pub struct Bold<R: Content<TuiOut>>(pub bool, R);
|
||||
impl<R: Content<TuiOut>> Content<TuiOut> for Bold<R> {
|
||||
fn content (&self) -> impl Render<TuiOut> { &self.1 }
|
||||
fn render (&self, to: &mut TuiOut) {
|
||||
to.fill_bold(to.area(), self.0);
|
||||
self.1.render(to)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Foreground<R: Content<TuiOut>>(pub Color, R);
|
||||
impl<R: Content<TuiOut>> Content<TuiOut> for Foreground<R> {
|
||||
fn content (&self) -> impl Render<TuiOut> { &self.1 }
|
||||
fn render (&self, to: &mut TuiOut) {
|
||||
to.fill_fg(to.area(), self.0);
|
||||
self.1.render(to)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Background<R: Content<TuiOut>>(pub Color, R);
|
||||
impl<R: Content<TuiOut>> Content<TuiOut> for Background<R> {
|
||||
fn content (&self) -> impl Render<TuiOut> { &self.1 }
|
||||
fn render (&self, to: &mut TuiOut) {
|
||||
to.fill_bg(to.area(), self.0);
|
||||
self.1.render(to)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Styled<R: Content<TuiOut>>(pub Option<Style>, pub R);
|
||||
impl<R: Content<TuiOut>> Content<TuiOut> for Styled<R> {
|
||||
fn content (&self) -> impl Render<TuiOut> { &self.1 }
|
||||
fn render (&self, to: &mut TuiOut) {
|
||||
to.place(self.content().layout(to.area()), &self.content());
|
||||
// TODO write style over area
|
||||
}
|
||||
}
|
||||
|
||||
//pub trait TuiStyle: Render<TuiOut> + Sized {
|
||||
//fn fg (self, color: Color) -> impl Render<TuiOut> {
|
||||
//Layers::new(move |add|{ add(&Foreground(color))?; add(&self) })
|
||||
//}
|
||||
//fn bg (self, color: Color) -> impl Render<TuiOut> {
|
||||
//Layers::new(move |add|{ add(&Background(color))?; add(&self) })
|
||||
//}
|
||||
//fn bold (self, on: bool) -> impl Render<TuiOut> {
|
||||
//Layers::new(move |add|{ add(&Bold(on))?; add(&self) })
|
||||
//}
|
||||
//fn border <S: BorderStyle> (self, style: S) -> impl Render<TuiOut> {
|
||||
//Bordered(style, self)
|
||||
//}
|
||||
//}
|
||||
|
||||
//impl<R: Content<TuiOut>> TuiStyle for R {}
|
||||
|
||||
//impl<S: BorderStyle> Content<TuiOut> for Border<S> {
|
||||
//}
|
||||
|
||||
//impl<S: BorderStyle, R: Content<TuiOut>> Content<TuiOut> for Bordered<S, R> {
|
||||
//fn content (&self) -> impl Render<TuiOut> {
|
||||
//let content: &dyn Content<TuiOut> = &self.1;
|
||||
//lay! { content.padding_xy(1, 1), Border(self.0) }.fill_xy()
|
||||
//}
|
||||
//}
|
||||
|
||||
pub struct Bordered<S: BorderStyle, W: Content<TuiOut>>(pub bool, pub S, pub W);
|
||||
content!(TuiOut: |self: Bordered<S: BorderStyle, W: Content<TuiOut>>|Fill::xy(
|
||||
lay!(When::new(self.0, Border(self.0, self.1)), Padding::xy(1, 1, &self.2))
|
||||
));
|
||||
|
||||
pub struct Border<S: BorderStyle>(pub bool, pub S);
|
||||
render!(TuiOut: |self: Border<S: BorderStyle>, to| {
|
||||
if self.0 {
|
||||
let area = to.area();
|
||||
if area.w() > 0 && area.y() > 0 {
|
||||
to.blit(&self.1.nw(), area.x(), area.y(), self.1.style());
|
||||
to.blit(&self.1.ne(), area.x() + area.w() - 1, area.y(), self.1.style());
|
||||
to.blit(&self.1.sw(), area.x(), area.y() + area.h() - 1, self.1.style());
|
||||
to.blit(&self.1.se(), area.x() + area.w() - 1, area.y() + area.h() - 1, self.1.style());
|
||||
for x in area.x()+1..area.x()+area.w()-1 {
|
||||
to.blit(&self.1.n(), x, area.y(), self.1.style());
|
||||
to.blit(&self.1.s(), x, area.y() + area.h() - 1, self.1.style());
|
||||
}
|
||||
for y in area.y()+1..area.y()+area.h()-1 {
|
||||
to.blit(&self.1.w(), area.x(), y, self.1.style());
|
||||
to.blit(&self.1.e(), area.x() + area.w() - 1, y, self.1.style());
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
pub trait BorderStyle: Send + Sync + Copy {
|
||||
fn enabled (&self) -> bool;
|
||||
fn enclose <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
|
||||
Bsp::b(Fill::xy(Border(self.enabled(), self)), w)
|
||||
}
|
||||
fn enclose2 <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
|
||||
Bsp::b(Margin::xy(1, 1, Fill::xy(Border(self.enabled(), self))), w)
|
||||
}
|
||||
fn enclose_bg <W: Content<TuiOut>> (self, w: W) -> impl Content<TuiOut> {
|
||||
Tui::bg(self.style().unwrap().bg.unwrap_or(Color::Reset),
|
||||
Bsp::b(Fill::xy(Border(self.enabled(), self)), w))
|
||||
}
|
||||
const NW: &'static str = "";
|
||||
const N: &'static str = "";
|
||||
const NE: &'static str = "";
|
||||
const E: &'static str = "";
|
||||
const SE: &'static str = "";
|
||||
const S: &'static str = "";
|
||||
const SW: &'static str = "";
|
||||
const W: &'static str = "";
|
||||
|
||||
const N0: &'static str = "";
|
||||
const S0: &'static str = "";
|
||||
const W0: &'static str = "";
|
||||
const E0: &'static str = "";
|
||||
|
||||
fn n (&self) -> &str { Self::N }
|
||||
fn s (&self) -> &str { Self::S }
|
||||
fn e (&self) -> &str { Self::E }
|
||||
fn w (&self) -> &str { Self::W }
|
||||
fn nw (&self) -> &str { Self::NW }
|
||||
fn ne (&self) -> &str { Self::NE }
|
||||
fn sw (&self) -> &str { Self::SW }
|
||||
fn se (&self) -> &str { Self::SE }
|
||||
#[inline] fn draw <'a> (
|
||||
&self, to: &mut TuiOut
|
||||
) -> Usually<()> {
|
||||
if self.enabled() {
|
||||
self.draw_horizontal(to, None)?;
|
||||
self.draw_vertical(to, None)?;
|
||||
self.draw_corners(to, None)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
#[inline] fn draw_horizontal (
|
||||
&self, to: &mut TuiOut, style: Option<Style>
|
||||
) -> Usually<[u16;4]> {
|
||||
let area = to.area();
|
||||
let style = style.or_else(||self.style_horizontal());
|
||||
let [x, x2, y, y2] = area.lrtb();
|
||||
for x in x..x2.saturating_sub(1) {
|
||||
to.blit(&Self::N, x, y, style);
|
||||
to.blit(&Self::S, x, y2.saturating_sub(1), style)
|
||||
}
|
||||
Ok(area)
|
||||
}
|
||||
#[inline] fn draw_vertical (
|
||||
&self, to: &mut TuiOut, style: Option<Style>
|
||||
) -> Usually<[u16;4]> {
|
||||
let area = to.area();
|
||||
let style = style.or_else(||self.style_vertical());
|
||||
let [x, x2, y, y2] = area.lrtb();
|
||||
let h = y2 - y;
|
||||
if h > 1 {
|
||||
for y in y..y2.saturating_sub(1) {
|
||||
to.blit(&Self::W, x, y, style);
|
||||
to.blit(&Self::E, x2.saturating_sub(1), y, style);
|
||||
}
|
||||
} else if h > 0 {
|
||||
to.blit(&Self::W0, x, y, style);
|
||||
to.blit(&Self::E0, x2.saturating_sub(1), y, style);
|
||||
}
|
||||
Ok(area)
|
||||
}
|
||||
#[inline] fn draw_corners (
|
||||
&self, to: &mut TuiOut, style: Option<Style>
|
||||
) -> Usually<[u16;4]> {
|
||||
let area = to.area();
|
||||
let style = style.or_else(||self.style_corners());
|
||||
let [x, y, width, height] = area.xywh();
|
||||
if width > 1 && height > 1 {
|
||||
to.blit(&Self::NW, x, y, style);
|
||||
to.blit(&Self::NE, x + width - 1, y, style);
|
||||
to.blit(&Self::SW, x, y + height - 1, style);
|
||||
to.blit(&Self::SE, x + width - 1, y + height - 1, style);
|
||||
}
|
||||
Ok(area)
|
||||
}
|
||||
#[inline] fn style (&self) -> Option<Style> { None }
|
||||
#[inline] fn style_horizontal (&self) -> Option<Style> { self.style() }
|
||||
#[inline] fn style_vertical (&self) -> Option<Style> { self.style() }
|
||||
#[inline] fn style_corners (&self) -> Option<Style> { self.style() }
|
||||
}
|
||||
|
||||
macro_rules! border {
|
||||
($($T:ident {
|
||||
$nw:literal $n:literal $ne:literal $w:literal $e:literal $sw:literal $s:literal $se:literal
|
||||
$($x:tt)*
|
||||
}),+) => {$(
|
||||
impl BorderStyle for $T {
|
||||
const NW: &'static str = $nw;
|
||||
const N: &'static str = $n;
|
||||
const NE: &'static str = $ne;
|
||||
const W: &'static str = $w;
|
||||
const E: &'static str = $e;
|
||||
const SW: &'static str = $sw;
|
||||
const S: &'static str = $s;
|
||||
const SE: &'static str = $se;
|
||||
$($x)*
|
||||
fn enabled (&self) -> bool { false }
|
||||
}
|
||||
#[derive(Copy, Clone)] pub struct $T(pub bool, pub Style);
|
||||
impl Content<TuiOut> for $T {
|
||||
fn render (&self, to: &mut TuiOut) {
|
||||
if self.enabled() { let _ = self.draw(to); }
|
||||
}
|
||||
}
|
||||
)+}
|
||||
}
|
||||
|
||||
border! {
|
||||
Square {
|
||||
"┌" "─" "┐"
|
||||
"│" "│"
|
||||
"└" "─" "┘" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
SquareBold {
|
||||
"┏" "━" "┓"
|
||||
"┃" "┃"
|
||||
"┗" "━" "┛" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
TabLike {
|
||||
"╭" "─" "╮"
|
||||
"│" "│"
|
||||
"│" " " "│" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Lozenge {
|
||||
"╭" "─" "╮"
|
||||
"│" "│"
|
||||
"╰" "─" "╯" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Brace {
|
||||
"╭" "" "╮"
|
||||
"│" "│"
|
||||
"╰" "" "╯" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
LozengeDotted {
|
||||
"╭" "┅" "╮"
|
||||
"┇" "┇"
|
||||
"╰" "┅" "╯" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Quarter {
|
||||
"▎" "▔" "🮇"
|
||||
"▎" "🮇"
|
||||
"▎" "▁" "🮇" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
QuarterV {
|
||||
"▎" "" "🮇"
|
||||
"▎" "🮇"
|
||||
"▎" "" "🮇" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Chamfer {
|
||||
"🭂" "▔" "🭍"
|
||||
"▎" "🮇"
|
||||
"🭓" "▁" "🭞" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Corners {
|
||||
"🬆" "" "🬊" // 🬴 🬸
|
||||
"" ""
|
||||
"🬱" "" "🬵" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
CornersTall {
|
||||
"🭽" "" "🭾"
|
||||
"" ""
|
||||
"🭼" "" "🭿" fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Outer {
|
||||
"🭽" "▔" "🭾"
|
||||
"▏" "▕"
|
||||
"🭼" "▁" "🭿"
|
||||
const W0: &'static str = "[";
|
||||
const E0: &'static str = "]";
|
||||
const N0: &'static str = "⎴";
|
||||
const S0: &'static str = "⎵";
|
||||
fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Phat {
|
||||
"▄" "▄" "▄"
|
||||
"█" "█"
|
||||
"▀" "▀" "▀"
|
||||
fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Rugged {
|
||||
"▄" "▂" "▄"
|
||||
"▐" "▌"
|
||||
"▀" "🮂" "▀"
|
||||
fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Skinny {
|
||||
"▗" "▄" "▖"
|
||||
"▐" "▌"
|
||||
"▝" "▀" "▘"
|
||||
fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Brackets {
|
||||
"⎡" "" "⎤"
|
||||
"" ""
|
||||
"⎣" "" "⎦"
|
||||
const W0: &'static str = "[";
|
||||
const E0: &'static str = "]";
|
||||
const N0: &'static str = "⎴";
|
||||
const S0: &'static str = "⎵";
|
||||
fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
},
|
||||
Reticle {
|
||||
"⎡" "" "⎤"
|
||||
"" ""
|
||||
"⎣" "" "⎦"
|
||||
const W0: &'static str = "╟";
|
||||
const E0: &'static str = "╢";
|
||||
const N0: &'static str = "┯";
|
||||
const S0: &'static str = "┷";
|
||||
fn style (&self) -> Option<Style> { Some(self.1) }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
use crate::*;
|
||||
|
||||
use std::time::Duration;
|
||||
pub struct Tui {
|
||||
pub exited: Arc<AtomicBool>,
|
||||
pub backend: CrosstermBackend<Stdout>,
|
||||
|
|
@ -7,7 +7,6 @@ pub struct Tui {
|
|||
pub area: [u16;4],
|
||||
pub perf: PerfModel,
|
||||
}
|
||||
|
||||
impl Tui {
|
||||
/// Construct a new TUI engine and wrap it for shared ownership.
|
||||
pub fn new () -> Usually<Arc<RwLock<Self>>> {
|
||||
|
|
@ -59,3 +58,25 @@ impl Tui {
|
|||
disable_raw_mode().map_err(Into::into)
|
||||
}
|
||||
}
|
||||
pub trait TuiRun<R: Render<TuiOut> + Handle<TuiIn> + 'static> {
|
||||
/// Run an app in the main loop.
|
||||
fn run (&self, state: &Arc<RwLock<R>>) -> Usually<()>;
|
||||
}
|
||||
impl<T: Render<TuiOut> + Handle<TuiIn> + 'static> TuiRun<T> for Arc<RwLock<Tui>> {
|
||||
fn run (&self, state: &Arc<RwLock<T>>) -> Usually<()> {
|
||||
let _input_thread = TuiIn::run_input(self, state, Duration::from_millis(100));
|
||||
self.write().unwrap().setup()?;
|
||||
let render_thread = TuiOut::run_output(self, state, Duration::from_millis(10));
|
||||
match render_thread.join() {
|
||||
Ok(result) => {
|
||||
self.write().unwrap().teardown()?;
|
||||
println!("\n\rRan successfully: {result:?}\n\r");
|
||||
},
|
||||
Err(error) => {
|
||||
self.write().unwrap().teardown()?;
|
||||
panic!("\n\rRender thread failed: {error:?}.\n\r")
|
||||
},
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,36 +0,0 @@
|
|||
use crate::*;
|
||||
|
||||
pub struct Field<T, U>(pub ItemPalette, pub T, pub U)
|
||||
where T: AsRef<str> + Send + Sync, U: AsRef<str> + Send + Sync;
|
||||
|
||||
impl<T, U> Content<TuiOut> for Field<T, U>
|
||||
where T: AsRef<str> + Send + Sync, U: AsRef<str> + Send + Sync
|
||||
{
|
||||
fn content (&self) -> impl Render<TuiOut> {
|
||||
let ItemPalette { darkest, dark, lighter, lightest, .. } = self.0;
|
||||
row!(
|
||||
Tui::fg_bg(dark.rgb, darkest.rgb, "▐"),
|
||||
Tui::fg_bg(lighter.rgb, dark.rgb, Tui::bold(true, format!("{}", self.1.as_ref()))),
|
||||
Tui::fg_bg(dark.rgb, darkest.rgb, "▌"),
|
||||
Tui::fg_bg(lightest.rgb, darkest.rgb, format!("{} ", self.2.as_ref()))
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FieldV<T, U>(pub ItemPalette, pub T, pub U)
|
||||
where T: AsRef<str> + Send + Sync, U: AsRef<str> + Send + Sync;
|
||||
|
||||
impl<T, U> Content<TuiOut> for FieldV<T, U>
|
||||
where T: AsRef<str> + Send + Sync, U: AsRef<str> + Send + Sync
|
||||
{
|
||||
fn content (&self) -> impl Render<TuiOut> {
|
||||
let ItemPalette { darkest, dark, lighter, lightest, .. } = self.0;
|
||||
let sep1 = Tui::bg(darkest.rgb, Tui::fg(dark.rgb, "▐"));
|
||||
let sep2 = Tui::bg(darkest.rgb, Tui::fg(dark.rgb, "▌"));
|
||||
let name = Tui::bg(dark.rgb, Tui::fg(lighter.rgb,
|
||||
Tui::bold(true, format!("{}", self.1.as_ref()))));
|
||||
let value = Tui::bg(darkest.rgb, Tui::fg(lightest.rgb,
|
||||
format!(" {} ", self.2.as_ref())));
|
||||
Bsp::e(Bsp::s(row!(sep1, name, sep2), value), " ")
|
||||
}
|
||||
}
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
use crate::*;
|
||||
use std::time::Duration;
|
||||
pub trait TuiRun<R: Render<TuiOut> + Handle<TuiIn> + 'static> {
|
||||
/// Run an app in the main loop.
|
||||
fn run (&self, state: &Arc<RwLock<R>>) -> Usually<()>;
|
||||
}
|
||||
impl<T: Render<TuiOut> + Handle<TuiIn> + 'static> TuiRun<T> for Arc<RwLock<Tui>> {
|
||||
fn run (&self, state: &Arc<RwLock<T>>) -> Usually<()> {
|
||||
let _input_thread = TuiIn::run_input(self, state, Duration::from_millis(100));
|
||||
self.write().unwrap().setup()?;
|
||||
let render_thread = TuiOut::run_output(self, state, Duration::from_millis(10));
|
||||
match render_thread.join() {
|
||||
Ok(result) => {
|
||||
self.write().unwrap().teardown()?;
|
||||
println!("\n\rRan successfully: {result:?}\n\r");
|
||||
},
|
||||
Err(error) => {
|
||||
self.write().unwrap().teardown()?;
|
||||
panic!("\n\rRender thread failed: {error:?}.\n\r")
|
||||
},
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
@ -1,84 +0,0 @@
|
|||
use crate::*;
|
||||
|
||||
pub trait TuiStyle {
|
||||
fn fg <R: Content<TuiOut>> (color: Color, w: R) -> Foreground<R> {
|
||||
Foreground(color, w)
|
||||
}
|
||||
fn bg <R: Content<TuiOut>> (color: Color, w: R) -> Background<R> {
|
||||
Background(color, w)
|
||||
}
|
||||
fn fg_bg <R: Content<TuiOut>> (fg: Color, bg: Color, w: R) -> Background<Foreground<R>> {
|
||||
Background(bg, Foreground(fg, w))
|
||||
}
|
||||
fn bold <R: Content<TuiOut>> (enable: bool, w: R) -> Bold<R> {
|
||||
Bold(enable, w)
|
||||
}
|
||||
fn border <R: Content<TuiOut>, S: BorderStyle> (enable: bool, style: S, w: R) -> Bordered<S, R> {
|
||||
Bordered(enable, style, w)
|
||||
}
|
||||
}
|
||||
|
||||
impl TuiStyle for Tui {}
|
||||
|
||||
pub struct Bold<R: Content<TuiOut>>(pub bool, R);
|
||||
impl<R: Content<TuiOut>> Content<TuiOut> for Bold<R> {
|
||||
fn content (&self) -> impl Render<TuiOut> { &self.1 }
|
||||
fn render (&self, to: &mut TuiOut) {
|
||||
to.fill_bold(to.area(), self.0);
|
||||
self.1.render(to)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Foreground<R: Content<TuiOut>>(pub Color, R);
|
||||
impl<R: Content<TuiOut>> Content<TuiOut> for Foreground<R> {
|
||||
fn content (&self) -> impl Render<TuiOut> { &self.1 }
|
||||
fn render (&self, to: &mut TuiOut) {
|
||||
to.fill_fg(to.area(), self.0);
|
||||
self.1.render(to)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Background<R: Content<TuiOut>>(pub Color, R);
|
||||
impl<R: Content<TuiOut>> Content<TuiOut> for Background<R> {
|
||||
fn content (&self) -> impl Render<TuiOut> { &self.1 }
|
||||
fn render (&self, to: &mut TuiOut) {
|
||||
to.fill_bg(to.area(), self.0);
|
||||
self.1.render(to)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Styled<R: Content<TuiOut>>(pub Option<Style>, pub R);
|
||||
impl<R: Content<TuiOut>> Content<TuiOut> for Styled<R> {
|
||||
fn content (&self) -> impl Render<TuiOut> { &self.1 }
|
||||
fn render (&self, to: &mut TuiOut) {
|
||||
to.place(self.content().layout(to.area()), &self.content());
|
||||
// TODO write style over area
|
||||
}
|
||||
}
|
||||
|
||||
//pub trait TuiStyle: Render<TuiOut> + Sized {
|
||||
//fn fg (self, color: Color) -> impl Render<TuiOut> {
|
||||
//Layers::new(move |add|{ add(&Foreground(color))?; add(&self) })
|
||||
//}
|
||||
//fn bg (self, color: Color) -> impl Render<TuiOut> {
|
||||
//Layers::new(move |add|{ add(&Background(color))?; add(&self) })
|
||||
//}
|
||||
//fn bold (self, on: bool) -> impl Render<TuiOut> {
|
||||
//Layers::new(move |add|{ add(&Bold(on))?; add(&self) })
|
||||
//}
|
||||
//fn border <S: BorderStyle> (self, style: S) -> impl Render<TuiOut> {
|
||||
//Bordered(style, self)
|
||||
//}
|
||||
//}
|
||||
|
||||
//impl<R: Content<TuiOut>> TuiStyle for R {}
|
||||
|
||||
//impl<S: BorderStyle> Content<TuiOut> for Border<S> {
|
||||
//}
|
||||
|
||||
//impl<S: BorderStyle, R: Content<TuiOut>> Content<TuiOut> for Bordered<S, R> {
|
||||
//fn content (&self) -> impl Render<TuiOut> {
|
||||
//let content: &dyn Content<TuiOut> = &self.1;
|
||||
//lay! { content.padding_xy(1, 1), Border(self.0) }.fill_xy()
|
||||
//}
|
||||
//}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
use crate::*;
|
||||
|
||||
#[derive(Copy,Clone)]
|
||||
pub struct TuiTheme;
|
||||
|
||||
impl Theme for TuiTheme {}
|
||||
|
||||
pub trait Theme {
|
||||
const HOTKEY_FG: Color = Color::Rgb(255, 255, 0);
|
||||
fn null () -> Color {
|
||||
Color::Reset
|
||||
}
|
||||
fn bg0 () -> Color {
|
||||
Color::Rgb(20, 20, 20)
|
||||
}
|
||||
fn bg () -> Color {
|
||||
Color::Rgb(28, 35, 25)
|
||||
}
|
||||
fn border_bg () -> Color {
|
||||
Color::Rgb(40, 50, 30)
|
||||
}
|
||||
fn border_fg (focused: bool) -> Color {
|
||||
if focused { Self::bo1() } else { Self::bo2() }
|
||||
}
|
||||
fn title_fg (focused: bool) -> Color {
|
||||
if focused { Self::ti1() } else { Self::ti2() }
|
||||
}
|
||||
fn separator_fg (_: bool) -> Color {
|
||||
Color::Rgb(0, 0, 0)
|
||||
}
|
||||
fn mode_bg () -> Color {
|
||||
Color::Rgb(150, 160, 90)
|
||||
}
|
||||
fn mode_fg () -> Color {
|
||||
Color::Rgb(255, 255, 255)
|
||||
}
|
||||
fn status_bar_bg () -> Color {
|
||||
Color::Rgb(28, 35, 25)
|
||||
}
|
||||
fn bo1 () -> Color {
|
||||
Color::Rgb(100, 110, 40)
|
||||
}
|
||||
fn bo2 () -> Color {
|
||||
Color::Rgb(70, 80, 50)
|
||||
}
|
||||
fn ti1 () -> Color {
|
||||
Color::Rgb(150, 160, 90)
|
||||
}
|
||||
fn ti2 () -> Color {
|
||||
Color::Rgb(120, 130, 100)
|
||||
}
|
||||
fn orange () -> Color {
|
||||
Color::Rgb(255,128,0)
|
||||
}
|
||||
fn yellow () -> Color {
|
||||
Color::Rgb(255,255,0)
|
||||
}
|
||||
fn g (g: u8) -> Color {
|
||||
Color::Rgb(g, g, g)
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue