and now pause works too

This commit is contained in:
🪞👃🪞 2025-01-14 22:28:07 +01:00
parent 0ce0a07713
commit ce91e1a043
2 changed files with 6 additions and 2 deletions

View file

@ -1,7 +1,7 @@
(@u undo 1)
(@shift-u redo 1)
(@space clock play 0)
(@shift-space clock play 0)
(@space clock toggle)
(@shift-space clock toggle 0)
(@e editor show :pool-clip)
(@ctrl-a scene add)
(@ctrl-t track add)

View file

@ -25,8 +25,12 @@ pub enum ClockCommand {
edn_provide!(# u32: |self: Clock| {});
edn_provide!(f64: |self: Clock| {});
edn_command!(ClockCommand: |state: Clock| {
("play" [] Self::Play(None))
("play" [t: u32] Self::Play(t))
("pause" [] Self::Pause(None))
("pause" [t: u32] Self::Pause(t))
("toggle" [] if state.is_rolling() { Self::Pause(None) } else { Self::Play(None) })
("toggle" [t: u32] if state.is_rolling() { Self::Pause(t) } else { Self::Play(t) })
("seek/usec" [t: f64] Self::SeekUsec(t.expect("no usec")))
("seek/pulse" [t: f64] Self::SeekPulse(t.expect("no pulse")))
("seek/sample" [t: f64] Self::SeekSample(t.expect("no sample")))