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switchable edn example
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4ae31bbba0
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8 changed files with 105 additions and 21 deletions
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@ -9,7 +9,7 @@ pub type EdnCallback<'a, Engine, State> =
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pub type EdnRenderCallback<'a, Engine, State> =
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Box<EdnCallback<'a, Engine, State>>;
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pub trait EdnLayout<E: Engine> {
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pub trait EdnViewData<E: Engine> {
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fn get_bool (&self, _sym: &str) -> bool { false }
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fn get_unit (&self, _sym: &str) -> E::Unit { 0.into() }
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fn get_usize (&self, _sym: &str) -> usize { 0 }
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@ -17,21 +17,21 @@ pub trait EdnLayout<E: Engine> {
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}
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/// Renders from EDN source and context.
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pub struct EdnView<E: Engine, T: EdnLayout<E>> {
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pub struct EdnView<E: Engine, T: EdnViewData<E>> {
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_engine: PhantomData<E>,
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context: T,
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layout: EdnItem<String>
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//render: Box<dyn Fn(&'a T)->Box<dyn Render<E> + Send + Sync + 'a> + Send + Sync + 'a>
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}
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impl<E: Engine, T: EdnLayout<E>> EdnView<E, T> {
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impl<E: Engine, T: EdnViewData<E>> EdnView<E, T> {
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pub fn new (context: T, source: &str) -> Usually<Self> {
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let layout = EdnItem::read_one(&source)?.0;
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Ok(Self { _engine: Default::default(), context, layout, })
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}
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}
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impl<E: Engine, T: EdnLayout<E> + Send + Sync> Content<E> for EdnView<E, T> {
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impl<E: Engine, T: EdnViewData<E> + Send + Sync> Content<E> for EdnView<E, T> {
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fn content (&self) -> impl Render<E> {
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use EdnItem::*;
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match &self.layout {
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