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switchable edn example
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parent
4ae31bbba0
commit
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8 changed files with 105 additions and 21 deletions
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@ -1,27 +1,45 @@
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use tek_tui::{*, tek_layout::{*, tek_engine::*}};
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use tek_edn::*;
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use std::sync::{Arc, RwLock};
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use crossterm::event::{*, KeyCode::*};
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const EDN: &'static str = include_str!("edn01.edn");
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const EDN: &'static [&'static str] = &[
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include_str!("edn01.edn"),
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include_str!("edn02.edn"),
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];
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fn main () -> Usually<()> {
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let state = Arc::new(RwLock::new(Example));
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let state = Arc::new(RwLock::new(Example(0)));
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Tui::new().unwrap().run(&state)?;
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Ok(())
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}
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pub struct Example;
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pub struct Example(usize);
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impl EdnLayout<Tui> for &Example {
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impl EdnViewData<Tui> for &Example {
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fn get_content <'a> (&'a self, sym: &'a str) -> RenderBox<'a, Tui> {
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Box::new(Thunk::new(move||if sym == ":hello-world" { "Hello world!" } else { "" }))
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Box::new(Thunk::new(move||match sym {
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":hello-world" => "Hello world!",
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":hello" => "Hello",
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":world" => "world",
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_ => ""
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}))
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}
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}
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impl Content<Tui> for Example {
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fn content (&self) -> impl Render<Tui> {
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EdnView::new(self, EDN).unwrap()
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EdnView::new(self, EDN[self.0]).unwrap()
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}
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}
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impl Handle<Tui> for Example {}
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impl Handle<Tui> for Example {
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fn handle (&mut self, input: &TuiIn) -> Perhaps<bool> {
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match input.event() {
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kpat!(Right) => self.0 = (self.0 + 1) % EDN.len(),
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kpat!(Left) => self.0 = if self.0 > 0 { self.0 - 1 } else { EDN.len() - 1 },
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_ => return Ok(None)
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}
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Ok(Some(true))
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}
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}
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@ -12,7 +12,7 @@ fn main () -> Usually<()> {
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pub struct Example;
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impl EdnLayout<Tui> for &Example {
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impl EdnViewData<Tui> for &Example {
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fn get_content <'a> (&'a self, sym: &'a str) -> RenderBox<'a, Tui> {
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Box::new(Thunk::new(move||match sym {
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":hello" => "Hello",
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73
edn/examples/edn03.edn
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73
edn/examples/edn03.edn
Normal file
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@ -0,0 +1,73 @@
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(align/c (bg/behind :bg0 (margin/xy 1 1 (col
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(bg/behind :bg1 (border/around :border1 (margin/xy 2 1 :label1)))
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(bg/behind :bg2 (border/around :border2 (margin/xy 4 2 :label2)))
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(bg/behind :bg3 (border/around :border3 (margin/xy 6 3 :label3)))))))
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fn content (&self) -> dyn Render<Engine = Tui> {
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let border_style = Style::default().fg(Color::Rgb(0,0,0));
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Align::Center(Layers::new(move|add|{
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add(&Background(Color::Rgb(0,128,128)))?;
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add(&Margin::XY(1, 1, Stack::down(|add|{
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add(&Layers::new(|add|{
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add(&Background(Color::Rgb(128,96,0)))?;
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add(&Border(Square(border_style)))?;
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add(&Margin::XY(2, 1, "..."))?;
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Ok(())
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}).debug())?;
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add(&Layers::new(|add|{
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add(&Background(Color::Rgb(128,64,0)))?;
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add(&Border(Lozenge(border_style)))?;
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add(&Margin::XY(4, 2, "---"))?;
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Ok(())
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}).debug())?;
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add(&Layers::new(|add|{
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add(&Background(Color::Rgb(96,64,0)))?;
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add(&Border(SquareBold(border_style)))?;
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add(&Margin::XY(6, 3, "~~~"))?;
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Ok(())
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}).debug())?;
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Ok(())
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})).debug())?;
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Ok(())
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}))
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//Align::Center(Margin::X(1, Layers::new(|add|{
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//add(&Background(Color::Rgb(128,0,0)))?;
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//add(&Stack::down(|add|{
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//add(&Margin::Y(1, Layers::new(|add|{
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//add(&Background(Color::Rgb(0,128,0)))?;
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//add(&Align::Center("12345"))?;
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//add(&Align::Center("FOO"))
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//})))?;
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//add(&Margin::XY(1, 1, Layers::new(|add|{
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//add(&Align::Center("1234567"))?;
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//add(&Align::Center("BAR"))?;
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//add(&Background(Color::Rgb(0,0,128)))
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//})))
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//}))
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//})))
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//Align::Y(Layers::new(|add|{
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//add(&Background(Color::Rgb(128,0,0)))?;
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//add(&Margin::X(1, Align::Center(Stack::down(|add|{
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//add(&Align::X(Margin::Y(1, Layers::new(|add|{
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//add(&Background(Color::Rgb(0,128,0)))?;
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//add(&Align::Center("12345"))?;
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//add(&Align::Center("FOO"))
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//})))?;
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//add(&Margin::XY(1, 1, Layers::new(|add|{
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//add(&Align::Center("1234567"))?;
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//add(&Align::Center("BAR"))?;
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//add(&Background(Color::Rgb(0,0,128)))
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//})))?;
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//Ok(())
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//})))))
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//}))
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}
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0
edn/examples/edn03.rs
Normal file
0
edn/examples/edn03.rs
Normal file
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@ -1,6 +0,0 @@
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#[macro_export] macro_rules! run_tek_edn {
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($source:expr) => {
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struct EdnRunner;
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impl<E: Engine> EdnLayout<E> for EdnRunner;
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}
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}
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@ -9,7 +9,7 @@ pub type EdnCallback<'a, Engine, State> =
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pub type EdnRenderCallback<'a, Engine, State> =
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Box<EdnCallback<'a, Engine, State>>;
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pub trait EdnLayout<E: Engine> {
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pub trait EdnViewData<E: Engine> {
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fn get_bool (&self, _sym: &str) -> bool { false }
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fn get_unit (&self, _sym: &str) -> E::Unit { 0.into() }
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fn get_usize (&self, _sym: &str) -> usize { 0 }
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@ -17,21 +17,21 @@ pub trait EdnLayout<E: Engine> {
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}
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/// Renders from EDN source and context.
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pub struct EdnView<E: Engine, T: EdnLayout<E>> {
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pub struct EdnView<E: Engine, T: EdnViewData<E>> {
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_engine: PhantomData<E>,
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context: T,
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layout: EdnItem<String>
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//render: Box<dyn Fn(&'a T)->Box<dyn Render<E> + Send + Sync + 'a> + Send + Sync + 'a>
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}
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impl<E: Engine, T: EdnLayout<E>> EdnView<E, T> {
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impl<E: Engine, T: EdnViewData<E>> EdnView<E, T> {
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pub fn new (context: T, source: &str) -> Usually<Self> {
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let layout = EdnItem::read_one(&source)?.0;
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Ok(Self { _engine: Default::default(), context, layout, })
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}
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}
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impl<E: Engine, T: EdnLayout<E> + Send + Sync> Content<E> for EdnView<E, T> {
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impl<E: Engine, T: EdnViewData<E> + Send + Sync> Content<E> for EdnView<E, T> {
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fn content (&self) -> impl Render<E> {
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use EdnItem::*;
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match &self.layout {
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@ -9,7 +9,6 @@ pub use ::tek_layout;
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mod edn_error; pub use self::edn_error::*;
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mod edn_item; pub use self::edn_item::*;
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mod edn_iter; pub use self::edn_iter::*;
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mod edn_main; pub use self::edn_main::*;
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mod edn_token; pub use self::edn_token::*;
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mod edn_view; pub use self::edn_view::*;
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@ -38,6 +37,6 @@ mod edn_view; pub use self::edn_view::*;
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EdnItem::<String>::read_all(include_str!("../examples/edn01.edn"))?;
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EdnItem::<String>::read_all(include_str!("../examples/edn02.edn"))?;
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//panic!("{layout:?}");
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//let content = <dyn EdnLayout<::tek_engine::tui::Tui>>::from(&layout);
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//let content = <dyn EdnViewData<::tek_engine::tui::Tui>>::from(&layout);
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Ok(())
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}
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@ -61,7 +61,7 @@ impl Groovebox {
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has_clock!(|self: Groovebox|self.player.clock());
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impl EdnLayout<Tui> for Groovebox {
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impl EdnViewData<Tui> for Groovebox {
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fn get_bool (&self, item: &str) -> bool { todo!() }
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fn get_unit (&self, item: &str) -> u16 {
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use EdnItem::*;
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