remove last freestanding random color fn

This commit is contained in:
🪞👃🪞 2024-11-02 15:08:51 +02:00
parent eb1e3179a4
commit cb8dfb4bd7
2 changed files with 18 additions and 19 deletions

View file

@ -28,20 +28,20 @@ impl ArrangerCli {
if let Some(name) = self.name.as_ref() {
*arrangement.name.write().unwrap() = name.clone();
}
let track_color_1 = random_okhsl();
let track_color_2 = random_okhsl();
let track_color_1 = ItemColor::random();
let track_color_2 = ItemColor::random();
for i in 0..self.tracks {
let _track = arrangement.track_add(
None,
Some(track_color_1.mix(track_color_2, i as f32 / self.tracks as f32).into())
Some(track_color_1.mix(track_color_2, i as f32 / self.tracks as f32))
)?;
}
let scene_color_1 = random_okhsl();
let scene_color_2 = random_okhsl();
let scene_color_1 = ItemColor::random();
let scene_color_2 = ItemColor::random();
for i in 0..self.scenes {
let _scene = arrangement.scene_add(
None,
Some(scene_color_1.mix(scene_color_2, i as f32 / self.scenes as f32).into())
Some(scene_color_1.mix(scene_color_2, i as f32 / self.scenes as f32))
)?;
}
let arranger = Arc::new(RwLock::new(Arranger::new(