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https://codeberg.org/unspeaker/tek.git
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remove last freestanding random color fn
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parent
eb1e3179a4
commit
cb8dfb4bd7
2 changed files with 18 additions and 19 deletions
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@ -24,16 +24,24 @@ impl From<Color> for ItemColor {
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fn from (rgb: Color) -> Self { Self { rgb, okhsl: rgb_to_okhsl(rgb) } }
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}
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impl ItemColor {
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pub fn random () -> Self { random_okhsl().into() }
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pub fn random () -> Self {
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let mut rng = thread_rng();
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let lo = Okhsl::new(-180.0, 0.01, 0.2);
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let hi = Okhsl::new( 180.0, 0.9, 0.5);
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UniformOkhsl::new(lo, hi).sample(&mut rng).into()
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}
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pub fn random_dark () -> Self {
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let mut rng = thread_rng();
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let lo = Okhsl::new(-180.0, 0.01, 0.05);
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let hi = Okhsl::new( 180.0, 0.5, 0.2);
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UniformOkhsl::new(lo, hi).sample(&mut rng).into()
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}
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pub fn random_near (other: Self, distance: f32) -> Self {
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if distance > 1.0 { panic!("ItemColor::random_near takes distance between 0.0 and 1.0"); }
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other.okhsl.mix(random_okhsl(), distance).into()
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pub fn random_near (base: Self, distance: f32) -> Self {
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base.mix(Self::random(), distance)
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}
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pub fn mix (&self, other: Self, distance: f32) -> Self {
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if distance > 1.0 { panic!("color mixing takes distance between 0.0 and 1.0"); }
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self.okhsl.mix(other.okhsl, distance).into()
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}
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}
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impl From<ItemColor> for ItemColorTriplet {
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@ -47,19 +55,10 @@ impl From<ItemColor> for ItemColorTriplet {
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Self { base, light: light.into(), dark: dark.into() }
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}
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}
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pub fn random_okhsl () -> Okhsl<f32> {
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let mut rng = thread_rng();
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let lo = Okhsl::new(-180.0, 0.01, 0.2);
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let hi = Okhsl::new( 180.0, 0.9, 0.5);
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UniformOkhsl::new(lo, hi).sample(&mut rng)
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}
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pub fn okhsl_to_rgb (color: Okhsl<f32>) -> Color {
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let Srgb { red, green, blue, .. }: Srgb<f32> = Srgb::from_color_unclamped(color);
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Color::Rgb((red * 255.0) as u8, (green * 255.0) as u8, (blue * 255.0) as u8,)
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}
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pub fn rgb_to_okhsl (color: Color) -> Okhsl<f32> {
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if let Color::Rgb(r, g, b) = color {
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Okhsl::from_color(Srgb::new(
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@ -28,20 +28,20 @@ impl ArrangerCli {
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if let Some(name) = self.name.as_ref() {
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*arrangement.name.write().unwrap() = name.clone();
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}
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let track_color_1 = random_okhsl();
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let track_color_2 = random_okhsl();
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let track_color_1 = ItemColor::random();
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let track_color_2 = ItemColor::random();
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for i in 0..self.tracks {
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let _track = arrangement.track_add(
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None,
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Some(track_color_1.mix(track_color_2, i as f32 / self.tracks as f32).into())
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Some(track_color_1.mix(track_color_2, i as f32 / self.tracks as f32))
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)?;
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}
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let scene_color_1 = random_okhsl();
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let scene_color_2 = random_okhsl();
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let scene_color_1 = ItemColor::random();
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let scene_color_2 = ItemColor::random();
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for i in 0..self.scenes {
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let _scene = arrangement.scene_add(
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None,
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Some(scene_color_1.mix(scene_color_2, i as f32 / self.scenes as f32).into())
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Some(scene_color_1.mix(scene_color_2, i as f32 / self.scenes as f32))
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)?;
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}
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let arranger = Arc::new(RwLock::new(Arranger::new(
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