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@ -114,369 +114,3 @@ impl<E: Engine, T: Content<E>, F: Fn()->T + Send + Sync> Content<E> for Thunk<E,
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}
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}
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};
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};
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}
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}
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//impl<E: Engine, R: Render<E>> Render<E> for &R {}
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//pub trait Render<E: Engine>: Send + Sync {
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//fn render (&self, _: &mut E::Output);
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//}
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//impl<E: Engine, L: Layout<E>> Render<E> for L {
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//fn render (&self, to: &mut E::Output) {
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//if let Some(content) = self.layout() {
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//content.render(to)
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//}
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//}
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//}
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//impl<E: Engine, L: Layout<E>> Layout<E> for &L {}
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///// Something that can be represented by a renderable component.
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//pub trait Content<E: Engine>: Send + Sync {
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//fn content (&self) -> Option<impl Render<E>>;
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//}
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//impl<E: Engine, C: Content<E>> Content<E> for &C {
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//fn content (&self) -> Option<impl Render<E>> {
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//(*self).content()
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//}
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//}
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///// Something that writes to an [Output].
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//pub trait Render<E: Engine>: Send + Sync {
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///// Minimum size to use
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//fn min_size (&self, _: E::Size) -> Perhaps<E::Size> {
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//Ok(None)
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//}
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///// Draw to output render target
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//fn render (&self, _: &mut E::Output) -> Usually<()> {
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//Ok(())
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//}
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//}
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//impl<E: Engine> Render<E> for &dyn Render<E> {
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//fn min_size (&self, to: E::Size) -> Perhaps<E::Size> { (*self).min_size(to) }
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//fn render (&self, to: &mut E::Output) -> Usually<()> { (*self).render(to) }
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//}
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//impl<E: Engine, R: Render<E>> Render<E> for &R {
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//fn min_size (&self, to: E::Size) -> Perhaps<E::Size> { (*self).min_size(to) }
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//fn render (&self, to: &mut E::Output) -> Usually<()> { (*self).render(to) }
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//}
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//impl<E: Engine, R: Render<E>> Render<E> for Option<R> {
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//fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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//if let Some(content) = self {
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//content.min_size(to)
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//} else {
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//Ok(None)
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//}
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//}
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//fn render (&self, to: &mut E::Output) -> Usually<()> {
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//if let Some(content) = self {
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//content.render(to)?;
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//}
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//Ok(())
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//}
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//}
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///// Define custom content for a struct.
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/////
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///// This code wires the `Content` and `Render` traits together,
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///// since the only way to have the cake and eat it too is by
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///// implementing both traits for a given renderable.
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//#[macro_export] macro_rules! render {
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//// Implement from [Content] for all [Engine]s
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//(|$self:ident:$Struct:ident$(<$($L:lifetime),*E$(,$T:ident$(:$U:path)?)*$(,)?>)?|$cb:expr) => {
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//impl<E: Engine, $($($L),*$($T $(: $U)?),*)?> Content<E> for $Struct $(<$($L,)* E, $($T),*>)? {
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//fn content (&$self) -> Option<impl Render<$E>> { Some($cb) }
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//}
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//impl<E: Engine, $($($L),*$($T $(: $U)?),*)?> Render<E> for $Struct $(<$($L,)* E, $($T),*>)? {
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//fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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//self.content().unwrap().min_size(to)
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//}
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//fn render (&self, to: &mut E::Output) -> Usually<()> {
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//self.content().unwrap().render(to)
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//}
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//}
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//};
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//// Implement from [min_size] and [render] callbacks for all engines
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//($Struct:ident$(<$($L:lifetime),*E$(,$T:ident$(:$U:path)?)*$(,)?>)?
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//|$self1:ident, $to1:ident|$min_size:expr,
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//|$self2:ident, $to2:ident|$render:expr) =>
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//{
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//impl<E: Engine, $($($L),*$($T $(: $U)?),*)?> Content<E> for $Struct $(<$($L,)* E, $($T),*>)? {
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//fn content (&self) -> Option<impl Render<E>> { Some(self) }
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//}
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//impl<E: Engine, $($($L),*$($T $(: $U)?),*)?> Render<E> for $Struct $(<$($L,)* E, $($T),*>)? {
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//fn min_size (&$self1, $to1: E::Size) -> Perhaps<E::Size> { $min_size }
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//fn render (&$self2, $to2: &mut E::Output) -> Usually<()> { $render }
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//}
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//};
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//// Implement from [Content] for a particular [Engine]
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//(<$E:ty>|$self:ident:$Struct:ident$(<
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//$($($L:lifetime),+)?
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//$($($T:ident$(:$U:path)?),+)?
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//>)?|$cb:expr) => {
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//impl $(<
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//$($($L),+)?
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//$($($T$(:$U)?),+)?
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//>)? Content<$E> for $Struct $(<
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//$($($L),+)?
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//$($($T),+)?
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//>)? {
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//fn content (&$self) -> Option<impl Render<$E>> {
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//Some($cb)
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//}
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//}
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//impl $(<
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//$($($L),+)?
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//$($($T$(:$U)?),+)?
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//>)? Render<$E> for $Struct $(<
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//$($($L),+)?
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//$($($T),+)?
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//>)? {
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//fn min_size (&self, to: <$E as Engine>::Size) -> Perhaps<<$E as Engine>::Size> {
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//self.content().map(|content|content.min_size(to)).unwrap_or(Ok(None))
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//}
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//fn render (&self, to: &mut <$E as Engine>::Output) -> Usually<()> {
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//self.content().map(|content|content.render(to)).unwrap_or(Ok(()))
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//}
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//}
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//};
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//// Implement from [min_size] and [render] callbacks for a particular [Engine]
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//(<$E:ty>($self:ident:$Struct:ident$(<$($L:lifetime),*$(,$T:ident$(:$U:path)?)*$(,)?>)?)
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//|$to1:ident|$min_size:expr, |$to2:ident|$render:expr) =>
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//{
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//impl $(<
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//$($L),* $($($T$(:$U)?),+)?
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//>)? Content<$E> for $Struct $(<
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//$($L),* $($($T),+)?
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//>)? {
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//fn content (&self) -> Option<impl Render<$E>> { Some(self) }
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//}
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//impl $(<
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//$($L),* $($($T$(:$U)?),+)?
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//>)? Render<$E> for $Struct $(<
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//$($L),* $($($T),+)?
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//>)? {
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//fn min_size (&$self, $to1: <$E as Engine>::Size) -> Perhaps<<$E as Engine>::Size> {
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//$min_size
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//}
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//fn render (&$self, $to2: &mut <$E as Engine>::Output) -> Usually<()> {
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//$render
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//}
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//}
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//}
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//}
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////impl<E: Engine, C: Content<E>> Content<E> for &mut C {}
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////impl<E: Engine, C: Content<E>> Content<E> for Option<C> {}
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////impl<E: Engine, C: Content<E>> Content<E> for Arc<C> {}
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////impl<E: Engine, C: Content<E>> Content<E> for Mutex<C> {}
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////impl<E: Engine, C: Content<E>> Content<E> for RwLock<C> {}
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////impl<E: Engine, C: Content<E>> Render<E> for C {}
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////impl<E: Engine, C: Content<E>> Render<E> for C {
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/////// Minimum size to use
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////fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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////self.content().map(|content|content.min_size(to))
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////.unwrap_or(Ok(None))
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////}
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/////// Draw to output render target
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////fn render (&self, to: &mut E::Output) -> Usually<()> {
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////self.content().map(|content|content.render(to))
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////.unwrap_or(Ok(()))
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////}
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////}
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//[>***
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//impl<E: Engine, R: Render<E> + Send + Sync> Content<E> for R {}
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////impl<E: Engine, R: Render<E>> Content<E> for R {
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////fn content (&self) -> Option<impl Render<E>> {
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////Some(self)
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////}
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////}
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///// All implementors of [Content] can be [Render]ed.
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//impl<E: Engine, C: Content<E>> Render<E> for C {
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///// Minimum size to use
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//fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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//self.content().map(|content|content.min_size(to))
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//.unwrap_or(Ok(None))
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//}
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///// Draw to output render target
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//fn render (&self, to: &mut E::Output) -> Usually<()> {
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//self.content().map(|content|content.render(to))
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//.unwrap_or(Ok(()))
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//}
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//}
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////impl<E: Engine, C: Content<E>> Content<E> for &C {
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////fn content (&self) -> Option<impl Render<E>> {
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////Some(self)
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////}
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////}
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////impl<E: Engine, C: Content<E>> Content<E> for Option<C> {
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////fn content (&self) -> Option<impl Render<E>> {
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////Some(self)
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////}
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////}
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//impl<E: Engine, R: Render<E>> Render<E> for &R {
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//fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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//(*self).min_size(to)
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//}
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//fn render (&self, to: &mut E::Output) -> Usually<()> {
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//(*self).render(to)
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//}
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//}
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//impl<E: Engine, R: Render<E>> Render<E> for Option<R> {
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//fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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//self.map(|content|content.min_size(to))
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//.unwrap_or(Ok(None))
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//}
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//fn render (&self, to: &mut E::Output) -> Usually<()> {
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//self.map(|content|content.render(to))
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//.unwrap_or(Ok(()))
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//}
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//}
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////impl<E: Engine> Render<E> for &dyn Render<E> {
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////fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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////(*self).min_size(to)
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////}
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////fn render (&self, to: &mut E::Output) -> Usually<()> {
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////(*self).render(to)
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////}
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////}
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////impl<E: Engine> Render<E> for &mut dyn Render<E> {
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////fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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////(*self).min_size(to)
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////}
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////fn render (&self, to: &mut E::Output) -> Usually<()> {
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////(*self).render(to)
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////}
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////}
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////impl<E: Engine> Render<E> for Box<dyn Render<E> + '_> {
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////fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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////(**self).min_size(to)
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////}
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////fn render (&self, to: &mut E::Output) -> Usually<()> {
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////(**self).render(to)
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////}
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////}
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////impl<E: Engine, W: Render<E>> Render<E> for Arc<W> {
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////fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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////self.as_ref().min_size(to)
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////}
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////fn render (&self, to: &mut E::Output) -> Usually<()> {
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////self.as_ref().render(to)
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////}
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////}
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////impl<E: Engine, W: Render<E>> Render<E> for Mutex<W> {
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////fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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////self.lock().unwrap().min_size(to)
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////}
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////fn render (&self, to: &mut E::Output) -> Usually<()> {
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////self.lock().unwrap().render(to)
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////}
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////}
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////impl<E: Engine, W: Render<E>> Render<E> for RwLock<W> {
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////fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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////self.read().unwrap().min_size(to)
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////}
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////fn render (&self, to: &mut E::Output) -> Usually<()> {
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////self.read().unwrap().render(to)
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////}
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////}
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////impl<E: Engine, W: Render<E>> Render<E> for Option<W> {
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////fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
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////Ok(self.as_ref().map(|widget|widget.min_size(to)).transpose()?.flatten())
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////}
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////fn render (&self, to: &mut E::Output) -> Usually<()> {
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////self.as_ref().map(|widget|widget.render(to)).unwrap_or(Ok(()))
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////}
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////}
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///// Cast to dynamic pointer
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//pub fn widget <E, T> (w: &T) -> &dyn Render<E>
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//where E: Engine, T: Render<E>
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//{
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//w as &dyn Render<E>
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//}
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///// Ad-hoc widget with custom rendering.
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//pub fn render <E, F> (render: F) -> impl Render<E>
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//where E: Engine, F: Fn(&mut E::Output)->Usually<()>+Send+Sync
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//{
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//Widget::new(|_|Ok(Some([0.into(),0.into()].into())), render)
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//}
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///// A custom [Render] defined by passing layout and render closures in place.
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//pub struct Widget<
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//E: Engine,
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//L: Send + Sync + Fn(E::Size)->Perhaps<E::Size>,
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//R: Send + Sync + Fn(&mut E::Output)->Usually<()>
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//>(L, R, PhantomData<E>);
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//impl<
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//E: Engine,
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//L: Send + Sync + Fn(E::Size)->Perhaps<E::Size>,
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//R: Send + Sync + Fn(&mut E::Output)->Usually<()>
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//> Widget<E, L, R> {
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//pub fn new (layout: L, render: R) -> Self {
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//Self(layout, render, Default::default())
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//}
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//}
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//impl<
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//E: Engine,
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//L: Send + Sync + Fn(E::Size)->Perhaps<E::Size>,
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//R: Send + Sync + Fn(&mut E::Output)->Usually<()>
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//> Render<E> for Widget<E, L, R> {
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//fn min_size (&self, to: E::Size) -> Perhaps<E::Size> {
|
|
||||||
//self.0(to)
|
|
||||||
//}
|
|
||||||
//fn render (&self, to: &mut E::Output) -> Usually<()> {
|
|
||||||
//self.1(to)
|
|
||||||
//}
|
|
||||||
//}
|
|
||||||
|
|
||||||
///// Has static methods for conditional rendering,
|
|
||||||
///// in unary and binary forms.
|
|
||||||
//pub struct Cond;
|
|
||||||
|
|
||||||
//impl Cond {
|
|
||||||
///// Render `item` when `cond` is true.
|
|
||||||
//pub fn when <E: Engine, A: Render<E>> (cond: bool, item: A) -> When<E, A> {
|
|
||||||
//When(cond, item, Default::default())
|
|
||||||
//}
|
|
||||||
///// Render `item` if `cond` is true, otherwise render `other`.
|
|
||||||
//pub fn either <E: Engine, A: Render<E>, B: Render<E>> (cond: bool, item: A, other: B) -> Either<E, A, B> {
|
|
||||||
//Either(cond, item, other, Default::default())
|
|
||||||
//}
|
|
||||||
//}
|
|
||||||
|
|
||||||
///// Renders `self.1` when `self.0` is true.
|
|
||||||
//pub struct When<E: Engine, A: Render<E>>(bool, A, PhantomData<E>);
|
|
||||||
|
|
||||||
///// Renders `self.1` when `self.0` is true, otherwise renders `self.2`
|
|
||||||
//pub struct Either<E: Engine, A: Render<E>, B: Render<E>>(bool, A, B, PhantomData<E>);
|
|
||||||
|
|
||||||
|
|
||||||
//**/
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue