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wip: and sweeps right through the codebase
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parent
d37bd3e0c5
commit
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16 changed files with 370 additions and 625 deletions
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@ -1,27 +0,0 @@
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use crate::*;
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/// A UI component that can render itself as a [Render], and [Handle] input.
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pub trait Component<E: Engine>: Render<E> + Handle<E> {}
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/// Everything that implements [Render] and [Handle] is a [Component].
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impl<E: Engine, C: Render<E> + Handle<E>> Component<E> for C {}
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/// A component that can exit.
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pub trait Exit: Send {
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//fn exited (&self) -> bool;
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//fn exit (&mut self);
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//fn boxed (self) -> Box<dyn Exit> where Self: Sized + 'static {
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//Box::new(self)
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//}
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}
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/// Marker trait for [Component]s that can [Exit].
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pub trait ExitableComponent<E>: Exit + Component<E> where E: Engine {
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///// Perform type erasure for collecting heterogeneous components.
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//fn boxed (self) -> Box<dyn ExitableComponent<E>> where Self: Sized + 'static {
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//Box::new(self)
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//}
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}
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/// All [Components]s that implement [Exit] implement [ExitableComponent].
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impl<E: Engine, C: Component<E> + Exit> ExitableComponent<E> for C {}
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@ -63,6 +63,9 @@ pub trait Size<N: Coordinate> {
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Ok(self)
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}
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}
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#[inline] fn zero () -> [N;2] {
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[N::zero(), N::zero()]
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}
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}
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impl<N: Coordinate> Size<N> for (N, N) {
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@ -129,6 +132,10 @@ pub trait Area<N: Coordinate>: Copy {
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#[inline] fn shrink_y (&self, y: N) -> [N;4] {
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[self.x(), self.y(), self.w(), self.h().minus(y)]
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}
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fn zero () -> [N;4] {
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[N::zero(), N::zero(), N::zero(), N::zero()]
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}
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}
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impl<N: Coordinate> Area<N> for (N, N, N, N) {
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@ -46,11 +46,11 @@ pub type Perhaps<T> = Result<Option<T>, Box<dyn Error>>;
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fn area_mut (&mut self) -> &mut [u16;4] {
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&mut self.0
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}
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fn render_in (&mut self, _: [u16;4], _: &impl Render<TestEngine>) -> Usually<()> {
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Ok(())
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fn place (&mut self, _: [u16;4], _: &impl Layout<TestEngine>) {
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()
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}
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}
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impl Render<TestEngine> for String {
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impl Layout<TestEngine> for String {
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fn render (&self, to: &mut TestOutput) {
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to.area_mut().set_w(self.len() as u16);
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}
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@ -63,7 +63,7 @@ pub type Perhaps<T> = Result<Option<T>, Box<dyn Error>>;
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use std::sync::{Arc, RwLock};
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struct TestComponent(String);
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impl Layout<Tui> for TestComponent {
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fn layout (&self) -> Option<impl Render<Tui>> {
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fn layout (&self) -> Option<impl Layout<Tui>> {
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Some(self.0.as_str())
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}
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}
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@ -8,36 +8,51 @@ pub trait Output<E: Engine> {
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/// Mutable pointer to area
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fn area_mut (&mut self) -> &mut E::Area;
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///// Render widget in area
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fn render_in (&mut self, area: E::Area, widget: &impl Render<E>) -> Usually<()>;
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fn place (&mut self, area: E::Area, content: &impl Content<E>);
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#[inline] fn x (&self) -> E::Unit { self.area().x() }
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#[inline] fn y (&self) -> E::Unit { self.area().y() }
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#[inline] fn w (&self) -> E::Unit { self.area().w() }
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#[inline] fn h (&self) -> E::Unit { self.area().h() }
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#[inline] fn wh (&self) -> E::Size { self.area().wh().into() }
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}
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pub trait Layout<E: Engine>: Send + Sync {
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fn layout (&self) -> Option<impl Render<E>> {
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pub trait Content<E: Engine>: Send + Sync {
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fn content (&self) -> Option<impl Content<E>> {
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None::<()>
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}
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}
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impl<E: Engine> Layout<E> for () {}
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impl<E: Engine, L: Layout<E>> Layout<E> for &L {}
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pub trait Render<E: Engine>: Send + Sync {
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fn render (&self, _: &mut E::Output);
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}
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impl<E: Engine, L: Layout<E>> Render<E> for L {
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fn render (&self, to: &mut E::Output) {
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if let Some(content) = self.layout() {
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content.render(to)
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fn area (&self, area: E::Area) -> E::Area {
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if let Some(content) = self.content() {
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content.area(area)
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} else {
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[0.into(), 0.into(), 0.into(), 0.into()].into()
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}
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}
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fn render (&self, output: &mut E::Output) {
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if let Some(content) = self.content() {
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output.place(self.area(output.area()), &content)
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}
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}
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}
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impl<E: Engine> Content<E> for () {}
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impl<E: Engine, T: Content<E>> Content<E> for &T {}
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//impl<E: Engine, R: Render<E>> Render<E> for &R {}
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//pub trait Render<E: Engine>: Send + Sync {
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//fn render (&self, _: &mut E::Output);
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//}
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//impl<E: Engine, L: Layout<E>> Render<E> for L {
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//fn render (&self, to: &mut E::Output) {
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//if let Some(content) = self.layout() {
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//content.render(to)
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//}
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//}
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//}
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//impl<E: Engine, L: Layout<E>> Layout<E> for &L {}
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///// Something that can be represented by a renderable component.
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@ -89,7 +89,7 @@ impl Tui {
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}
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}
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pub trait TuiRun<R: Layout<Tui> + Handle<Tui> + Sized + 'static> {
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pub trait TuiRun<R: Content<Tui> + Handle<Tui> + Sized + 'static> {
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/// Run an app in the main loop.
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fn run (&self, state: &Arc<RwLock<R>>) -> Usually<()>;
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/// Spawn the input thread.
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@ -98,7 +98,7 @@ pub trait TuiRun<R: Layout<Tui> + Handle<Tui> + Sized + 'static> {
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fn run_output (&self, state: &Arc<RwLock<R>>, sleep: Duration) -> JoinHandle<()>;
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}
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impl<T: Layout<Tui> + Handle<Tui> + Sized + 'static> TuiRun<T> for Arc<RwLock<Tui>> {
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impl<T: Content<Tui> + Handle<Tui> + Sized + 'static> TuiRun<T> for Arc<RwLock<Tui>> {
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fn run (&self, state: &Arc<RwLock<T>>) -> Usually<()> {
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let _input_thread = self.run_input(state, Duration::from_millis(100));
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self.write().unwrap().setup()?;
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@ -254,12 +254,11 @@ pub struct TuiOutput {
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impl Output<Tui> for TuiOutput {
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#[inline] fn area (&self) -> [u16;4] { self.area }
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#[inline] fn area_mut (&mut self) -> &mut [u16;4] { &mut self.area }
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#[inline] fn render_in (&mut self, area: [u16;4], widget: &impl Render<Tui>) -> Usually<()> {
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#[inline] fn place (&mut self, area: [u16;4], content: &impl Content<Tui>) {
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let last = self.area();
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*self.area_mut() = area;
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widget.render(self);
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content.render(self);
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*self.area_mut() = last;
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Ok(())
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}
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}
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@ -330,13 +329,13 @@ pub fn half_block (lower: bool, upper: bool) -> Option<char> {
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//impl<T: Content<Tui>> Render<Tui> for T {}
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impl Render<Tui> for &str {
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impl Content<Tui> for &str {
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fn render (&self, to: &mut TuiOutput) {
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to.blit(self, to.area.x(), to.area.y(), None)
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}
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}
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impl Render<Tui> for String {
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impl Content<Tui> for String {
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fn render (&self, to: &mut TuiOutput) {
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to.blit(self, to.area.x(), to.area.y(), None)
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}
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