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don't mark empty scenes as playing
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dd21f73e9d
commit
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2 changed files with 13 additions and 12 deletions
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@ -675,17 +675,18 @@ impl Scene {
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}
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/// Returns true if all phrases in the scene are currently playing
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pub fn is_playing <E: Engine> (&self, tracks: &[ArrangementTrack<E>]) -> bool {
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self.clips.iter().enumerate().all(|(track_index, clip)|match clip {
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Some(clip) => tracks
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.get(track_index)
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.map(|track|if let Some(phrase) = &track.player.phrase {
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*phrase.read().unwrap() == *clip.read().unwrap()
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} else {
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false
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})
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.unwrap_or(false),
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None => true
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})
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self.clips.iter().any(|clip|clip.is_some()) && self.clips.iter().enumerate()
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.all(|(track_index, clip)|match clip {
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Some(clip) => tracks
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.get(track_index)
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.map(|track|if let Some(phrase) = &track.player.phrase {
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*phrase.read().unwrap() == *clip.read().unwrap()
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} else {
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false
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})
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.unwrap_or(false),
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None => true
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})
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}
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pub fn ppqs (scenes: &[Self], factor: usize) -> Vec<(usize, usize)> {
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let mut total = 0;
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@ -175,7 +175,7 @@ impl<'a> Content for VerticalArranger<'a, Tui> {
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// scene titles
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let scene_name = |scene, playing: bool, height|row!(
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if playing { " ▶" } else { " " },
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if playing { "▶ " } else { " " },
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(scene as &Scene).name.read().unwrap().as_str(),
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).fixed_xy(offset.saturating_sub(1), height);
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