use iterator in sampler

This commit is contained in:
🪞👃🪞 2024-07-06 17:39:16 +03:00
parent 81717f17b8
commit c5369328f4
9 changed files with 175 additions and 120 deletions

View file

@ -6,6 +6,8 @@ pub struct Sampler {
pub samples: BTreeMap<u7, Arc<Sample>>,
pub voices: Vec<Voice>,
pub ports: JackPorts,
pub buffer: Vec<Vec<f32>>,
pub output_gain: f32
}
render!(Sampler = crate::view::sampler::render);
@ -48,15 +50,21 @@ impl Sampler {
cursor: (0, 0),
samples: samples.unwrap_or(BTreeMap::new()),
voices: vec![],
ports
ports,
buffer: vec![vec![0.0;16384];2],
output_gain: 0.5,
}))
}
pub fn process (&mut self, _: &Client, scope: &ProcessScope) -> Control {
// Output buffer: this will be copied to the audio outs.
let channel_count = self.ports.audio_outs.len();
let mut mixed = vec![vec![0.0;scope.n_frames() as usize];channel_count];
// Process MIDI input to add new voices.
self.process_midi_in(scope);
self.clear_output_buffer();
self.process_audio_out(scope);
self.write_output_buffer(scope);
Control::Continue
}
fn process_midi_in (&mut self, scope: &ProcessScope) {
for RawMidi { time, bytes } in self.ports.midi_ins.get("midi").unwrap().iter(scope) {
if let LiveEvent::Midi { message, .. } = LiveEvent::parse(bytes).unwrap() {
if let MidiMessage::NoteOn { ref key, .. } = message {
@ -66,33 +74,39 @@ impl Sampler {
}
}
}
// Emit next chunk of each currently playing voice,
// dropping voices that have reached their ends.
let gain = 0.5;
}
fn clear_output_buffer (&mut self) {
for buffer in self.buffer.iter_mut() {
buffer.fill(0.0);
}
}
fn process_audio_out (&mut self, scope: &ProcessScope) {
let channel_count = self.buffer.len();
self.voices.retain_mut(|voice|{
if let Some(chunk) = voice.chunk(scope.n_frames() as usize) {
for (i, channel) in chunk.iter().enumerate() {
let buffer = &mut mixed[i % channel_count];
for (i, sample) in channel.iter().enumerate() {
buffer[i] += sample * gain;
for index in 0..scope.n_frames() as usize {
if let Some(frame) = voice.next() {
for (channel, sample) in frame.iter().enumerate() {
self.buffer[channel % channel_count][index] += sample * self.output_gain;
}
} else {
return false
}
true
} else {
false
}
return true
});
// Write output buffer to output ports.
}
/// Write output buffer to output ports.
fn write_output_buffer (&mut self, scope: &ProcessScope) {
for (i, port) in self.ports.audio_outs.values_mut().enumerate() {
let buffer = &mixed[i];
let buffer = &self.buffer[i];
for (i, value) in port.as_mut_slice(scope).iter_mut().enumerate() {
*value = *buffer.get(i).unwrap_or(&0.0);
}
}
Control::Continue
}
fn load_sample (&mut self, _path: &str) {}
}
#[macro_export] macro_rules! sample {
@ -126,7 +140,11 @@ impl Sample {
Arc::new(Self { name: name.to_string(), start, end, channels })
}
pub fn play (self: &Arc<Self>, after: usize) -> Voice {
Voice { sample: self.clone(), after, position: self.start }
Voice {
sample: self.clone(),
after,
position: self.start
}
}
}
@ -136,32 +154,23 @@ pub struct Voice {
pub position: usize,
}
impl Voice {
pub fn chunk (&mut self, mut frames: usize) -> Option<Vec<Vec<f32>>> {
// Create output buffer for each channel
let mut chunk = vec![vec![];self.sample.channels.len()];
// If it's not time to play yet, count down
if self.after >= frames {
self.after = self.after - frames;
return Some(chunk)
}
// If the voice will start playing within the current buffer,
// subtract the remaining number of wait frames.
if self.after > 0 && self.after < frames {
chunk = vec![vec![0.0;self.after];self.sample.channels.len()];
frames = frames - self.after;
self.after = 0;
const BUFFER: [f32;64] = [0.0f32;64];
impl Iterator for Voice {
type Item = [f32;2];
fn next (&mut self) -> Option<Self::Item> {
if self.after > 0 {
self.after = self.after - 1;
return Some([0.0, 0.0])
}
if self.position < self.sample.end {
let start = self.position.min(self.sample.end);
let end = (self.position + frames).min(self.sample.end);
for (i, channel) in self.sample.channels.iter().enumerate() {
chunk[i].extend_from_slice(&channel[start..end]);
};
self.position = self.position + frames;
Some(chunk)
} else {
None
let position = self.position;
self.position = self.position + 1;
return Some([
self.sample.channels[0][position],
self.sample.channels[0][position],
])
}
None
}
}