wip: migrating to Widget trait

This commit is contained in:
🪞👃🪞 2024-09-09 14:57:14 +03:00
parent b944dd5f9e
commit c4a5ee7b6e
4 changed files with 130 additions and 161 deletions

View file

@ -96,16 +96,12 @@ pub trait Content {
//()
//}
//}
impl<W> Widget for W where W: Content {
type Engine = <Self as Content>::Engine;
fn layout (&self, to: <<Self as Content>::Engine as Engine>::Area)
-> Perhaps<<<Self as Content>::Engine as Engine>::Area>
{
impl<E: Engine, W> Widget for W where W: Content<Engine = E> {
type Engine = E;
fn layout (&self, to: E::Area) -> Perhaps<E::Area> {
self.content().layout(to)
}
fn render (&self, to: &mut <Self as Content>::Engine)
-> Perhaps<<<Self as Content>::Engine as Engine>::Area>
{
fn render (&self, to: &mut E) -> Perhaps<E::Area> {
self.content().render(to)
}
}

View file

@ -46,17 +46,34 @@ impl<E: Engine, T: Layout<E>> Layout<E> for Option<T> {
/// Override X and Y coordinates, aligning to corner, side, or center of area
pub enum Align<L> { Center(L), NW(L), N(L), NE(L), W(L), E(L), SW(L), S(L), SE(L) }
/// Enforce minimum size of drawing area
pub enum Min<U: Number, L> { W(U, L), H(U, L), WH(U, U, L), }
pub enum Min<U: Number, T> { W(U, T), H(U, T), WH(U, U, T), }
/// Enforce maximum size of drawing area
pub enum Max<U: Number, L> { W(U, L), H(U, L), WH(U, U, L), }
pub enum Max<U: Number, T> { W(U, T), H(U, T), WH(U, U, T), }
/// Expand drawing area
pub enum Outset<U: Number, L> { W(U, L), H(U, L), WH(U, U, L), }
pub enum Outset<U: Number, T> { W(U, T), H(U, T), WH(U, U, T), }
/// Shrink drawing area
pub enum Inset<U: Number, L> { W(U, L), H(U, L), WH(U, U, L), }
pub enum Inset<U: Number, T> { W(U, T), H(U, T), WH(U, U, T), }
/// Move origin point of drawing area
pub enum Offset<U: Number, L> { X(U, L), Y(U, L), XY(U, U, L), }
pub enum Offset<U: Number, T> { X(U, T), Y(U, T), XY(U, U, T), }
impl<E: Engine, L: Layout<E>> Layout<E> for Min<E:: Unit, L> {
impl<T> Align<T> {
pub fn inner (&self) -> &T {
match self {
Self::Center(inner) => inner,
Self::NW(inner) => inner,
Self::N(inner) => inner,
Self::NE(inner) => inner,
Self::W(inner) => inner,
Self::E(inner) => inner,
Self::SW(inner) => inner,
Self::S(inner) => inner,
Self::SE(inner) => inner,
}
}
}
impl<E: Engine, T: Widget<Engine = E>> Widget for Min<E::Unit, T> {
type Engine = E;
fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
match self {
Self::W(w, item) => if area.w() < *w { Ok(None) } else {
@ -72,9 +89,22 @@ impl<E: Engine, L: Layout<E>> Layout<E> for Min<E:: Unit, L> {
}
}
}
fn render (&self, to: &mut E) -> Perhaps<E::Area> {
// 🡘 🡙 ←🡙→
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, L: Layout<E>> Layout<E> for Max<E:: Unit, L> {
impl<E: Engine, T: Widget<Engine = E>> Widget for Max<E:: Unit, T> {
type Engine = E;
fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
match self {
Self::W(w, item) => {
@ -90,9 +120,21 @@ impl<E: Engine, L: Layout<E>> Layout<E> for Max<E:: Unit, L> {
}
}
}
fn render (&self, to: &mut E) -> Perhaps<E::Area> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, L: Layout<E>> Layout<E> for Outset<E::Unit, L> {
impl<E: Engine, T: Widget<Engine = E>> Widget for Outset<E::Unit, T> {
type Engine = E;
fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
match self {
Self::W(w, item) => if area.x() < *w { Ok(None) } else {
@ -106,9 +148,21 @@ impl<E: Engine, L: Layout<E>> Layout<E> for Outset<E::Unit, L> {
}
}
}
fn render (&self, to: &mut E) -> Perhaps<E::Area> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, L: Layout<E>> Layout<E> for Inset<E::Unit, L> {
impl<E: Engine, T: Widget<Engine = E>> Widget for Inset<E::Unit, T> {
type Engine = E;
fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
match self {
Self::W(w, item) => if area.w() < *w { Ok(None) } else {
@ -122,9 +176,21 @@ impl<E: Engine, L: Layout<E>> Layout<E> for Inset<E::Unit, L> {
}
}
}
fn render (&self, to: &mut E) -> Perhaps<E::Area> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, L: Layout<E>> Layout<E> for Offset<E::Unit, L> {
impl<E: Engine, T: Widget<Engine = E>> Widget for Offset<E::Unit, T> {
type Engine = E;
fn layout (&self, area: E::Area) -> Perhaps<E::Area> {
match self {
Self::X(x, item) => if area.w() < *x { Ok(None) } else {
@ -138,67 +204,7 @@ impl<E: Engine, L: Layout<E>> Layout<E> for Offset<E::Unit, L> {
}
}
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Min<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
// 🡘 🡙 ←🡙→
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Max<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Inset<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Outset<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::W(_, inner) => inner,
Self::H(_, inner) => inner,
Self::WH(_, _, inner) => inner,
}.render(to))
.transpose()
.map(|x|x.flatten())
}
}
impl<E: Engine, R: Render<E> + Layout<E>> Render<E> for Offset<E::Unit, R> {
fn render (&self, to: &mut E) -> Perhaps<E::Rendered> {
fn render (&self, to: &mut E) -> Perhaps<E::Area> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {

View file

@ -1,32 +1,5 @@
use crate::*;
impl<'a> Layout<Tui> for Layers<'a, Tui> {
fn layout (&self, area: [u16;4]) -> Perhaps<[u16;4]> {
let [x, y, ..] = area;
let mut w = 0;
let mut h = 0;
for layer in self.0.iter() {
if let Some(layer_area) = layer.layout(area)? {
w = w.max(layer_area.w());
h = h.max(layer_area.h());
}
}
Ok(Some([x, y, w, h]))
}
}
impl<'a> Render<Tui> for Layers<'a, Tui> {
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
self.layout(to.area())?
.map(|area| {
for layer in self.0.iter() {
layer.render(to.with_rect(area))?;
}
Ok(area)
})
.transpose()
}
}
impl<'a> Render<Tui> for Layered<'a, Tui> {
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
let area = to.area();
@ -88,54 +61,56 @@ impl<'a> Split<'a, Tui> {
}
}
impl<T: Render<Tui> + Layout<Tui>> Layout<Tui> for Align<T> {
fn layout (&self, outer_area: [u16;4]) -> Perhaps<[u16;4]> {
Ok(match self {
Self::Center(inner) => inner,
Self::NW(inner) => inner,
Self::N(inner) => inner,
Self::NE(inner) => inner,
Self::W(inner) => inner,
Self::E(inner) => inner,
Self::SW(inner) => inner,
Self::S(inner) => inner,
Self::SE(inner) => inner,
impl<'a> Widget for Layers<'a, Tui> {
type Engine = Tui;
fn layout (&self, area: [u16;4]) -> Perhaps<[u16;4]> {
let [x, y, ..] = area;
let mut w = 0;
let mut h = 0;
for layer in self.0.iter() {
if let Some(layer_area) = layer.layout(area)? {
w = w.max(layer_area.w());
h = h.max(layer_area.h());
}
}
.layout(outer_area)?
.map(|inner_area|match self {
Self::Center(_) => {
let [_, _, w, h] = inner_area.xywh();
let offset_x = (outer_area.w() - w) / 2;
let offset_y = (outer_area.h() - h) / 2;
[outer_area.x() + offset_x, outer_area.y() + offset_y, w, h]
},
Self::NW(_) => { todo!() },
Self::N(_) => { todo!() },
Self::NE(_) => { todo!() },
Self::W(_) => { todo!() },
Self::E(_) => { todo!() },
Self::SW(_) => { todo!() },
Self::S(_) => { todo!() },
Self::SE(_) => { todo!() },
}))
Ok(Some([x, y, w, h]))
}
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
self.layout(to.area())?
.map(|area| {
for layer in self.0.iter() {
layer.render(to.with_rect(area))?;
}
Ok(area)
})
.transpose()
}
}
impl<T: Render<Tui> + Layout<Tui>> Render<Tui> for Align<T> {
impl<T: Widget<Engine = Tui>> Widget for Align<T> {
type Engine = Tui;
fn layout (&self, outer_area: [u16;4]) -> Perhaps<[u16;4]> {
Ok(self.inner().layout(outer_area)?.map(|inner_area|match self {
Self::Center(_) => {
let [_, _, w, h] = inner_area.xywh();
let offset_x = (outer_area.w() - w) / 2;
let offset_y = (outer_area.h() - h) / 2;
[outer_area.x() + offset_x, outer_area.y() + offset_y, w, h]
},
Self::NW(_) => { todo!() },
Self::N(_) => { todo!() },
Self::NE(_) => { todo!() },
Self::W(_) => { todo!() },
Self::E(_) => { todo!() },
Self::SW(_) => { todo!() },
Self::S(_) => { todo!() },
Self::SE(_) => { todo!() },
}))
}
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
self.layout(to.area())?
.map(|area|to.with_area(area.x(), area.y(), area.w(), area.h()))
.map(|to|match self {
Self::Center(inner) => inner,
Self::NW(inner) => inner,
Self::N(inner) => inner,
Self::NE(inner) => inner,
Self::W(inner) => inner,
Self::E(inner) => inner,
Self::SW(inner) => inner,
Self::S(inner) => inner,
Self::SE(inner) => inner,
}.render(to))
.map(|to|self.inner().render(to))
.transpose()
.map(|x|x.flatten())
}

View file

@ -24,7 +24,11 @@ impl Demo<Tui> {
}));
Self { index: 0, items }
}
fn content <'a> (&'a self) -> impl Layout<Tui> + 'a {
}
impl<E: Engine> Content for Demo<E> {
type Engine = E;
fn content (&self) -> impl Widget<Engine = E> {
Align::Center(Layers(&[
&Outset::WH(2, 1, FillBg(Color::Rgb(0,128,128))),
&Layers(&[
@ -35,18 +39,6 @@ impl Demo<Tui> {
}
}
impl Layout<Tui> for Demo<Tui> {
fn layout (&self, area: [u16;4]) -> Perhaps<[u16;4]> {
self.content().layout(area)
}
}
impl Render<Tui> for Demo<Tui> {
fn render (&self, to: &mut Tui) -> Perhaps<[u16;4]> {
self.content().render(to)
}
}
impl Handle<Tui> for Demo<Tui> {
fn handle (&mut self, from: &Tui) -> Perhaps<bool> {
match from.event() {
@ -62,7 +54,7 @@ impl Handle<Tui> for Demo<Tui> {
};
Ok(Some(true))
},
_ => Ok(None)
_ => Ok(None)
}
}
}