render chain with SplitFocus

This commit is contained in:
🪞👃🪞 2024-07-11 20:53:20 +03:00
parent a39e694a3e
commit c3040cef1c
12 changed files with 247 additions and 147 deletions

View file

@ -1,28 +1,32 @@
use crate::{core::*, model::App};
pub const KEYMAP_ARRANGER: &'static [KeyBinding<App>] = keymap!(App {
[Char('`'), NONE, "arranger_mode_switch", "switch the display mode", |app: &mut App| {
app.arranger_mode = !app.seq_mode;
Ok(true)
}],
[Up, NONE, "arranger_cursor_up", "move cursor up", |app: &mut App| Ok(
match app.arranger_mode {
false => {app.scene_cursor = app.scene_cursor.saturating_sub(1); true},
true => {app.track_cursor = app.track_cursor.saturating_sub(1); true},
false => {app.prev_scene();true},
true => {app.prev_track();true},
}
)],
[Down, NONE, "arranger_cursor_down", "move cursor down", |app: &mut App| Ok(
match app.arranger_mode {
false => {app.scene_cursor = app.scenes.len().min(app.scene_cursor + 1); true},
true => {app.track_cursor = app.tracks.len().min(app.track_cursor + 1); true},
false => {app.next_scene();true},
true => {app.next_track();true},
}
)],
[Left, NONE, "arranger_cursor_left", "move cursor left", |app: &mut App| Ok(
match app.arranger_mode {
false => {app.track_cursor = app.track_cursor.saturating_sub(1); true},
true => {app.scene_cursor = app.scene_cursor.saturating_sub(1); true},
false => {app.prev_track();true},
true => {app.prev_scene();true},
}
)],
[Right, NONE, "arranger_cursor_right", "move cursor right", |app: &mut App| Ok(
match app.arranger_mode {
false => {app.track_cursor = app.tracks.len().min(app.track_cursor + 1); true},
true => {app.scene_cursor = app.scenes.len().min(app.scene_cursor + 1); true},
false => {app.next_track();true},
true => {app.next_scene();true}
}
)],
[Enter, NONE, "arranger_activate", "activate item at cursor", |app: &mut App| Ok(
@ -44,39 +48,11 @@ pub const KEYMAP_ARRANGER: &'static [KeyBinding<App>] = keymap!(App {
}
)],
[Char('.'), NONE, "arranger_increment", "set next clip at cursor", |app: &mut App| {
//if state.cursor.0 >= 1 && state.cursor.1 >= 1 {
//let scene_id = state.cursor.1 - 1;
//let clip_id = state.cursor.0 - 1;
//let scene = &mut state.scenes[scene_id];
//scene.clips[clip_id] = match scene.clips[clip_id] {
//None => Some(0),
//Some(i) => if i >= state.tracks[clip_id].sequencer.phrases.len().saturating_sub(1) {
//None
//} else {
//Some(i + 1)
//}
//};
//}
app.next_phrase();
Ok(true)
}],
[Char(','), NONE, "arranger_decrement", "set previous clip at cursor", |app: &mut App| {
//if state.cursor.0 >= 1 && state.cursor.1 >= 1 {
//let scene_id = state.cursor.1 - 1;
//let clip_id = state.cursor.0 - 1;
//let scene = &mut state.scenes[scene_id];
//scene.clips[clip_id] = match scene.clips[clip_id] {
//None => Some(state.tracks[clip_id].sequencer.phrases.len().saturating_sub(1)),
//Some(i) => if i == 0 {
//None
//} else {
//Some(i - 1)
//}
//};
//}
Ok(true)
}],
[Char('`'), NONE, "arranger_mode_switch", "switch the display mode", |app: &mut App| {
app.arranger_mode = !app.seq_mode;
app.prev_phrase();
Ok(true)
}],
});