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use dynamic dispatch in render_in
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2 changed files with 3 additions and 4 deletions
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@ -26,7 +26,7 @@ pub trait RenderTarget<E: Engine> {
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-> E::Area;
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fn area_mut (&mut self)
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-> &mut E::Area;
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fn render_in (&mut self, area: E::Area, widget: &impl Widget<Engine = E>)
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fn render_in (&mut self, area: E::Area, widget: &dyn Widget<Engine = E>)
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-> Perhaps<E::Area>;
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}
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