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wip: implementing jack port autoconnection
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4 changed files with 246 additions and 155 deletions
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@ -9,101 +9,16 @@ pub(crate) use ::jack::{
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Port, PortId, PortSpec, Unowned, MidiIn, MidiOut, AudioIn, AudioOut,
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};
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mod from_jack; pub use self::from_jack::*;
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mod jack_audio; pub use self::jack_audio::*;
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mod jack_connection; pub use self::jack_connection::*;
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mod jack_event; pub use self::jack_event::*;
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mod jack_port; pub use self::jack_port::*;
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mod from_jack; pub use self::from_jack::*;
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mod jack_audio; pub use self::jack_audio::*;
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mod jack_connect; pub use self::jack_connect::*;
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mod jack_event; pub use self::jack_event::*;
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mod jack_port; pub use self::jack_port::*;
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pub(crate) type Usually<T> = Result<T, Box<dyn std::error::Error>>;
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////////////////////////////////////////////////////////////////////////////////////
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///// A [AudioComponent] bound to a JACK client and a set of ports.
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//pub struct JackDevice<E: Engine> {
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///// The active JACK client of this device.
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//pub client: DynamicAsyncClient,
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///// The device state, encapsulated for sharing between threads.
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//pub state: Arc<RwLock<Box<dyn AudioComponent<E>>>>,
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///// Unowned copies of the device's JACK ports, for connecting to the device.
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///// The "real" readable/writable `Port`s are owned by the `state`.
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//pub ports: UnownedJackPorts,
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//}
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//impl<E: Engine> std::fmt::Debug for JackDevice<E> {
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//fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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//f.debug_struct("JackDevice")
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//.field("ports", &self.ports)
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//.finish()
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//}
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//}
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//impl<E: Engine> Render for JackDevice<E> {
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//type Engine = E;
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//fn min_size(&self, to: E::Size) -> Perhaps<E::Size> {
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//self.state.read().unwrap().layout(to)
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//}
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//fn render(&self, to: &mut E::Output) -> Usually<()> {
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//self.state.read().unwrap().render(to)
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//}
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//}
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//impl<E: Engine> Handle<E> for JackDevice<E> {
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//fn handle(&mut self, from: &E::Input) -> Perhaps<E::Handled> {
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//self.state.write().unwrap().handle(from)
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//}
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//}
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//impl<E: Engine> Ports for JackDevice<E> {
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//fn audio_ins(&self) -> Usually<Vec<&Port<Unowned>>> {
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//Ok(self.ports.audio_ins.values().collect())
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//}
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//fn audio_outs(&self) -> Usually<Vec<&Port<Unowned>>> {
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//Ok(self.ports.audio_outs.values().collect())
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//}
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//fn midi_ins(&self) -> Usually<Vec<&Port<Unowned>>> {
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//Ok(self.ports.midi_ins.values().collect())
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//}
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//fn midi_outs(&self) -> Usually<Vec<&Port<Unowned>>> {
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//Ok(self.ports.midi_outs.values().collect())
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//}
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//}
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//impl<E: Engine> JackDevice<E> {
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///// Returns a locked mutex of the state's contents.
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//pub fn state(&self) -> LockResult<RwLockReadGuard<Box<dyn AudioComponent<E>>>> {
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//self.state.read()
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//}
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///// Returns a locked mutex of the state's contents.
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//pub fn state_mut(&self) -> LockResult<RwLockWriteGuard<Box<dyn AudioComponent<E>>>> {
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//self.state.write()
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//}
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//pub fn connect_midi_in(&self, index: usize, port: &Port<Unowned>) -> Usually<()> {
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//Ok(self
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//.client
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//.as_client()
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//.connect_ports(port, self.midi_ins()?[index])?)
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//}
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//pub fn connect_midi_out(&self, index: usize, port: &Port<Unowned>) -> Usually<()> {
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//Ok(self
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//.client
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//.as_client()
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//.connect_ports(self.midi_outs()?[index], port)?)
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//}
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//pub fn connect_audio_in(&self, index: usize, port: &Port<Unowned>) -> Usually<()> {
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//Ok(self
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//.client
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//.as_client()
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//.connect_ports(port, self.audio_ins()?[index])?)
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//}
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//pub fn connect_audio_out(&self, index: usize, port: &Port<Unowned>) -> Usually<()> {
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//Ok(self
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//.client
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//.as_client()
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//.connect_ports(self.audio_outs()?[index], port)?)
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//}
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//}
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///// `JackDevice` factory. Creates JACK `Client`s, performs port registration
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///// and activation, and encapsulates a `AudioComponent` into a `JackDevice`.
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//pub struct Jack {
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