wip: implementing jack port autoconnection

This commit is contained in:
🪞👃🪞 2025-01-09 19:25:32 +01:00
parent b995f81a26
commit c23f52c87b
4 changed files with 246 additions and 155 deletions

View file

@ -9,101 +9,16 @@ pub(crate) use ::jack::{
Port, PortId, PortSpec, Unowned, MidiIn, MidiOut, AudioIn, AudioOut,
};
mod from_jack; pub use self::from_jack::*;
mod jack_audio; pub use self::jack_audio::*;
mod jack_connection; pub use self::jack_connection::*;
mod jack_event; pub use self::jack_event::*;
mod jack_port; pub use self::jack_port::*;
mod from_jack; pub use self::from_jack::*;
mod jack_audio; pub use self::jack_audio::*;
mod jack_connect; pub use self::jack_connect::*;
mod jack_event; pub use self::jack_event::*;
mod jack_port; pub use self::jack_port::*;
pub(crate) type Usually<T> = Result<T, Box<dyn std::error::Error>>;
////////////////////////////////////////////////////////////////////////////////////
///// A [AudioComponent] bound to a JACK client and a set of ports.
//pub struct JackDevice<E: Engine> {
///// The active JACK client of this device.
//pub client: DynamicAsyncClient,
///// The device state, encapsulated for sharing between threads.
//pub state: Arc<RwLock<Box<dyn AudioComponent<E>>>>,
///// Unowned copies of the device's JACK ports, for connecting to the device.
///// The "real" readable/writable `Port`s are owned by the `state`.
//pub ports: UnownedJackPorts,
//}
//impl<E: Engine> std::fmt::Debug for JackDevice<E> {
//fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
//f.debug_struct("JackDevice")
//.field("ports", &self.ports)
//.finish()
//}
//}
//impl<E: Engine> Render for JackDevice<E> {
//type Engine = E;
//fn min_size(&self, to: E::Size) -> Perhaps<E::Size> {
//self.state.read().unwrap().layout(to)
//}
//fn render(&self, to: &mut E::Output) -> Usually<()> {
//self.state.read().unwrap().render(to)
//}
//}
//impl<E: Engine> Handle<E> for JackDevice<E> {
//fn handle(&mut self, from: &E::Input) -> Perhaps<E::Handled> {
//self.state.write().unwrap().handle(from)
//}
//}
//impl<E: Engine> Ports for JackDevice<E> {
//fn audio_ins(&self) -> Usually<Vec<&Port<Unowned>>> {
//Ok(self.ports.audio_ins.values().collect())
//}
//fn audio_outs(&self) -> Usually<Vec<&Port<Unowned>>> {
//Ok(self.ports.audio_outs.values().collect())
//}
//fn midi_ins(&self) -> Usually<Vec<&Port<Unowned>>> {
//Ok(self.ports.midi_ins.values().collect())
//}
//fn midi_outs(&self) -> Usually<Vec<&Port<Unowned>>> {
//Ok(self.ports.midi_outs.values().collect())
//}
//}
//impl<E: Engine> JackDevice<E> {
///// Returns a locked mutex of the state's contents.
//pub fn state(&self) -> LockResult<RwLockReadGuard<Box<dyn AudioComponent<E>>>> {
//self.state.read()
//}
///// Returns a locked mutex of the state's contents.
//pub fn state_mut(&self) -> LockResult<RwLockWriteGuard<Box<dyn AudioComponent<E>>>> {
//self.state.write()
//}
//pub fn connect_midi_in(&self, index: usize, port: &Port<Unowned>) -> Usually<()> {
//Ok(self
//.client
//.as_client()
//.connect_ports(port, self.midi_ins()?[index])?)
//}
//pub fn connect_midi_out(&self, index: usize, port: &Port<Unowned>) -> Usually<()> {
//Ok(self
//.client
//.as_client()
//.connect_ports(self.midi_outs()?[index], port)?)
//}
//pub fn connect_audio_in(&self, index: usize, port: &Port<Unowned>) -> Usually<()> {
//Ok(self
//.client
//.as_client()
//.connect_ports(port, self.audio_ins()?[index])?)
//}
//pub fn connect_audio_out(&self, index: usize, port: &Port<Unowned>) -> Usually<()> {
//Ok(self
//.client
//.as_client()
//.connect_ports(self.audio_outs()?[index], port)?)
//}
//}
///// `JackDevice` factory. Creates JACK `Client`s, performs port registration
///// and activation, and encapsulates a `AudioComponent` into a `JackDevice`.
//pub struct Jack {