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refactor: borders
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5eeb47d996
commit
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7 changed files with 87 additions and 84 deletions
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@ -44,16 +44,17 @@ use crossterm::terminal::{
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submod! {
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exit
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handle
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render
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render_split
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render_border
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time_base
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time_note
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time_tick
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jack_core
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jack_device
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jack_event
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jack_ports
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render
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render_border
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render_split
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render_theme
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time_base
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time_note
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time_tick
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}
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/// EDN parsing helper.
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@ -241,76 +241,6 @@ impl<'a> Render for IfElse<'a> {
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}
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}
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pub trait Theme {
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const BG0: Color;
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const BG1: Color;
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const BG2: Color;
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const BG3: Color;
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const BG4: Color;
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const RED: Color;
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const YELLOW: Color;
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const GREEN: Color;
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const PLAYING: Color;
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const SEPARATOR: Color;
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fn bg_hier (focused: bool, entered: bool) -> Color {
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if focused && entered {
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Self::BG3
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} else if focused {
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Self::BG2
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} else {
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Self::BG1
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}
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}
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fn bg_hi (focused: bool, entered: bool) -> Color {
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if focused && entered {
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Self::BG2
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} else if focused {
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Self::BG1
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} else {
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Self::BG0
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}
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}
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fn bg_lo (focused: bool, entered: bool) -> Color {
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if focused && entered {
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Self::BG1
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} else if focused {
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Self::BG0
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} else {
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Color::Reset
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}
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}
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fn style_hi (focused: bool, highlight: bool) -> Style {
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if highlight && focused {
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Style::default().yellow().not_dim()
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} else if highlight {
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Style::default().yellow().dim()
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} else {
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Style::default()
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}
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}
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}
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pub struct Nord;
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impl Theme for Nord {
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const BG0: Color = Color::Rgb(41, 46, 57);
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const BG1: Color = Color::Rgb(46, 52, 64);
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const BG2: Color = Color::Rgb(59, 66, 82);
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const BG3: Color = Color::Rgb(67, 76, 94);
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const BG4: Color = Color::Rgb(76, 86, 106);
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const RED: Color = Color::Rgb(191, 97, 106);
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const YELLOW: Color = Color::Rgb(235, 203, 139);
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const GREEN: Color = Color::Rgb(163, 190, 140);
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const PLAYING: Color = Color::Rgb(60, 100, 50);
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const SEPARATOR: Color = Color::Rgb(0, 0, 0);
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}
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macro_rules! impl_axis_common { ($A:ident $T:ty) => {
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impl $A<$T> {
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pub fn start_inc (&mut self) -> $T {
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71
crates/tek_core/src/render_theme.rs
Normal file
71
crates/tek_core/src/render_theme.rs
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@ -0,0 +1,71 @@
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use crate::*;
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pub trait Theme {
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const BG0: Color;
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const BG1: Color;
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const BG2: Color;
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const BG3: Color;
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const BG4: Color;
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const RED: Color;
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const YELLOW: Color;
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const GREEN: Color;
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const PLAYING: Color;
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const SEPARATOR: Color;
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fn bg_hier (focused: bool, entered: bool) -> Color {
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if focused && entered {
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Self::BG3
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} else if focused {
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Self::BG2
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} else {
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Self::BG1
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}
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}
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fn bg_hi (focused: bool, entered: bool) -> Color {
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if focused && entered {
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Self::BG2
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} else if focused {
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Self::BG1
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} else {
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Self::BG0
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}
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}
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fn bg_lo (focused: bool, entered: bool) -> Color {
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if focused && entered {
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Self::BG1
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} else if focused {
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Self::BG0
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} else {
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Color::Reset
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}
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}
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fn style_hi (focused: bool, highlight: bool) -> Style {
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if highlight && focused {
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Style::default().yellow().not_dim()
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} else if highlight {
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Style::default().yellow().dim()
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} else {
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Style::default()
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}
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}
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}
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pub struct Nord;
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impl Theme for Nord {
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const BG0: Color = Color::Rgb(41, 46, 57);
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const BG1: Color = Color::Rgb(46, 52, 64);
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const BG2: Color = Color::Rgb(59, 66, 82);
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const BG3: Color = Color::Rgb(67, 76, 94);
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const BG4: Color = Color::Rgb(76, 86, 106);
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const RED: Color = Color::Rgb(191, 97, 106);
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const YELLOW: Color = Color::Rgb(235, 203, 139);
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const GREEN: Color = Color::Rgb(163, 190, 140);
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const PLAYING: Color = Color::Rgb(60, 100, 50);
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const SEPARATOR: Color = Color::Rgb(0, 0, 0);
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}
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