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wip: reenable dynamic dispatch
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parent
600d0b3aca
commit
ac3827b8f3
11 changed files with 997 additions and 194 deletions
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@ -25,7 +25,7 @@ impl<E: Engine, T: Content<E>> Content<E> for Align<T> {
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}
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fn layout (&self, on: E::Area) -> E::Area {
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use Alignment::*;
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let it = self.content().layout(on).xywh();
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let it = Render::layout(&self.content(), on).xywh();
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let centered = on.center_xy(it.wh());
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let far_x = (on.x() + on.w()).minus(it.w());
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let far_y = (on.y() + on.h()).minus(it.h());
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@ -47,6 +47,8 @@ impl<E: Engine, T: Content<E>> Content<E> for Align<T> {
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[x, y, centered.w(), centered.h()].into()
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}
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fn render (&self, render: &mut E::Output) {
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render.place(self.layout(render.area()), &self.content())
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let content = &self.content();
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let it = Render::layout(content, render.area()).xywh();
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render.place(it.into(), content)
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}
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}
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@ -3,7 +3,7 @@ use crate::*;
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/// Show an item only when a condition is true.
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pub struct When<A>(pub bool, pub A);
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impl<E: Engine, A: Content<E>> Content<E> for When<A> {
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impl<E: Engine, A: Render<E>> Content<E> for When<A> {
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fn layout (&self, to: E::Area) -> E::Area {
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let Self(cond, item) = self;
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let mut area = E::Area::zero();
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@ -25,7 +25,7 @@ impl<E: Engine, A: Content<E>> Content<E> for When<A> {
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/// Show one item if a condition is true and another if the condition is false
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pub struct Either<A, B>(pub bool, pub A, pub B);
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impl<E: Engine, A: Content<E>, B: Content<E>> Content<E> for Either<A, B> {
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impl<E: Engine, A: Render<E>, B: Render<E>> Content<E> for Either<A, B> {
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fn layout (&self, to: E::Area) -> E::Area {
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let Self(cond, a, b) = self;
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if *cond { a.layout(to) } else { b.layout(to) }
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@ -43,7 +43,7 @@ pub struct Map<A, B, I, F, G>(pub F, pub G) where
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impl<E, A, B, I, F, G> Content<E> for Map<A, B, I, F, G> where
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E: Engine,
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B: Content<E>,
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B: Render<E>,
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I: Iterator<Item = A> + Send + Sync,
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F: Fn() -> I + Send + Sync,
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G: Fn(A, usize)->B + Send + Sync
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@ -85,7 +85,7 @@ impl<E, A, B, I, F, G> Content<E> for Map<A, B, I, F, G> where
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//pub fn reduce <E, T, I, R, F>(iterator: I, callback: F) -> Reduce<E, T, I, R, F> where
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//E: Engine,
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//I: Iterator<Item = T> + Send + Sync,
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//R: Content<E>,
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//R: Render<E>,
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//F: Fn(R, T, usize) -> R + Send + Sync
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//{
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//Reduce(Default::default(), iterator, callback)
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@ -93,12 +93,12 @@ impl<E, A, B, I, F, G> Content<E> for Map<A, B, I, F, G> where
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pub struct Reduce<E, T, I, R, F>(PhantomData<(E, R)>, I, F) where
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E: Engine,
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I: Iterator<Item = T> + Send + Sync,
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R: Content<E>,
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R: Render<E>,
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F: Fn(R, T, usize) -> R + Send + Sync;
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impl<E, T, I, R, F> Content<E> for Reduce<E, T, I, R, F> where
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E: Engine,
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I: Iterator<Item = T> + Send + Sync,
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R: Content<E>,
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R: Render<E>,
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F: Fn(R, T, usize) -> R + Send + Sync
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{
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fn render (&self, to: &mut E::Output) {
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@ -132,16 +132,16 @@ impl<E, T, I, R, F> Content<E> for Reduce<E, T, I, R, F> where
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//define_ops! {
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//Layout<E: Engine> {
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//(when <A: Content<E>,>
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//(when <A: Render<E>,>
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//When(cond: bool, item: A))
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///// When `cond` is `true`, render `a`, otherwise render `b`.
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//(either <A: Content<E>, B: Content<E>,>
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//(either <A: Render<E>, B: Render<E>,>
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//Either(cond: bool, a: A, b: B))
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///// If `opt` is `Some(T)` renders `cb(t)`, otherwise nothing.
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//(opt <A, F: Fn(A) -> B, B: Content<E>,>
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//(opt <A, F: Fn(A) -> B, B: Render<E>,>
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//Opt(option: Option<A>, cb: F))
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///// Maps items of iterator through callback.
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//(map <A, B: Content<E>, I: Iterator<Item = A>, F: Fn() -> I, G: Fn(A, usize)->B,>
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//(map <A, B: Render<E>, I: Iterator<Item = A>, F: Fn() -> I, G: Fn(A, usize)->B,>
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//Map(get_iterator: F, callback: G))
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//}
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//}
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@ -42,7 +42,7 @@ macro_rules! transform_xy_unit {
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}
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transform_xy_unit!(|self: Fixed, area|{
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let [w, h] = self.content().layout(area.center_xy(match self {
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let [w, h] = Render::layout(&self.content(), area.center_xy(match self {
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Self::X(fw, _) => [*fw, area.h()],
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Self::Y(fh, _) => [area.w(), *fh],
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Self::XY(fw, fh, _) => [*fw, *fh],
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@ -54,16 +54,16 @@ transform_xy_unit!(|self: Fixed, area|{
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})
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});
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transform_xy_unit!(|self: Shrink, area|self.content().layout([
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transform_xy_unit!(|self: Shrink, area|Render::layout(&self.content(), [
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area.x(), area.y(), area.w().minus(self.dx()), area.h().minus(self.dy())
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].into()));
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transform_xy_unit!(|self: Expand, area|self.content().layout([
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transform_xy_unit!(|self: Expand, area|Render::layout(&self.content(), [
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area.x(), area.y(), area.w() + self.dx(), area.h() + self.dy()
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].into()));
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transform_xy_unit!(|self: Min, area|{
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let area = self.content().layout(area);
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let area = Render::layout(&self.content(), area);
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match self {
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Self::X(mw, _) => [area.x(), area.y(), area.w().max(*mw), area.h()],
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Self::Y(mh, _) => [area.x(), area.y(), area.w(), area.h().max(*mh)],
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@ -71,31 +71,31 @@ transform_xy_unit!(|self: Min, area|{
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}});
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transform_xy_unit!(|self: Max, area|{
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let area = self.content().layout(area);
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let area = Render::layout(&self.content(), area);
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match self {
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Self::X(mw, _) => [area.x(), area.y(), area.w().min(*mw), area.h()],
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Self::Y(mh, _) => [area.x(), area.y(), area.w(), area.h().min(*mh)],
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Self::XY(mw, mh, _) => [area.x(), area.y(), area.w().min(*mw), area.h().min(*mh)],
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}});
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transform_xy_unit!(|self: Push, area|self.content().layout([
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transform_xy_unit!(|self: Push, area|Render::layout(&self.content(), [
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area.x() + self.dx(), area.y() + self.dy(), area.w(), area.h()
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].into()));
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transform_xy_unit!(|self: Pull, area|{
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let area = self.content().layout(area);
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let area = Render::layout(&self.content(), area);
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[area.x().minus(self.dx()), area.y().minus(self.dy()), area.w(), area.h()]
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});
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transform_xy_unit!(|self: Margin, area|{
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let area = self.content().layout(area);
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let area = Render::layout(&self.content(), area);
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let dx = self.dx();
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let dy = self.dy();
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[area.x().minus(dx), area.y().minus(dy), area.w() + dy + dy, area.h() + dy + dy]
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});
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transform_xy_unit!(|self: Padding, area|{
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let area = self.content().layout(area);
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let area = Render::layout(&self.content(), area);
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let dx = self.dx();
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let dy = self.dy();
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[area.x() + dx, area.y() + dy, area.w().minus(dy + dy), area.h().minus(dy + dy), ]
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