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removing engine generic from transforms
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parent
452bdf9598
commit
a949117017
8 changed files with 184 additions and 184 deletions
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@ -17,8 +17,8 @@ impl Direction {
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}
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}
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/// A split or layer.
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pub struct Bsp<E, X, Y>(PhantomData<E>, Direction, X, Y);
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impl<E: Output, A: Content<E>, B: Content<E>> Content<E> for Bsp<E, A, B> {
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pub struct Bsp<X, Y>(Direction, X, Y);
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impl<E: Output, A: Content<E>, B: Content<E>> Content<E> for Bsp<A, B> {
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fn layout (&self, outer: E::Area) -> E::Area {
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let [_, _, c] = self.areas(outer);
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c
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@ -26,19 +26,50 @@ impl<E: Output, A: Content<E>, B: Content<E>> Content<E> for Bsp<E, A, B> {
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fn render (&self, to: &mut E) {
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let [area_a, area_b, _] = self.areas(to.area());
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let (a, b) = self.contents();
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match self.1 {
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match self.0 {
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Below => { to.place(area_a, a); to.place(area_b, b); },
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_ => { to.place(area_b, b); to.place(area_a, a); }
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}
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}
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}
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impl<E, A, B> Bsp<E, A, B> {
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pub fn n (a: A, b: B) -> Self { Self(Default::default(), North, a, b) }
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pub fn s (a: A, b: B) -> Self { Self(Default::default(), South, a, b) }
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pub fn e (a: A, b: B) -> Self { Self(Default::default(), East, a, b) }
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pub fn w (a: A, b: B) -> Self { Self(Default::default(), West, a, b) }
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pub fn a (a: A, b: B) -> Self { Self(Default::default(), Above, a, b) }
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pub fn b (a: A, b: B) -> Self { Self(Default::default(), Below, a, b) }
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try_from_atoms!(<'a, E>: Bsp<RenderBox<'a, E>, RenderBox<'a, E>>: |state, atoms| {
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let head = atoms.next()?;
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if head.kind() != TokenKind::Key { return None }
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match head.text() {
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"bsp/n" => return Some(Self::n(
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state.get_content(atoms.next()?).expect("no south"),
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state.get_content(atoms.next()?).expect("no north")
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)),
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"bsp/s" => return Some(Self::s(
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state.get_content(atoms.next()?).expect("no north"),
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state.get_content(atoms.next()?).expect("no south")
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)),
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"bsp/e" => return Some(Self::e(
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state.get_content(atoms.next()?).expect("no west"),
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state.get_content(atoms.next()?).expect("no east")
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)),
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"bsp/w" => return Some(Self::w(
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state.get_content(atoms.next()?).expect("no east"),
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state.get_content(atoms.next()?).expect("no west")
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)),
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"bsp/a" => return Some(Self::a(
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state.get_content(atoms.next()?).expect("no above"),
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state.get_content(atoms.next()?).expect("no below")
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)),
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"bsp/b" => return Some(Self::b(
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state.get_content(atoms.next()?).expect("no above"),
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state.get_content(atoms.next()?).expect("no below")
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)),
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_ => {}
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}
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});
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impl<A, B> Bsp<A, B> {
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pub fn n (a: A, b: B) -> Self { Self(North, a, b) }
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pub fn s (a: A, b: B) -> Self { Self(South, a, b) }
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pub fn e (a: A, b: B) -> Self { Self(East, a, b) }
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pub fn w (a: A, b: B) -> Self { Self(West, a, b) }
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pub fn a (a: A, b: B) -> Self { Self(Above, a, b) }
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pub fn b (a: A, b: B) -> Self { Self(Below, a, b) }
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}
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pub trait BspAreas<E: Output, A: Content<E>, B: Content<E>> {
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fn direction (&self) -> Direction;
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@ -89,34 +120,9 @@ pub trait BspAreas<E: Output, A: Content<E>, B: Content<E>> {
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}
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}
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}
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impl<E: Output, A: Content<E>, B: Content<E>> BspAreas<E, A, B> for Bsp<E, A, B> {
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fn direction (&self) -> Direction { self.1 }
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fn contents (&self) -> (&A, &B) { (&self.2, &self.3) }
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}
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impl<'a, E: Output + 'a, T: ViewContext<'a, E>> TryFromAtom<'a, T> for Bsp<E, RenderBox<'a, E>, RenderBox<'a, E>> {
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fn try_from_atom (s: &'a T, head: &impl Atom, tail: &'a [impl Atom]) -> Option<Self> {
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Some(match (head.to_ref(), tail) {
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(Key("bsp/n"), [a, b]) => Self::n(
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s.get_content(a).expect("no south"),
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s.get_content(b).expect("no north")),
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(Key("bsp/s"), [a, b]) => Self::s(
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s.get_content(a).expect("no north"),
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s.get_content(b).expect("no south")),
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(Key("bsp/e"), [a, b]) => Self::e(
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s.get_content(a).expect("no west"),
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s.get_content(b).expect("no east")),
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(Key("bsp/w"), [a, b]) => Self::w(
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s.get_content(a).expect("no east"),
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s.get_content(b).expect("no west")),
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(Key("bsp/a"), [a, b]) => Self::a(
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s.get_content(a).expect("no above"),
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s.get_content(b).expect("no below")),
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(Key("bsp/b"), [a, b]) => Self::b(
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s.get_content(a).expect("no above"),
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s.get_content(b).expect("no below")),
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_ => return None
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})
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}
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impl<E: Output, A: Content<E>, B: Content<E>> BspAreas<E, A, B> for Bsp<A, B> {
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fn direction (&self) -> Direction { self.0 }
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fn contents (&self) -> (&A, &B) { (&self.1, &self.2) }
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}
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/// Renders multiple things on top of each other,
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