show sequencer with arranger

This commit is contained in:
🪞👃🪞 2024-08-18 18:43:58 +03:00
parent 964e8382d3
commit a533951fc6
10 changed files with 185 additions and 137 deletions

View file

@ -43,8 +43,9 @@ use crossterm::terminal::{
submod! {
exit
render
handle
render
render_split
time_base
time_note
time_tick

View file

@ -241,101 +241,6 @@ impl<'a> Render for IfElse<'a> {
}
}
#[derive(Copy, Clone)]
pub enum Direction { Down, Right }
impl Direction {
pub fn split <'a, const N: usize> (&self, items: [&'a (dyn Render + Sync);N]) -> Split<'a, N> {
Split(*self, items)
}
pub fn split_focus <'a> (&self, index: usize, items: Renderables<'a>, style: Style) -> SplitFocus<'a> {
SplitFocus(*self, index, items, style)
}
pub fn is_down (&self) -> bool {
match self { Self::Down => true, _ => false }
}
pub fn is_right (&self) -> bool {
match self { Self::Right => true, _ => false }
}
}
pub struct Split<'a, const N: usize>(
pub Direction, pub [&'a (dyn Render + Sync);N]
);
impl<'a, const N: usize> Split<'a, N> {
pub fn down (items: [&'a (dyn Render + Sync);N]) -> Self {
Self(Direction::Down, items)
}
pub fn right (items: [&'a (dyn Render + Sync);N]) -> Self {
Self(Direction::Right, items)
}
pub fn render_areas (&self, buf: &mut Buffer, area: Rect) -> Usually<(Rect, Vec<Rect>)> {
let Rect { mut x, mut y, mut width, mut height } = area;
let mut areas = vec![];
for item in self.1 {
if width == 0 || height == 0 {
break
}
let result = item.render(buf, Rect { x, y, width, height })?;
match self.0 {
Direction::Down => {
y = y + result.height;
height = height.saturating_sub(result.height);
},
Direction::Right => {
x = x + result.width;
width = width.saturating_sub(result.width);
},
};
areas.push(area);
}
Ok((area, areas))
}
}
impl<'a, const N: usize> Render for Split<'a, N> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
Ok(self.render_areas(buf, area)?.0)
}
}
type Renderables<'a> = &'a [&'a (dyn Render + Send + Sync)];
pub struct SplitFocus<'a>(pub Direction, pub usize, pub Renderables<'a>, pub Style);
impl<'a> SplitFocus<'a> {
pub fn render_areas (&self, buf: &mut Buffer, area: Rect) -> Usually<(Rect, Vec<Rect>)> {
let Rect { mut x, mut y, mut width, mut height } = area;
let mut areas = vec![];
for item in self.2.iter() {
if width == 0 || height == 0 {
break
}
let result = item.render(buf, Rect { x, y, width, height })?;
areas.push(result);
match self.0 {
Direction::Down => {
y = y + result.height;
height = height.saturating_sub(result.height);
},
Direction::Right => {
x = x + result.width;
width = width.saturating_sub(result.width);
},
}
Lozenge(self.3).draw(buf, result)?;
}
Ok((area, areas))
}
}
impl<'a> Render for SplitFocus<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
Ok(self.render_areas(buf, area)?.0)
}
}
pub trait Theme {
const BG0: Color;
const BG1: Color;

View file

@ -0,0 +1,104 @@
use crate::*;
#[derive(Copy, Clone)]
pub enum Direction {
Up,
Down,
Left,
Right
}
impl Direction {
pub fn split <'a, const N: usize> (&self, items: [&'a (dyn Render + Sync);N]) -> Split<'a, N> {
Split(*self, items)
}
pub fn split_focus <'a> (&self, index: usize, items: Renderables<'a>, style: Style) -> SplitFocus<'a> {
SplitFocus(*self, index, items, style)
}
pub fn is_down (&self) -> bool {
match self { Self::Down => true, _ => false }
}
pub fn is_right (&self) -> bool {
match self { Self::Right => true, _ => false }
}
}
pub struct Split<'a, const N: usize>(
pub Direction, pub [&'a (dyn Render + Sync);N]
);
impl<'a, const N: usize> Split<'a, N> {
pub fn down (items: [&'a (dyn Render + Sync);N]) -> Self {
Self(Direction::Down, items)
}
pub fn right (items: [&'a (dyn Render + Sync);N]) -> Self {
Self(Direction::Right, items)
}
pub fn render_areas (&self, buf: &mut Buffer, area: Rect) -> Usually<(Rect, Vec<Rect>)> {
let Rect { mut x, mut y, mut width, mut height } = area;
let mut areas = vec![];
for item in self.1 {
if width == 0 || height == 0 {
break
}
let result = item.render(buf, Rect { x, y, width, height })?;
match self.0 {
Direction::Down => {
y = y + result.height;
height = height.saturating_sub(result.height);
},
Direction::Right => {
x = x + result.width;
width = width.saturating_sub(result.width);
},
_ => unimplemented!()
};
areas.push(area);
}
Ok((area, areas))
}
}
impl<'a, const N: usize> Render for Split<'a, N> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
Ok(self.render_areas(buf, area)?.0)
}
}
type Renderables<'a> = &'a [&'a (dyn Render + Send + Sync)];
pub struct SplitFocus<'a>(pub Direction, pub usize, pub Renderables<'a>, pub Style);
impl<'a> SplitFocus<'a> {
pub fn render_areas (&self, buf: &mut Buffer, area: Rect) -> Usually<(Rect, Vec<Rect>)> {
let Rect { mut x, mut y, mut width, mut height } = area;
let mut areas = vec![];
for item in self.2.iter() {
if width == 0 || height == 0 {
break
}
let result = item.render(buf, Rect { x, y, width, height })?;
areas.push(result);
match self.0 {
Direction::Down => {
y = y + result.height;
height = height.saturating_sub(result.height);
},
Direction::Right => {
x = x + result.width;
width = width.saturating_sub(result.width);
},
_ => unimplemented!()
}
Lozenge(self.3).draw(buf, result)?;
}
Ok((area, areas))
}
}
impl<'a> Render for SplitFocus<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
Ok(self.render_areas(buf, area)?.0)
}
}