refactor(sequence): use Layered

This commit is contained in:
🪞👃🪞 2024-08-22 15:37:03 +03:00
parent 5ed5054e05
commit a0109bce9b

View file

@ -6,31 +6,30 @@ impl Sequencer {
pub(crate) fn horizontal_draw (&self, buf: &mut Buffer, mut area: Rect) -> Usually<()> {
Split::down()
.add(SequenceStartEnd)
.add(SequenceLoop)
.add(SequenceRange)
.add_ref(&SequenceRange)
.add_ref(&SequenceLoopRange)
.add_ref(&SequenceNoteRange)
.render(buf, Rect { x: area.x, y: area.y, width: 15, height: area.height })?;
//SequenceRange.render(buf, area)?;
area.x = area.x + 15;
area.width = area.width.saturating_sub(15);
Lozenge(Style::default().fg(Nord::BG2)).draw(buf, area)?;
area.x = area.x + 1;
area.width = area.width.saturating_sub(1);
SequenceKeys(&self).render(buf, area)?;
if let Some(ref phrase) = self.phrase {
SequenceTimer(&self, phrase).render(buf, area)?;
}
SequenceNotes(&self).render(buf, area)?;
SequenceCursor(&self).render(buf, area)?;
SequenceZoom(&self).render(buf, area)?;
Layered::new()
.add_ref(&SequenceKeys(&self))
.add_ref(&self.phrase.as_ref().map(|phrase|SequenceTimer(&self, phrase.clone())))
.add_ref(&SequenceNotes(&self))
.add_ref(&SequenceCursor(&self))
.add_ref(&SequenceZoom(&self))
.render(buf, area)?;
Ok(())
}
}
struct SequenceStartEnd;
struct SequenceRange;
impl Render for SequenceStartEnd {
impl Render for SequenceRange {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let frame = Rect { x: area.x, y: area.y, width: 15, height: 4 };
Lozenge(Style::default().fg(Nord::BG2)).draw(buf, frame)?;
@ -40,9 +39,9 @@ impl Render for SequenceStartEnd {
}
}
struct SequenceLoop;
struct SequenceLoopRange;
impl Render for SequenceLoop {
impl Render for SequenceLoopRange {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let range = Rect { x: area.x, y: area.y, width: 15, height: 5 };
Lozenge(Style::default().fg(Nord::BG2)).draw(buf, range)?;
@ -53,9 +52,9 @@ impl Render for SequenceLoop {
}
}
struct SequenceRange;
struct SequenceNoteRange;
impl Render for SequenceRange {
impl Render for SequenceNoteRange {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
let range = Rect { x: area.x, y: area.y, width: 15, height: 7 };
Lozenge(Style::default().fg(Nord::BG2)).draw(buf, range)?;
@ -145,7 +144,7 @@ impl<'a> Render for SequenceZoom<'a> {
}
}
struct SequenceTimer<'a>(&'a Sequencer, &'a Arc<RwLock<Phrase>>);
struct SequenceTimer<'a>(&'a Sequencer, Arc<RwLock<Phrase>>);
impl<'a> Render for SequenceTimer<'a> {
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {