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break down engine modules
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16 changed files with 376 additions and 352 deletions
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@ -1,6 +1,4 @@
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use crate::*;
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use std::fmt::{Debug, Display};
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use std::ops::{Add, Sub, Mul, Div};
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/// Platform backend.
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pub trait Engine: Send + Sync + Sized {
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@ -13,9 +11,9 @@ pub trait Engine: Send + Sync + Sized {
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/// Unit of length
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type Unit: Coordinate;
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/// Rectangle without offset
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type Size: Size<Self::Unit> + From<[Self::Unit;2]> + Debug + Copy;
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type Size: Size<Self::Unit>;
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/// Rectangle with offset
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type Area: Area<Self::Unit> + From<[Self::Unit;4]> + Debug + Copy;
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type Area: Area<Self::Unit>;
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/// Prepare before run
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fn setup (&mut self) -> Usually<()> { Ok(()) }
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/// True if done
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@ -23,139 +21,3 @@ pub trait Engine: Send + Sync + Sized {
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/// Clean up after run
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fn teardown (&mut self) -> Usually<()> { Ok(()) }
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}
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/// A linear coordinate.
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pub trait Coordinate: Send + Sync + Copy
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+ Add<Self, Output=Self>
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+ Sub<Self, Output=Self>
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+ Mul<Self, Output=Self>
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+ Div<Self, Output=Self>
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+ Ord + PartialEq + Eq
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+ Debug + Display + Default
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+ From<u16> + Into<u16>
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+ Into<usize>
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+ Into<f64>
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{
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#[inline] fn minus (self, other: Self) -> Self {
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if self >= other {
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self - other
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} else {
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0.into()
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}
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}
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#[inline] fn zero () -> Self {
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0.into()
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}
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}
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pub trait Size<N: Coordinate> {
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fn x (&self) -> N;
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fn y (&self) -> N;
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#[inline] fn w (&self) -> N { self.x() }
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#[inline] fn h (&self) -> N { self.y() }
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#[inline] fn wh (&self) -> [N;2] { [self.x(), self.y()] }
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#[inline] fn clip_w (&self, w: N) -> [N;2] { [self.w().min(w), self.h()] }
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#[inline] fn clip_h (&self, h: N) -> [N;2] { [self.w(), self.h().min(h)] }
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#[inline] fn expect_min (&self, w: N, h: N) -> Usually<&Self> {
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if self.w() < w || self.h() < h {
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Err(format!("min {w}x{h}").into())
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} else {
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Ok(self)
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}
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}
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#[inline] fn zero () -> [N;2] {
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[N::zero(), N::zero()]
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}
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}
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impl<N: Coordinate> Size<N> for (N, N) {
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#[inline] fn x (&self) -> N { self.0 }
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#[inline] fn y (&self) -> N { self.1 }
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}
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impl<N: Coordinate> Size<N> for [N;2] {
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#[inline] fn x (&self) -> N { self[0] }
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#[inline] fn y (&self) -> N { self[1] }
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}
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pub trait Area<N: Coordinate> {
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fn x (&self) -> N;
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fn y (&self) -> N;
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fn w (&self) -> N;
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fn h (&self) -> N;
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#[inline] fn expect_min (&self, w: N, h: N) -> Usually<&Self> {
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if self.w() < w || self.h() < h {
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Err(format!("min {w}x{h}").into())
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} else {
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Ok(self)
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}
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}
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#[inline] fn xy (&self) -> [N;2] {
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[self.x(), self.y()]
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}
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#[inline] fn wh (&self) -> [N;2] {
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[self.w(), self.h()]
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}
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#[inline] fn xywh (&self) -> [N;4] {
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[self.x(), self.y(), self.w(), self.h()]
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}
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#[inline] fn clip_h (&self, h: N) -> [N;4] {
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[self.x(), self.y(), self.w(), self.h().min(h)]
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}
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#[inline] fn clip_w (&self, w: N) -> [N;4] {
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[self.x(), self.y(), self.w().min(w), self.h()]
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}
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#[inline] fn clip (&self, wh: impl Size<N>) -> [N;4] {
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[self.x(), self.y(), wh.w(), wh.h()]
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}
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#[inline] fn set_w (&self, w: N) -> [N;4] {
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[self.x(), self.y(), w, self.h()]
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}
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#[inline] fn set_h (&self, h: N) -> [N;4] {
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[self.x(), self.y(), self.w(), h]
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}
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#[inline] fn x2 (&self) -> N {
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self.x() + self.w()
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}
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#[inline] fn y2 (&self) -> N {
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self.y() + self.h()
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}
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#[inline] fn lrtb (&self) -> [N;4] {
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[self.x(), self.x2(), self.y(), self.y2()]
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}
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#[inline] fn center (&self) -> [N;2] {
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[self.x() + self.w()/2.into(), self.y() + self.h()/2.into()]
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}
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#[inline] fn center_x (&self, n: N) -> [N;4] {
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let [x, y, w, h] = self.xywh();
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[(x + w / 2.into()).minus(n / 2.into()), y + h / 2.into(), n, 1.into()]
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}
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#[inline] fn center_y (&self, m: N) -> [N;4] {
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let [x, y, w, h] = self.xywh();
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[x + w / 2.into(), (y + h / 2.into()).minus(m / 2.into()), 1.into(), m]
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}
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#[inline] fn center_xy (&self, [n, m]: [N;2]) -> [N;4] {
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let [x, y, w, h] = self.xywh();
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[(x + w / 2.into()).minus(n / 2.into()), (y + h / 2.into()).minus(m / 2.into()), n, m]
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}
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#[inline] fn centered (&self) -> [N;2] {
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[self.x().minus(self.w()/2.into()), self.y().minus(self.h()/2.into())]
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}
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fn zero () -> [N;4] {
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[N::zero(), N::zero(), N::zero(), N::zero()]
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}
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}
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impl<N: Coordinate> Area<N> for (N, N, N, N) {
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#[inline] fn x (&self) -> N { self.0 }
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#[inline] fn y (&self) -> N { self.1 }
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#[inline] fn w (&self) -> N { self.2 }
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#[inline] fn h (&self) -> N { self.3 }
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}
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impl<N: Coordinate> Area<N> for [N;4] {
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#[inline] fn x (&self) -> N { self[0] }
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#[inline] fn y (&self) -> N { self[1] }
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#[inline] fn w (&self) -> N { self[2] }
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#[inline] fn h (&self) -> N { self[3] }
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}
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