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collect crates/ and deps/
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140 changed files with 23 additions and 21 deletions
152
crates/jack/src/jack_client.rs
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152
crates/jack/src/jack_client.rs
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use crate::*;
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use ::jack::contrib::*;
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use self::JackState::*;
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/// Things that can provide a [jack::Client] reference.
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pub trait HasJack {
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/// Return the internal [jack::Client] handle
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/// that lets you call the JACK API.
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fn jack (&self) -> &Jack;
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/// Run something with the client.
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fn with_client <T> (&self, op: impl FnOnce(&Client)->T) -> T {
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match &*self.jack().state.read().unwrap() {
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Inert => panic!("jack client not activated"),
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Inactive(ref client) => op(client),
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Activating => panic!("jack client has not finished activation"),
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Active(ref client) => op(client.as_client()),
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}
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}
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fn port_by_name (&self, name: &str) -> Option<Port<Unowned>> {
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self.with_client(|client|client.port_by_name(name))
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}
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fn port_by_id (&self, id: u32) -> Option<Port<Unowned>> {
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self.with_client(|c|c.port_by_id(id))
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}
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fn register_port <PS: PortSpec + Default> (&self, name: impl AsRef<str>) -> Usually<Port<PS>> {
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self.with_client(|client|Ok(client.register_port(name.as_ref(), PS::default())?))
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}
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fn sync_lead (&self, enable: bool, cb: impl Fn(TimebaseInfo)->Position) -> Usually<()> {
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if enable {
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self.with_client(|client|match client.register_timebase_callback(false, cb) {
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Ok(_) => Ok(()),
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Err(e) => Err(e)
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})?
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}
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Ok(())
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}
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fn sync_follow (&self, _enable: bool) -> Usually<()> {
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// TODO: sync follow
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Ok(())
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}
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}
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impl HasJack for Jack { fn jack (&self) -> &Jack { self } }
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impl HasJack for &Jack { fn jack (&self) -> &Jack { self } }
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/// Wraps [JackState] and through it [jack::Client].
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#[derive(Clone, Debug, Default)]
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pub struct Jack {
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state: Arc<RwLock<JackState>>
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}
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impl Jack {
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pub fn new (name: &str) -> Usually<Self> {
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Ok(Self {
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state: JackState::new(Client::new(name, ClientOptions::NO_START_SERVER)?.0)
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})
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}
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pub fn run <'j: 'static, T: Audio + 'j> (
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&self, cb: impl FnOnce(&Jack)->Usually<T>
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) -> Usually<Arc<RwLock<T>>> {
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let app = Arc::new(RwLock::new(cb(self)?));
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let mut state = Activating;
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std::mem::swap(&mut*self.state.write().unwrap(), &mut state);
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if let Inactive(client) = state {
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let client = client.activate_async(
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// This is the misc notifications handler. It's a struct that wraps a [Box]
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// which performs type erasure on a callback that takes [JackEvent], which is
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// one of the available misc notifications.
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Notifications(Box::new({
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let app = app.clone();
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move|event|app.write().unwrap().handle(event)
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}) as BoxedJackEventHandler),
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// This is the main processing handler. It's a struct that wraps a [Box]
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// which performs type erasure on a callback that takes [Client] and [ProcessScope]
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// and passes them down to the `app`'s `process` callback, which in turn
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// implements audio and MIDI input and output on a realtime basis.
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ClosureProcessHandler::new(Box::new({
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let app = app.clone();
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move|c: &_, s: &_|app.write().unwrap().process(c, s)
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}) as BoxedAudioHandler<'j>),
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)?;
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*self.state.write().unwrap() = Active(client);
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} else {
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unreachable!();
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}
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Ok(app)
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}
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}
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/// This is a connection which may be [Inactive], [Activating], or [Active].
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/// In the [Active] and [Inactive] states, [JackState::client] returns a
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/// [jack::Client], which you can use to talk to the JACK API.
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#[derive(Debug, Default)] enum JackState {
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/// Unused
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#[default] Inert,
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/// Before activation.
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Inactive(Client),
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/// During activation.
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Activating,
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/// After activation. Must not be dropped for JACK thread to persist.
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Active(DynamicAsyncClient<'static>),
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}
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impl JackState {
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fn new (client: Client) -> Arc<RwLock<Self>> { Arc::new(RwLock::new(Self::Inactive(client))) }
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}
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//has_jack_client!(|self: JackState|match self {
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//Inert => panic!("jack client not activated"),
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//Inactive(ref client) => client,
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//Activating => panic!("jack client has not finished activation"),
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//Active(ref client) => client.as_client(),
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//});
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/// This is a boxed realtime callback.
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pub type BoxedAudioHandler<'j> =
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Box<dyn FnMut(&Client, &ProcessScope) -> Control + Send + 'j>;
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/// This is the notification handler wrapper for a boxed realtime callback.
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pub type DynamicAudioHandler<'j> =
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ClosureProcessHandler<(), BoxedAudioHandler<'j>>;
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/// This is a boxed [JackEvent] callback.
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pub type BoxedJackEventHandler<'j> =
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Box<dyn Fn(JackEvent) + Send + Sync + 'j>;
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/// This is the notification handler wrapper for a boxed [JackEvent] callback.
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pub type DynamicNotifications<'j> =
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Notifications<BoxedJackEventHandler<'j>>;
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/// This is a running JACK [AsyncClient] with maximum type erasure.
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/// It has one [Box] containing a function that handles [JackEvent]s,
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/// and another [Box] containing a function that handles realtime IO,
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/// and that's all it knows about them.
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pub type DynamicAsyncClient<'j>
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= AsyncClient<DynamicNotifications<'j>, DynamicAudioHandler<'j>>;
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/// Implement [Audio]: provide JACK callbacks.
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#[macro_export] macro_rules! audio {
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(|
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$self1:ident:
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$Struct:ident$(<$($L:lifetime),*$($T:ident$(:$U:path)?),*>)?,$c:ident,$s:ident
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|$cb:expr$(;|$self2:ident,$e:ident|$cb2:expr)?) => {
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impl $(<$($L),*$($T $(: $U)?),*>)? Audio for $Struct $(<$($L),*$($T),*>)? {
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#[inline] fn process (&mut $self1, $c: &Client, $s: &ProcessScope) -> Control { $cb }
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$(#[inline] fn handle (&mut $self2, $e: JackEvent) { $cb2 })?
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}
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}
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}
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/// Trait for thing that has a JACK process callback.
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pub trait Audio: Send + Sync {
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fn handle (&mut self, _event: JackEvent) {}
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fn process (&mut self, _: &Client, _: &ProcessScope) -> Control {
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Control::Continue
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}
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fn callback (
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state: &Arc<RwLock<Self>>, client: &Client, scope: &ProcessScope
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) -> Control where Self: Sized {
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if let Ok(mut state) = state.write() {
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state.process(client, scope)
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} else {
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Control::Quit
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}
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}
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}
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