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big ass refactor (rip client)
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parent
94c1f83ef2
commit
8c3cf53c67
56 changed files with 2232 additions and 1891 deletions
42
src/view/layout/collect.rs
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42
src/view/layout/collect.rs
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@ -0,0 +1,42 @@
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pub enum Collected<'a> {
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Box(Box<dyn Render + 'a>),
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Ref(&'a (dyn Render + 'a)),
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None
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}
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impl<'a> Render for Collected<'a> {
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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match self {
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Self::Box(item) => (*item).render(buf, area),
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Self::Ref(item) => (*item).render(buf, area),
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Self::None => Ok(area),
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}
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}
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}
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pub struct Collector<'a>(pub Vec<Collected<'a>>);
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impl<'a, R: Render + 'a> FnOnce<(R)> for Collector<'a> {
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type Output = ();
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extern "rust-call" fn call_once (self, (device, ): (R,)) -> Self::Output {
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self.add(widget.into_collected());
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}
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}
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impl<'a> Collector<'a> {
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pub fn collect (collect: impl Fn(&mut Collector<'a>)) -> Self {
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let mut items = Self(vec![]);
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collect(&mut items);
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items
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}
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fn add (mut self, widget: Collected<'a>) -> Self {
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self.0.push(widget);
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self
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}
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}
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pub trait Collection<'a, T, U> {
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fn add (self, widget: impl Render + 'a) -> Self;
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}
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73
src/view/layout/container.rs
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73
src/view/layout/container.rs
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@ -0,0 +1,73 @@
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use crate::core::*;
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pub struct Stack<'a>(pub &'a[Box<dyn Render + Sync>]);
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impl<'a> Render for Stack<'a> {
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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let mut area2 = area.clone();
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for layer in self.0.iter() {
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area2 = layer.render(buf, area2)?;
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}
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Ok(area)
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}
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}
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pub struct Column(pub Vec<Box<dyn Device>>);
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pub struct Row(pub Vec<Box<dyn Device>>);
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impl Column {
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pub fn new (items: Vec<Box<dyn Device>>) -> Self {
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Self(items)
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}
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pub fn draw (buf: &mut Buffer, area: Rect, items: &[impl Render], gap: i16)
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-> Usually<(Rect, Vec<Rect>)>
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{
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let mut w = 0u16;
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let mut h = 0u16;
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let mut rects = vec![];
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for (_i, device) in items.iter().enumerate() {
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let y = area.y + h;
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let rect = Rect { x: area.x, y, width: area.width, height: area.height - h };
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let result = device.render(buf, rect)?;
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rects.push(result);
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w = w.max(result.width);
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h = ((h + result.height) as i16 + gap).max(0) as u16;
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}
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Ok((Rect { x: area.x, y: area.y, width: w, height: h }, rects))
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}
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}
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impl Render for Column {
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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Ok(Column::draw(buf, area, &self.0, 0)?.0)
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}
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}
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impl Row {
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pub fn new (items: Vec<Box<dyn Device>>) -> Self {
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Self(items)
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}
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pub fn draw (buf: &mut Buffer, area: Rect, items: &[impl Render], gap: i16)
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-> Usually<(Rect, Vec<Rect>)>
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{
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let mut w = 0u16;
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let mut h = 0u16;
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let mut rects = vec![];
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for (_i, device) in items.iter().enumerate() {
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let x = area.x + w;
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let rect = Rect { x, y: area.y, width: area.width - w, height: area.height };
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let result = device.render(buf, rect)?;
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rects.push(result);
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w = ((w + result.width) as i16 + gap).max(0) as u16;
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h = h.max(result.height);
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}
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Ok((Rect { x: area.x, y: area.y, width: w, height: h }, rects))
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}
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}
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impl Render for Row {
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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Ok(Row::draw(buf, area, &self.0, 0)?.0)
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}
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}
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0
src/view/layout/focus.rs
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0
src/view/layout/focus.rs
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35
src/view/layout/lozenge.rs
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35
src/view/layout/lozenge.rs
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@ -0,0 +1,35 @@
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use crate::core::*;
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const LOZENGE: [[&'static str;3];3] = [
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["╭", "─", "╮"],
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["│", " ", "│"],
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["╰", "─", "╯"],
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];
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pub fn lozenge_left (buf: &mut Buffer, x: u16, y1: u16, h: u16, style: Option<Style>) {
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let y2 = y1 + h;
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let y3 = y2.saturating_sub(1);
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for y in y1..y2 {
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if y == y1 {
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LOZENGE[0][0]
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} else if y == y3 {
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LOZENGE[2][0]
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} else {
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LOZENGE[1][0]
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}.blit(buf, x, y, style)
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}
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}
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pub fn lozenge_right (buf: &mut Buffer, x: u16, y1: u16, h: u16, style: Option<Style>) {
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let y2 = y1 + h;
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let y3 = y2.saturating_sub(1);
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for y in y1..y2 {
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if y == y1 {
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LOZENGE[0][2]
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} else if y == y3 {
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LOZENGE[2][2]
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} else {
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LOZENGE[1][2]
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}.blit(buf, x, y, style)
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}
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}
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53
src/view/layout/mod.rs
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53
src/view/layout/mod.rs
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@ -0,0 +1,53 @@
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mod focus; pub use self::focus::*;
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mod container; pub use self::container::*;
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mod scroll; pub use self::scroll::*;
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mod table; pub use self::table::*;
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mod lozenge; pub use self::lozenge::*;
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use crate::core::*;
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pub trait Modal<T>: Device {
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fn handle_with_state (&self, state: &mut T, event: &AppEvent) -> Usually<bool>;
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}
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pub trait MaxHeight: Device {
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fn max_height (&self) -> u16 {
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u16::MAX
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}
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}
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impl<T: Device> MaxHeight for T {}
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pub fn draw_box (buffer: &mut Buffer, area: Rect) -> Rect {
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draw_box_styled(buffer, area, Some(Style::default().gray().dim()))
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}
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pub fn draw_box_styled (buffer: &mut Buffer, area: Rect, style: Option<Style>) -> Rect {
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if area.width < 1 || area.height < 1 {
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return area
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}
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format!("╭{}╮", "─".repeat((area.width - 2).into()))
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.blit(buffer, area.x, area.y, style);
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for y in (area.y + 1)..(area.y + area.height - 1) {
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"│".blit(buffer, area.x, y, style);
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"│".blit(buffer, area.x + area.width - 1, y, style);
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}
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format!("╰{}╯", "─".repeat((area.width - 2).into()))
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.blit(buffer, area.x, area.y + area.height - 1, style);
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area
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}
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pub fn draw_box_styled_dotted (buffer: &mut Buffer, area: Rect, style: Option<Style>) -> Rect {
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if area.width < 1 || area.height < 1 {
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return area
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}
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format!("╭{}╮", "┅".repeat((area.width - 2).into()))
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.blit(buffer, area.x, area.y, style);
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for y in (area.y + 1)..(area.y + area.height - 1) {
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"┇".blit(buffer, area.x, y, style);
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"┇".blit(buffer, area.x + area.width - 1, y, style);
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}
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format!("╰{}╯", "┅".repeat((area.width - 2).into()))
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.blit(buffer, area.x, area.y + area.height - 1, style);
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area
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}
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5
src/view/layout/scroll.rs
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5
src/view/layout/scroll.rs
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pub struct ScrollY;
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pub struct ScrollX;
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pub struct ScrollXY;
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33
src/view/layout/table.rs
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33
src/view/layout/table.rs
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use crate::core::*;
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pub struct Cell<T> {
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text: String,
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style: Option<Style>,
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width: u16,
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height: u16,
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data: T
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}
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impl<T> Cell<T> {
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pub fn new (text: &str, data: T) -> Self {
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Self { text: text.to_string(), style: None, width: text.len() as u16, height: 1, data }
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}
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pub fn draw (&self, buf: &mut Buffer, x: u16, y: u16) {
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self.text.blit(buf, x, y, self.style)
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}
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}
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pub struct Table<T> {
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columns: Vec<Vec<Cell<T>>>,
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row: usize,
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col: usize,
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}
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impl<T> Table<T> {
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pub fn new (columns: Vec<Vec<Cell<T>>>) -> Self {
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Self { columns, row: 0, col: 0 }
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}
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pub fn set (&mut self, col: usize, row: usize, cell: Cell<T>) {
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self.columns[col][row] = cell;
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}
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}
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