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test+refactor: identifying missing pieces
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12 changed files with 1781 additions and 1435 deletions
213
app/tek_struct.rs
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213
app/tek_struct.rs
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use crate::*;
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use clap::{self, Parser, Subcommand};
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use builder_pattern::Builder;
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/// Total state
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///
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/// ```
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/// let app: tek::App = Default::default();
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/// ```
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#[derive(Default, Debug)] pub struct App {
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/// Base color.
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pub color: ItemTheme,
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/// Must not be dropped for the duration of the process
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pub jack: Jack<'static>,
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/// Display size
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pub size: Measure<TuiOut>,
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/// Performance counter
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pub perf: PerfModel,
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/// Available view modes and input bindings
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pub config: Config,
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/// Currently selected mode
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pub mode: Arc<Mode<Arc<str>>>,
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/// Undo history
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pub history: Vec<(AppCommand, Option<AppCommand>)>,
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/// Dialog overlay
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pub dialog: Dialog,
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/// Contains all recently created clips.
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pub pool: Pool,
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/// Contains the currently edited musical arrangement
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pub project: Arrangement,
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/// Error, if any
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pub error: Arc<RwLock<Option<Arc<str>>>>
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}
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/// Configuration: mode, view, and bind definitions.
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///
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/// ```
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/// let conf: tek::Config = Default::default();
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/// ```
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#[derive(Default, Debug)] pub struct Config {
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/// XDG base directories of running user.
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pub dirs: BaseDirectories,
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/// Active collection of interaction modes.
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pub modes: Modes,
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/// Active collection of event bindings.
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pub binds: Binds,
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/// Active collection of view definitions.
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pub views: Views,
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}
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/// Group of view and keys definitions.
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///
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/// ```
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/// let mode: tek::Mode<std::sync::Arc<str>> = Default::default();
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/// ```
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#[derive(Default, Debug)] pub struct Mode<D: Language + Ord> {
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pub path: PathBuf,
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pub name: Vec<D>,
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pub info: Vec<D>,
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pub view: Vec<D>,
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pub keys: Vec<D>,
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pub modes: Modes,
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}
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/// An input binding.
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///
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/// ```
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/// let bind: tek::Bind<(), ()> = Default::default();
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/// ```
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#[derive(Debug)] pub struct Bind<E, C>(
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/// Map of each event (e.g. key combination) to
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/// all command expressions bound to it by
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/// all loaded input layers.
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pub BTreeMap<E, Vec<Binding<C>>>
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);
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/// An input binding.
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///
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/// ```
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/// let binding: tek::Binding<()> = Default::default();
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/// ```
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#[derive(Debug, Clone)] pub struct Binding<C> {
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pub commands: Arc<[C]>,
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pub condition: Option<Condition>,
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pub description: Option<Arc<str>>,
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pub source: Option<Arc<PathBuf>>,
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}
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/// Condition that must evaluate to true in order to enable an input layer.
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///
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/// ```
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/// let condition = tek::Condition(std::sync::Arc::new(Box::new(||{true})));
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/// ```
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#[derive(Clone)] pub struct Condition(
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pub Arc<Box<dyn Fn()->bool + Send + Sync>>
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);
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/// List of menu items.
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///
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/// ```
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/// let items: tek::MenuItems = Default::default();
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/// ```
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#[derive(Debug, Clone, Default, PartialEq)] pub struct MenuItems(
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pub Arc<[MenuItem]>
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);
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/// An item of a menu.
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///
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/// ```
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/// let item: tek::MenuItem = Default::default();
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/// ```
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#[derive(Clone)] pub struct MenuItem(
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/// Label
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pub Arc<str>,
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/// Callback
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pub Arc<Box<dyn Fn(&mut App)->Usually<()> + Send + Sync>>
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);
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/// The command-line interface descriptor.
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///
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/// ```
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/// let cli: tek::Cli = Default::default();
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/// ```
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#[derive(Debug, Parser, Default)]
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#[command(name = "tek", version, about = Some(HEADER), long_about = Some(HEADER))]
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pub struct Cli {
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/// Pre-defined configuration modes.
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///
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/// TODO: Replace these with scripted configurations.
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#[command(subcommand)] pub action: Action,
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}
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/// Application modes that can be passed to the mommand line interface.
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///
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/// ```
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/// let action: tek::Action = Default::default();
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/// ```
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#[derive(Debug, Clone, Subcommand, Default)] pub enum Action {
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/// Continue where you left off
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#[default] Resume,
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/// Run headlessly in current session.
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Headless,
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/// Show status of current session.
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Status,
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/// List known sessions.
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List,
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/// Continue work in a copy of the current session.
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Fork,
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/// Create a new empty session.
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New {
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/// Name of JACK client
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#[arg(short='n', long)] name: Option<String>,
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/// Whether to attempt to become transport master
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#[arg(short='Y', long, default_value_t = false)] sync_lead: bool,
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/// Whether to sync to external transport master
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#[arg(short='y', long, default_value_t = true)] sync_follow: bool,
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/// Initial tempo in beats per minute
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#[arg(short='b', long, default_value = None)] bpm: Option<f64>,
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/// Whether to include a transport toolbar (default: true)
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#[arg(short='c', long, default_value_t = true)] show_clock: bool,
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/// MIDI outs to connect to (multiple instances accepted)
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#[arg(short='I', long)] midi_from: Vec<String>,
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/// MIDI outs to connect to (multiple instances accepted)
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#[arg(short='i', long)] midi_from_re: Vec<String>,
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/// MIDI ins to connect to (multiple instances accepted)
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#[arg(short='O', long)] midi_to: Vec<String>,
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/// MIDI ins to connect to (multiple instances accepted)
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#[arg(short='o', long)] midi_to_re: Vec<String>,
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/// Audio outs to connect to left input
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#[arg(short='l', long)] left_from: Vec<String>,
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/// Audio outs to connect to right input
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#[arg(short='r', long)] right_from: Vec<String>,
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/// Audio ins to connect from left output
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#[arg(short='L', long)] left_to: Vec<String>,
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/// Audio ins to connect from right output
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#[arg(short='R', long)] right_to: Vec<String>,
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/// Tracks to create
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#[arg(short='t', long)] tracks: Option<usize>,
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/// Scenes to create
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#[arg(short='s', long)] scenes: Option<usize>,
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},
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/// Import media as new session.
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Import,
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/// Show configuration.
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Config,
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/// Show version.
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Version,
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}
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/// A control axis.
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///
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/// ```
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/// let axis = tek::ControlAxis::X;
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/// ```
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#[derive(Debug, Copy, Clone)]
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pub enum ControlAxis {
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X, Y, Z, I
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}
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/// Various possible dialog modes.
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///
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/// ```
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/// let dialog: tek::Dialog = Default::default();
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/// ```
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#[derive(Debug, Clone, Default, PartialEq)] pub enum Dialog {
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#[default] None,
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Help(usize),
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Menu(usize, MenuItems),
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Device(usize),
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Message(Arc<str>),
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Browse(BrowseTarget, Arc<Browse>),
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Options,
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}
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