wip: refactor pt.35 (16e) even more traits, even fewer structs

This commit is contained in:
🪞👃🪞 2024-11-15 02:01:09 +01:00
parent beca1a6ade
commit 7af5bbd02b
12 changed files with 121 additions and 191 deletions

View file

@ -3,30 +3,11 @@ use crate::*;
pub trait HasTracks<T: ArrangerTrackApi> {
fn tracks (&self) -> &Vec<T>;
fn tracks_mut (&mut self) -> &mut Vec<T>;
fn track_add (&mut self, name: Option<&str>, color: Option<ItemColor>)-> Usually<&mut T>;
fn track_del (&mut self, index: usize);
fn track_default_name (&self) -> String {
format!("Track {}", self.tracks().len() + 1)
}
fn track_add (&mut self, name: Option<&str>, color: Option<ItemColor>)
-> Usually<&mut T>
{
let name = name.map_or_else(||self.track_default_name(), |x|x.to_string());
let track = ArrangerTrack {
width: name.len() + 2,
color: color.unwrap_or_else(||ItemColor::random()),
player: MIDIPlayer::new(&self.jack(), &self.clock(), name.as_str())?,
name: Arc::new(name.into()),
};
self.tracks_mut().push(track);
let index = self.tracks().len() - 1;
Ok(&mut self.tracks_mut()[index])
}
fn track_del (&mut self, index: usize) {
self.tracks_mut().remove(index);
for scene in self.scenes_mut().iter_mut() {
scene.clips.remove(index);
}
}
}
#[derive(Clone, Debug)]