wrapper impls for Render and Handle

This commit is contained in:
🪞👃🪞 2024-08-30 20:19:36 +03:00
parent 3a7aa9e9a3
commit 777904cb35
4 changed files with 118 additions and 120 deletions

View file

@ -28,7 +28,7 @@ pub fn input_thread (
}
/// Trait for things that handle input events.
pub trait Handle {
pub trait Handle: Send + Sync {
/// Handle an input event.
/// Returns Ok(true) if the device handled the event.
/// This is the mechanism which allows nesting of components;.
@ -37,6 +37,45 @@ pub trait Handle {
}
}
impl<T: Handle> Handle for &mut T {
fn handle (&mut self, e: &AppEvent) -> Usually<bool> {
(*self).handle(e)
}
}
impl<T: Handle> Handle for Option<T> {
fn handle (&mut self, e: &AppEvent) -> Usually<bool> {
match self {
Some(handle) => handle.handle(e),
None => Ok(false)
}
}
}
impl<T: Handle> Handle for Mutex<T> {
fn handle (&mut self, e: &AppEvent) -> Usually<bool> {
self.lock().unwrap().handle(e)
}
}
impl<T: Handle> Handle for Arc<Mutex<T>> {
fn handle (&mut self, e: &AppEvent) -> Usually<bool> {
self.lock().unwrap().handle(e)
}
}
impl<T: Handle> Handle for RwLock<T> {
fn handle (&mut self, e: &AppEvent) -> Usually<bool> {
self.write().unwrap().handle(e)
}
}
impl<T: Handle> Handle for Arc<RwLock<T>> {
fn handle (&mut self, e: &AppEvent) -> Usually<bool> {
self.write().unwrap().handle(e)
}
}
/// Implement the `Handle` trait.
#[macro_export] macro_rules! handle {
($T:ty) => {

View file

@ -1,51 +0,0 @@
use crate::*;
/// A collection of [Focusable] items.
pub struct Focus {
index: usize,
items: Vec<Focusable>
}
impl Focus {
pub fn new (items: Vec<Focusable>) -> Self {
Self {
index: 0,
items
}
}
pub fn item_mut (&mut self) -> &mut impl Handle {
&mut self.items[self.index]
}
/// Select next item.
pub fn next (&mut self) -> Usually<bool> {
self.index = (self.index + 1) % self.items.len();
Ok(true)
}
/// Select previous item.
pub fn prev (&mut self) -> Usually<bool> {
self.index = match self.index {
0 => self.items.len().saturating_sub(1),
_ => self.index - 1
};
Ok(true)
}
}
handle!(Focus |self, e| Ok(
handle_keymap(self, e, KEYMAP_FOCUS)? || self.item_mut().handle(e)?
));
pub const KEYMAP_FOCUS: &'static [KeyBinding<Focus>] = keymap!(Focus {
[Tab, NONE, "focus_next", "focus next item", Focus::next],
[Tab, SHIFT, "focus_prev", "focus previous item", Focus::prev],
});
/// A wrapper around items that can be focused.
pub enum Focusable {
/// A monolithic focus item.
Mono(Arc<dyn Handle + Send + Sync>),
/// A focus item that contains other focus items.
Poly(Box<Focusable>),
}
handle!(Focusable |self, e| { todo!("{e:?}"); Ok(false) });

View file

@ -46,7 +46,6 @@ use crossterm::terminal::{
submod! {
exit
handle
handle_focus
handle_keymap
jack_core
jack_device