align scene cells at both edges

This commit is contained in:
🪞👃🪞 2025-01-25 00:13:10 +01:00
parent 7dc435754a
commit 76cefdca61
2 changed files with 37 additions and 25 deletions

View file

@ -1,4 +1,5 @@
use crate::*;
use crate::Color::*;
macro_rules! impl_content_layout_render {
($Output:ty: |$self:ident: $Struct:ty, $to:ident| layout = $layout:expr; render = $render:expr) => {
impl Content<$Output> for $Struct {
@ -114,11 +115,8 @@ pub struct Phat<T> {
pub width: u16,
pub height: u16,
pub content: T,
pub fg: Color,
pub top: Option<Color>,
pub mid: Color,
pub low: Option<Color>,
pub selected: bool
pub colors: [Color;4],
pub selected: bool,
}
impl<T> Phat<T> {
/// A phat line
@ -132,11 +130,11 @@ impl<T> Phat<T> {
}
impl<T: Content<TuiOut>> Content<TuiOut> for Phat<T> {
fn content (&self) -> impl Render<TuiOut> {
let top = Fixed::y(1, self.top.map(|top|Self::lo(self.mid, top)));
let low = Fixed::y(1, self.low.map(|low|Self::hi(self.mid, low)));
let content = Tui::fg_bg(self.fg, self.mid, &self.content);
let phat = Bsp::s(top, Bsp::n(low, Fill::xy(content)));
Min::xy(self.width, self.height, phat)
let [fg, bg, hi, lo] = self.colors;
let top = Fixed::y(1, Self::lo(bg, hi));
let low = Fixed::y(1, Self::hi(bg, lo));
let content = Tui::fg_bg(fg, bg, &self.content);
Min::xy(self.width, self.height, Bsp::s(top, Bsp::n(low, Fill::xy(content))))
}
}