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wip: AudioEngine pt.2 (rewrite activation sanely)
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commit
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8 changed files with 104 additions and 106 deletions
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@ -1,22 +1,5 @@
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use crate::*;
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use jack::*;
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/// Just run thing with JACK. Returns the activated client.
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pub fn jack_run<T, E: Engine>(name: &str, app: &Arc<RwLock<T>>) -> Usually<DynamicAsyncClient>
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where
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T: Handle<E> + Audio + Send + Sync + 'static,
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{
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let options = ClientOptions::NO_START_SERVER;
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let (client, _status) = Client::new(name, options)?;
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let on_event = Notifications(Box::new({
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let _app = app.clone();
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move|_event|{/* FIXME: this deadlocks: app.lock().unwrap().handle(&event).unwrap(); */}
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}) as Box<dyn Fn(JackEvent) + Send + Sync>);
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let on_chunk = contrib::ClosureProcessHandler::new(Box::new({
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let app = app.clone();
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move|c: &Client, s: &ProcessScope|app.write().unwrap().process(c, s)
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}) as BoxedAudioHandler);
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Ok(client.activate_async(on_event, on_chunk)?)
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}
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/// Trait for things that wrap a JACK client.
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pub trait AudioEngine {
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fn activate(
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@ -36,10 +19,46 @@ pub trait AudioEngine {
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}
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/// Wraps [Client] or [DynamicAsyncClient] in place.
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pub enum JackClient {
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/// Before activation.
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Inactive(Client),
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/// During activation.
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Activating,
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/// After activation. Must not be dropped for JACK thread to persist.
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Active(DynamicAsyncClient),
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}
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pub type DynamicAsyncClient = AsyncClient<DynamicNotifications, DynamicAudioHandler>;
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pub type DynamicAudioHandler = contrib::ClosureProcessHandler<(), BoxedAudioHandler>;
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pub type BoxedAudioHandler = Box<dyn FnMut(&Client, &ProcessScope) -> Control + Send>;
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impl JackClient {
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pub fn new (name: &str) -> Usually<Self> {
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let (client, _) = Client::new(name, ClientOptions::NO_START_SERVER)?;
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Ok(Self::Inactive(client))
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}
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pub fn activate_with <T: Audio + 'static> (
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self,
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init: impl FnOnce(&Arc<RwLock<JackClient>>)->T
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)
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-> Usually<Arc<RwLock<T>>>
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{
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let client = Arc::new(RwLock::new(self));
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let target = Arc::new(RwLock::new(init(&client)));
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let event = Box::new(move|_|{/*TODO*/}) as Box<dyn Fn(JackEvent) + Send + Sync>;
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let events = Notifications(event);
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let frame = Box::new({
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let target = target.clone();
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move|c: &_, s: &_|if let Ok(mut target) = target.write() {
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target.process(c, s)
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} else {
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Control::Quit
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}
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});
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let frames = contrib::ClosureProcessHandler::new(frame as BoxedAudioHandler);
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let mut buffer = Self::Activating;
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std::mem::swap(&mut*client.write().unwrap(), &mut buffer);
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*client.write().unwrap() = Self::Active(Client::from(buffer).activate_async(events, frames)?);
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Ok(target)
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}
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}
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impl From<JackClient> for Client {
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fn from (jack: JackClient) -> Client {
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match jack {
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@ -59,23 +78,23 @@ impl AudioEngine for JackClient {
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}
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fn activate(
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self,
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mut process: impl FnMut(&Arc<RwLock<Self>>, &Client, &ProcessScope) -> Control + Send + 'static,
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mut cb: impl FnMut(&Arc<RwLock<Self>>, &Client, &ProcessScope) -> Control + Send + 'static,
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) -> Usually<Arc<RwLock<Self>>>
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where
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Self: Send + Sync + 'static
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{
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let client = Client::from(self);
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let state = Arc::new(RwLock::new(Self::Activating));
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let event = Box::new(move |_| { /*TODO*/ }) as Box<dyn Fn(JackEvent) + Send + Sync>;
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let event = Box::new(move|_|{/*TODO*/}) as Box<dyn Fn(JackEvent) + Send + Sync>;
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let events = Notifications(event);
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let frame = Box::new({let state = state.clone(); move|c: &_, s: &_|process(&state, c, s)});
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let frame = Box::new({let state = state.clone(); move|c: &_, s: &_|cb(&state, c, s)});
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let frames = contrib::ClosureProcessHandler::new(frame as BoxedAudioHandler);
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*state.write().unwrap() = Self::Active(client.activate_async(events, frames)?);
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Ok(state)
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}
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}
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/// Trait for things that have a JACK process callback.
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pub trait Audio {
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pub trait Audio: Send + Sync {
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fn process(&mut self, _: &Client, _: &ProcessScope) -> Control {
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Control::Continue
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}
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@ -120,12 +139,6 @@ pub trait AudioComponent<E: Engine>: Component<E> + Audio {
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/// All things that implement the required traits can be treated as `AudioComponent`.
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impl<E: Engine, W: Component<E> + Audio> AudioComponent<E> for W {}
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pub type DynamicAsyncClient = AsyncClient<DynamicNotifications, DynamicAudioHandler>;
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pub type DynamicAudioHandler = contrib::ClosureProcessHandler<(), BoxedAudioHandler>;
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pub type BoxedAudioHandler = Box<dyn FnMut(&Client, &ProcessScope) -> Control + Send>;
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/// `JackDevice` factory. Creates JACK `Client`s, performs port registration
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/// and activation, and encapsulates a `AudioComponent` into a `JackDevice`.
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pub struct Jack {
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