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https://codeberg.org/unspeaker/tek.git
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refactor: separate Render from Handle
This commit is contained in:
parent
d9b3bd150e
commit
72ead536be
12 changed files with 255 additions and 212 deletions
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@ -20,6 +20,44 @@ pub use self::launcher::Launcher;
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use crossterm::event;
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pub trait Handle {
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// Returns Ok(true) if the device handled the event.
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// This is the mechanism which allows nesting of components;.
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fn handle (&mut self, _e: &AppEvent) -> Usually<bool> {
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Ok(false)
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}
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}
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pub trait Render {
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// Returns space used by component.
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// This is insufficient but for the most basic dynamic layout algorithms.
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fn render (&self, _b: &mut Buffer, _a: Rect) -> Usually<Rect> {
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Ok(Rect { x: 0, y: 0, width: 0, height: 0 })
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}
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}
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impl Render for Box<dyn Device> {
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fn render (&self, b: &mut Buffer, a: Rect) -> Usually<Rect> {
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(**self).render(b, a)
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}
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}
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pub trait Device: Render + Handle + Send + Sync {}
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impl<T: Render + Handle + Send + Sync> Device for T {}
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impl WidgetRef for &dyn Render {
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fn render_ref (&self, area: Rect, buf: &mut Buffer) {
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Render::render(*self, buf, area).expect("Failed to render device.");
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}
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}
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impl WidgetRef for dyn Render {
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fn render_ref (&self, area: Rect, buf: &mut Buffer) {
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Render::render(self, buf, area).expect("Failed to render device.");
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}
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}
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pub fn run (device: impl Device + Send + Sync + 'static) -> Result<(), Box<dyn Error>> {
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let device = Arc::new(Mutex::new(device));
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let exited = Arc::new(AtomicBool::new(false));
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@ -89,19 +127,6 @@ pub fn run (device: impl Device + Send + Sync + 'static) -> Result<(), Box<dyn E
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Ok(())
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}
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pub trait Device: Send + Sync {
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// Returns Ok(true) if the device handled the event.
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// This is the mechanism which allows nesting of components;.
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fn handle (&mut self, _event: &AppEvent) -> Usually<bool> {
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Ok(false)
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}
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// Returns space used by component.
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// This is insufficient but for the most basic dynamic layout algorithms.
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fn render (&self, _buffer: &mut Buffer, _area: Rect) -> Usually<Rect> {
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Ok(Rect { x: 0, y: 0, width: 0, height: 0 })
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}
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}
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pub struct DynamicDevice<T> {
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pub state: Arc<Mutex<T>>,
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pub render: Mutex<Box<dyn FnMut(&T, &mut Buffer, Rect)->Usually<Rect> + Send>>,
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@ -110,10 +135,13 @@ pub struct DynamicDevice<T> {
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client: Option<DynamicAsyncClient>
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}
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impl<T: Send + Sync> Device for DynamicDevice<T> {
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impl<T> Handle for DynamicDevice<T> {
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fn handle (&mut self, event: &AppEvent) -> Usually<bool> {
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self.handle.lock().unwrap()(&mut *self.state.lock().unwrap(), event)
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}
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}
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impl<T> Render for DynamicDevice<T> {
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fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
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self.render.lock().unwrap()(&*self.state.lock().unwrap(), buf, area)
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}
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@ -162,18 +190,6 @@ impl<T: Send + Sync + 'static> DynamicDevice<T> {
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}
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}
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impl WidgetRef for &dyn Device {
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fn render_ref (&self, area: Rect, buf: &mut Buffer) {
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Device::render(*self, buf, area).expect("Failed to render device.");
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}
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}
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impl WidgetRef for dyn Device {
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fn render_ref (&self, area: Rect, buf: &mut Buffer) {
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Device::render(self, buf, area).expect("Failed to render device.");
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}
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}
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#[derive(Debug)]
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pub enum AppEvent {
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/// Terminal input
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@ -35,29 +35,25 @@ pub fn render (state: &Chain, buf: &mut Buffer, area: Rect)
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-> Usually<Rect>
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{
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let Rect { x, y, .. } = area;
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let selected = Some(if state.focused {
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Style::default().green().not_dim()
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} else {
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Style::default().green().dim()
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});
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Ok(match state.view {
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ChainView::Hidden => Rect { x, y, width: 0, height: 0 },
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ChainView::Compact => {
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let area = Rect { x, y, width: (state.name.len() + 4) as u16, height: 3 };
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buf.set_string(area.x + 2, area.y + 1, &state.name, Style::default());
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draw_box_styled(buf, area, Some(Style::default().dim()))
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draw_box_styled(buf, area, selected)
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},
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ChainView::Row => {
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let (area, areas) = draw_row(&state.items, buf, area, 0)?;
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draw_box_styled(buf, area, Some(Style::default().dim()))
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let (area, areas) = Row::draw(buf, area, &state.items, 0)?;
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draw_box_styled(buf, area, selected)
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},
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ChainView::Column => {
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let (area, areas) = draw_column(&state.items, buf, area, 0)?;
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//draw_box_styled(buf, area, Some(if state.focused {
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//Style::default().dim()
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//} else {
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//Style::default().not_dim()
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//}));
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draw_box_styled(buf, areas[state.focus], Some(if state.focused {
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Style::default().green().not_dim()
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} else {
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Style::default().green().dim()
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}));
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let (area, areas) = Column::draw(buf, area, &state.items, 0)?;
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draw_box_styled(buf, areas[state.focus], selected);
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area
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},
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})
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@ -106,6 +106,22 @@ impl Sequencer {
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}
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}
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impl Ports for Sequencer {
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fn audio_ins (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn audio_outs (&self) -> Usually<Vec<String>> {
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Ok(vec![])
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}
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fn midi_ins (&self) -> Usually<Vec<String>> {
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Ok(vec![self.input_port.short_name()?])
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}
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fn midi_outs (&self) -> Usually<Vec<String>> {
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Ok(vec![self.output_port.short_name()?])
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}
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fn connect (&mut self, connect: bool, source: &str, target: &str) {}
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}
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fn process_in (s: &mut Sequencer, scope: &ProcessScope, transport: &::jack::TransportStatePosition) {
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if !s.recording {
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return
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@ -227,11 +243,11 @@ fn draw_header (s: &Sequencer, buf: &mut Buffer, area: Rect, beat: usize) -> Usu
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let style = Style::default().gray();
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let timer = format!("{rep}.{step:02} / {reps}.{steps}");
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buf.set_string(x + width - 2 - timer.len() as u16, y + 1, &timer, style.bold().not_dim());
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buf.set_string(x + 2, y + 1, &format!("⏹ STOP"), if s.playing {
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style.dim().bold()
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if s.playing {
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buf.set_string(x + 2, y + 1, &format!("▶ PLAYING"), style.not_dim().white().bold());
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} else {
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style.not_dim().white().bold()
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});
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buf.set_string(x + 2, y + 1, &format!("⏹ STOPPED"), style.dim().bold());
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}
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buf.set_string(x, y + 2, format!("├{}┤", "-".repeat((area.width - 2).into())), style.dim());
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//buf.set_string(x + 2, y + 2,
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//&format!("▶ PLAY"), if s.playing {
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@ -239,19 +255,19 @@ fn draw_header (s: &Sequencer, buf: &mut Buffer, area: Rect, beat: usize) -> Usu
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//} else {
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//Style::default().dim()
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//});
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buf.set_string(x + 10, y + 1,
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buf.set_string(x + 13, y + 1,
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&format!("⏺ REC"), if s.recording {
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Style::default().bold().red()
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} else {
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Style::default().bold().dim()
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});
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buf.set_string(x + 17, y + 1,
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buf.set_string(x + 20, y + 1,
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&format!("⏺ DUB"), if s.overdub {
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Style::default().bold().yellow()
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} else {
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Style::default().bold().dim()
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});
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buf.set_string(x + 24, y + 1,
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buf.set_string(x + 27, y + 1,
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&format!("⏺ MON"), if s.monitoring {
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Style::default().bold().green()
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} else {
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@ -7,17 +7,26 @@ pub fn draw_horizontal (
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mut area: Rect,
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beat: usize
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) -> Usually<Rect> {
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let ppq = s.timebase.ppq() as u32;
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area.x = area.x + 13;
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draw_keys_horizontal(s, buf, area)?;
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let Rect { x, y, width, .. } = area;
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let (time0, time1) = s.time_axis;
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let (note0, note1) = s.note_axis;
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keys(s, buf, area)?;
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timer(s, buf, x, y, beat);
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let height = 32.max(s.note_axis.1 - s.note_axis.0) / 2;
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lanes(s, buf, x, y, width);
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cursor(s, buf, x, y);
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footer(s, buf, x, y, width, height);
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Ok(Rect {
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x: x - 13,
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y: y,
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width: s.time_axis.1 - s.time_axis.0 + 19,
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height: height + 3
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})
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}
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fn timer (s: &Sequencer, buf: &mut Buffer, x: u16, y: u16, beat: usize) {
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let bw = Style::default().dim();
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let bg = Style::default().on_black();
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let (time0, time1) = s.time_axis;
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for step in time0..time1 {
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buf.set_string(x + 6 + step, y - 1, &"-", if beat % s.steps == step as usize {
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Style::default().yellow().bold().not_dim()
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@ -25,6 +34,13 @@ pub fn draw_horizontal (
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Style::default()
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});
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}
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}
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fn lanes (s: &Sequencer, buf: &mut Buffer, x: u16, y: u16, width: u16) {
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let bw = Style::default().dim();
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let bg = Style::default().on_black();
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let ppq = s.timebase.ppq() as u32;
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let (time0, time1) = s.time_axis;
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for step in time0..time1 {
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let time_start = step as u32 * ppq;
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let time_end = (step + 1) as u32 * ppq;
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@ -33,12 +49,16 @@ pub fn draw_horizontal (
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}
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for (_, (_, events)) in s.sequences[s.sequence].range(time_start..time_end).enumerate() {
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if events.len() > 0 {
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buf.set_string(x + 5 + step as u16, y, "█", bw);
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buf.set_string(x + 6 + step as u16, y, "█", bw);
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}
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}
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}
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}
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let height = 32.max(note1 - note0) / 2;
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fn footer (s: &Sequencer, buf: &mut Buffer, x: u16, y: u16, width: u16, height: u16) {
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let bw = Style::default().dim();
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let bg = Style::default().on_black();
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let (note0, note1) = s.note_axis;
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buf.set_string(x - 13, y + height, format!("├{}┤", "-".repeat((width - 2).into())),
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Style::default().dim());
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{
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@ -65,26 +85,25 @@ pub fn draw_horizontal (
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x = x + 2;
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}
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}
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}
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fn cursor (s: &Sequencer, buf: &mut Buffer, x: u16, y: u16) {
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let bw = Style::default().dim();
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let bg = Style::default().on_black();
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buf.set_string(
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x + 6 + s.time_cursor,
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y + s.note_cursor / 2,
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if s.note_cursor % 2 == 0 { "▀" } else { "▄" },
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Style::default()
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);
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Ok(Rect {
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x: x - 13,
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y,
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width: time1 - time0 + 19,
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height: height + 3
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})
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}
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pub fn draw_keys_horizontal (s: &Sequencer, buf: &mut Buffer, mut area: Rect) -> Usually<Rect> {
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fn keys (s: &Sequencer, buf: &mut Buffer, mut area: Rect) -> Usually<Rect> {
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let bw = Style::default().dim();
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let bg = Style::default().on_black();
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let Rect { x, y, .. } = area;
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let (note0, note1) = s.note_axis;
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let (time0, time1) = s.time_axis;
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let bw = Style::default().dim();
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let bg = Style::default().on_black();
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for i in 0..32.max(note1-note0)/2 {
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let y = y + i;
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buf.set_string(x + 2, y, KEYS_VERTICAL[(i % 6) as usize], bw);
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@ -7,17 +7,23 @@ pub fn draw_vertical (
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mut area: Rect,
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beat: usize
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) -> Usually<Rect> {
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let ppq = s.timebase.ppq() as u32;
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area.x = area.x + 13;
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let Rect { x, y, .. } = area;
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keys(s, buf, area, beat);
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steps(s, buf, area, beat);
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let height = (s.time_axis.1-s.time_axis.0)/2;
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footer(s, buf, x, y, height);
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playhead(s, buf, x, y);
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Ok(Rect { x, y, width: area.width, height: height + 1 })
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}
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draw_keys_vertical(s, buf, area, beat);
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fn steps (s: &Sequencer, buf: &mut Buffer, area: Rect, beat: usize) {
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let ppq = s.timebase.ppq() as u32;
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let bw = Style::default().dim().on_black();
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let bg = Style::default().on_black();
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let Rect { x, y, .. } = area;
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let (time0, time1) = s.time_axis;
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let (note0, note1) = s.note_axis;
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let bw = Style::default().dim().on_black();
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let bg = Style::default().on_black();
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for step in time0..time1 {
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let y = y - time0 + step / 2;
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let step = step as usize;
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@ -56,8 +62,9 @@ pub fn draw_vertical (
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}
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}
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}
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}
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let height = (time1-time0)/2;
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fn footer (s: &Sequencer, buf: &mut Buffer, x: u16, y: u16, height: u16) {
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buf.set_string(x + 2, y + height + 1, format!(
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"Q 1/{} | N {} ({}-{}) | T {} ({}-{})",
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4 * s.resolution,
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@ -68,16 +75,18 @@ pub fn draw_vertical (
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s.time_axis.0 + 1,
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s.time_axis.1,
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), Style::default().dim());
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}
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fn playhead (s: &Sequencer, buf: &mut Buffer, x: u16, y: u16) {
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buf.set_string(
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x + 5 + s.note_cursor,
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y + s.time_cursor / 2,
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if s.time_cursor % 2 == 0 { "▀" } else { "▄" },
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Style::default()
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);
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Ok(Rect { x, y, width: area.width, height: height + 1 })
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}
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fn draw_keys_vertical (s: &Sequencer, buf: &mut Buffer, mut area: Rect, beat: usize) {
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fn keys (s: &Sequencer, buf: &mut Buffer, mut area: Rect, beat: usize) {
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let ppq = s.timebase.ppq() as u32;
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let Rect { x, y, .. } = area;
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let (note0, note1) = s.note_axis;
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@ -15,15 +15,9 @@ impl Transport {
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DynamicDevice::new(render, handle, process, Self {
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name: name.into(),
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timebase: Arc::new(Timebase {
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rate: AtomicUsize::new(
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transport.query()?.pos.frame_rate().map(|x|x as usize).unwrap_or(0)
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),
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tempo: AtomicUsize::new(
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113000
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),
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ppq: AtomicUsize::new(
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96
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),
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rate: AtomicUsize::new(client.sample_rate()),
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tempo: AtomicUsize::new(113000),
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ppq: AtomicUsize::new(96),
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}),
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transport
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}).activate(client)
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@ -1,111 +1,62 @@
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use crate::prelude::*;
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pub fn draw_box (buffer: &mut Buffer, area: Rect) -> Rect {
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if area.width < 1 || area.height < 1 {
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return area
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}
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let border = Style::default().gray().dim();
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let top = format!("╭{}╮", "─".repeat((area.width - 2).into()));
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let bottom = format!("╰{}╯", "─".repeat((area.width - 2).into()));
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buffer.set_string(area.x, area.y, top, border);
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for y in (area.y + 1)..(area.y + area.height - 1) {
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buffer.set_string(area.x, y, format!("│"), border);
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buffer.set_string(area.x + area.width - 1, y, format!("│"), border);
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}
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buffer.set_string(area.x, area.y + area.height - 1, bottom, border);
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area
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}
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pub fn draw_box_styled (buffer: &mut Buffer, area: Rect, style: Option<Style>) -> Rect {
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if area.width < 1 || area.height < 1 {
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return area
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}
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let style = style.unwrap_or(Style::default());
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let top = format!("╭{}╮", "─".repeat((area.width - 2).into()));
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let bottom = format!("╰{}╯", "─".repeat((area.width - 2).into()));
|
||||
buffer.set_string(area.x, area.y, top, style);
|
||||
for y in (area.y + 1)..(area.y + area.height - 1) {
|
||||
buffer.set_string(area.x, y, format!("│"), style);
|
||||
buffer.set_string(area.x + area.width - 1, y, format!("│"), style);
|
||||
}
|
||||
buffer.set_string(area.x, area.y + area.height - 1, bottom, style);
|
||||
area
|
||||
}
|
||||
|
||||
pub fn draw_box_styled_dotted (buffer: &mut Buffer, area: Rect, style: Option<Style>) -> Rect {
|
||||
if area.width < 1 || area.height < 1 {
|
||||
return area
|
||||
}
|
||||
let style = style.unwrap_or(Style::default());
|
||||
let top = format!("╭{}╮", "┅".repeat((area.width - 2).into()));
|
||||
let bottom = format!("╰{}╯", "┅".repeat((area.width - 2).into()));
|
||||
buffer.set_string(area.x, area.y, top, style);
|
||||
for y in (area.y + 1)..(area.y + area.height - 1) {
|
||||
buffer.set_string(area.x, y, format!("┇"), style);
|
||||
buffer.set_string(area.x + area.width - 1, y, format!("┇"), style);
|
||||
}
|
||||
buffer.set_string(area.x, area.y + area.height - 1, bottom, style);
|
||||
area
|
||||
}
|
||||
use super::*;
|
||||
|
||||
pub struct Column(pub Vec<Box<dyn Device>>);
|
||||
|
||||
pub struct Row(pub Vec<Box<dyn Device>>);
|
||||
|
||||
impl Column {
|
||||
pub fn new (items: Vec<Box<dyn Device>>) -> Self {
|
||||
Self(items)
|
||||
}
|
||||
pub fn draw (buf: &mut Buffer, area: Rect, items: &[impl Render], gap: i16)
|
||||
-> Usually<(Rect, Vec<Rect>)>
|
||||
{
|
||||
let mut w = 0u16;
|
||||
let mut h = 0u16;
|
||||
let mut rects = vec![];
|
||||
for (i, device) in items.iter().enumerate() {
|
||||
let y = area.y + h;
|
||||
let rect = Rect { x: area.x, y, width: area.width, height: area.height - h };
|
||||
let result = device.render(buf, rect)?;
|
||||
rects.push(result);
|
||||
w = w.max(result.width);
|
||||
h = ((h + result.height) as i16 + gap).max(0) as u16;
|
||||
}
|
||||
Ok((Rect { x: area.x, y: area.y, width: w, height: h }, rects))
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Row(pub Vec<Box<dyn Device>>);
|
||||
impl Render for Column {
|
||||
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
|
||||
Ok(Column::draw(buf, area, &self.0, 0)?.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Row {
|
||||
pub fn new (items: Vec<Box<dyn Device>>) -> Self {
|
||||
Self(items)
|
||||
}
|
||||
pub fn draw (buf: &mut Buffer, area: Rect, items: &[impl Render], gap: i16)
|
||||
-> Usually<(Rect, Vec<Rect>)>
|
||||
{
|
||||
let mut w = 0u16;
|
||||
let mut h = 0u16;
|
||||
let mut rects = vec![];
|
||||
for (i, device) in items.iter().enumerate() {
|
||||
let x = area.x + w;
|
||||
let rect = Rect { x, y: area.y, width: area.width - w, height: area.height };
|
||||
let result = device.render(buf, rect)?;
|
||||
rects.push(result);
|
||||
w = ((w + result.width) as i16 + gap).max(0) as u16;
|
||||
h = h.max(result.height);
|
||||
}
|
||||
Ok((Rect { x: area.x, y: area.y, width: w, height: h }, rects))
|
||||
}
|
||||
}
|
||||
|
||||
impl Device for Column {
|
||||
impl Render for Row {
|
||||
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
|
||||
Ok(draw_column(&self.0, buf, area, 0)?.0)
|
||||
Ok(Row::draw(buf, area, &self.0, 0)?.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Device for Row {
|
||||
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
|
||||
Ok(draw_row(&self.0, buf, area, 0)?.0)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_column (items: &[Box<dyn Device>], buf: &mut Buffer, area: Rect, space: i16)
|
||||
-> Usually<(Rect, Vec<Rect>)>
|
||||
{
|
||||
let mut w = 0u16;
|
||||
let mut h = 0u16;
|
||||
let mut rects = vec![];
|
||||
for (i, device) in items.iter().enumerate() {
|
||||
let y = ((area.y + h) as i16).saturating_add(space) as u16;
|
||||
let rect = Rect { x: area.x, y, width: area.width, height: area.height - h };
|
||||
let result = device.render(buf, rect)?;
|
||||
rects.push(result);
|
||||
w = w.max(result.width);
|
||||
h = h + result.height;
|
||||
}
|
||||
Ok((Rect { x: area.x, y: area.y, width: w, height: h }, rects))
|
||||
}
|
||||
|
||||
pub fn draw_row (items: &[Box<dyn Device>], buf: &mut Buffer, area: Rect, space: i16)
|
||||
-> Usually<(Rect, Vec<Rect>)>
|
||||
{
|
||||
let mut w = 0u16;
|
||||
let mut h = 0u16;
|
||||
let mut rects = vec![];
|
||||
for (i, device) in items.iter().enumerate() {
|
||||
let x = ((area.x + w) as i16).saturating_add(space) as u16;
|
||||
let rect = Rect { x, y: area.y, width: area.width - w, height: area.height };
|
||||
let result = device.render(buf, rect)?;
|
||||
rects.push(result);
|
||||
w = w + result.width;
|
||||
h = h.max(result.height);
|
||||
}
|
||||
Ok((Rect { x: area.x, y: area.y, width: w, height: h }, rects))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,12 +26,15 @@ pub fn handle_focus <T: Focus> (
|
|||
|
||||
pub struct FocusColumn(pub Option<usize>, pub Column);
|
||||
|
||||
impl Device for FocusColumn {
|
||||
impl Handle for FocusColumn {
|
||||
fn handle (&mut self, event: &AppEvent) -> Usually<bool> {
|
||||
handle_focus(self, event, KEYMAP_FOCUS_COLUMN)
|
||||
}
|
||||
}
|
||||
|
||||
impl Render for FocusColumn {
|
||||
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
|
||||
let (rect, rects) = draw_column(self.1.0.as_ref(), buf, area, 0)?;
|
||||
let (rect, rects) = Column::draw(buf, area, self.1.0.as_ref(), 0)?;
|
||||
//if i == self.focus {
|
||||
//if self.focused {
|
||||
//draw_box_styled(buf, result, Some(Style::default().white().not_dim()))
|
||||
|
|
@ -108,12 +111,15 @@ impl Focus for FocusColumn {
|
|||
|
||||
pub struct FocusRow(pub Option<usize>, pub Row);
|
||||
|
||||
impl Device for FocusRow {
|
||||
impl Handle for FocusRow {
|
||||
fn handle (&mut self, event: &AppEvent) -> Usually<bool> {
|
||||
handle_focus(self, event, KEYMAP_FOCUS_ROW)
|
||||
}
|
||||
}
|
||||
|
||||
impl Render for FocusRow {
|
||||
fn render (&self, buf: &mut Buffer, area: Rect) -> Usually<Rect> {
|
||||
let (rect, rects) = draw_row(&self.1.0, buf, area, 0)?;
|
||||
let (rect, rects) = Row::draw(buf, area, &self.1.0, 0)?;
|
||||
Ok(rect)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,3 +4,53 @@ mod container;
|
|||
pub use container::*;
|
||||
mod scroll;
|
||||
pub use scroll::*;
|
||||
|
||||
use crate::prelude::*;
|
||||
|
||||
pub fn draw_box (buffer: &mut Buffer, area: Rect) -> Rect {
|
||||
if area.width < 1 || area.height < 1 {
|
||||
return area
|
||||
}
|
||||
let border = Style::default().gray().dim();
|
||||
let top = format!("╭{}╮", "─".repeat((area.width - 2).into()));
|
||||
let bottom = format!("╰{}╯", "─".repeat((area.width - 2).into()));
|
||||
buffer.set_string(area.x, area.y, top, border);
|
||||
for y in (area.y + 1)..(area.y + area.height - 1) {
|
||||
buffer.set_string(area.x, y, format!("│"), border);
|
||||
buffer.set_string(area.x + area.width - 1, y, format!("│"), border);
|
||||
}
|
||||
buffer.set_string(area.x, area.y + area.height - 1, bottom, border);
|
||||
area
|
||||
}
|
||||
|
||||
pub fn draw_box_styled (buffer: &mut Buffer, area: Rect, style: Option<Style>) -> Rect {
|
||||
if area.width < 1 || area.height < 1 {
|
||||
return area
|
||||
}
|
||||
let style = style.unwrap_or(Style::default());
|
||||
let top = format!("╭{}╮", "─".repeat((area.width - 2).into()));
|
||||
let bottom = format!("╰{}╯", "─".repeat((area.width - 2).into()));
|
||||
buffer.set_string(area.x, area.y, top, style);
|
||||
for y in (area.y + 1)..(area.y + area.height - 1) {
|
||||
buffer.set_string(area.x, y, format!("│"), style);
|
||||
buffer.set_string(area.x + area.width - 1, y, format!("│"), style);
|
||||
}
|
||||
buffer.set_string(area.x, area.y + area.height - 1, bottom, style);
|
||||
area
|
||||
}
|
||||
|
||||
pub fn draw_box_styled_dotted (buffer: &mut Buffer, area: Rect, style: Option<Style>) -> Rect {
|
||||
if area.width < 1 || area.height < 1 {
|
||||
return area
|
||||
}
|
||||
let style = style.unwrap_or(Style::default());
|
||||
let top = format!("╭{}╮", "┅".repeat((area.width - 2).into()));
|
||||
let bottom = format!("╰{}╯", "┅".repeat((area.width - 2).into()));
|
||||
buffer.set_string(area.x, area.y, top, style);
|
||||
for y in (area.y + 1)..(area.y + area.height - 1) {
|
||||
buffer.set_string(area.x, y, format!("┇"), style);
|
||||
buffer.set_string(area.x + area.width - 1, y, format!("┇"), style);
|
||||
}
|
||||
buffer.set_string(area.x, area.y + area.height - 1, bottom, style);
|
||||
area
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@ pub mod draw;
|
|||
pub mod config;
|
||||
pub mod layout;
|
||||
pub mod time;
|
||||
pub mod port;
|
||||
|
||||
use crate::device::*;
|
||||
use crate::layout::*;
|
||||
|
|
|
|||
14
src/port.rs
Normal file
14
src/port.rs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
use crate::prelude::*;
|
||||
|
||||
pub trait Ports {
|
||||
fn audio_ins (&self) -> Usually<Vec<String>>;
|
||||
fn audio_outs (&self) -> Usually<Vec<String>>;
|
||||
fn midi_ins (&self) -> Usually<Vec<String>>;
|
||||
fn midi_outs (&self) -> Usually<Vec<String>>;
|
||||
fn connect (&mut self, connect: bool, source: &str, target: &str);
|
||||
fn connect_all (&mut self, connections: &[(bool, &str, &str)]) {
|
||||
for (connect, source, target) in connections.iter() {
|
||||
self.connect(*connect, source, target)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,44 +1,15 @@
|
|||
pub type Usually<T> = Result<T, Box<dyn Error>>;
|
||||
|
||||
pub use crate::draw::*;
|
||||
|
||||
pub use crate::device::{
|
||||
Device,
|
||||
DynamicDevice,
|
||||
AppEvent,
|
||||
};
|
||||
|
||||
pub use crate::device::*;
|
||||
pub use crate::time::*;
|
||||
|
||||
pub use crate::layout::{
|
||||
Row,
|
||||
Column,
|
||||
FocusRow,
|
||||
FocusColumn,
|
||||
Focus,
|
||||
FocusEvent,
|
||||
handle_focus,
|
||||
draw_box,
|
||||
draw_box_styled,
|
||||
draw_row,
|
||||
draw_column,
|
||||
};
|
||||
pub use crate::port::*;
|
||||
pub use crate::layout::*;
|
||||
|
||||
pub use std::error::Error;
|
||||
|
||||
pub use std::io::{
|
||||
stdout,
|
||||
Stdout,
|
||||
Write
|
||||
};
|
||||
|
||||
pub use std::thread::{
|
||||
spawn,
|
||||
JoinHandle
|
||||
};
|
||||
|
||||
pub use std::io::{stdout, Stdout, Write};
|
||||
pub use std::thread::{spawn, JoinHandle};
|
||||
pub use std::time::Duration;
|
||||
|
||||
pub use std::sync::{
|
||||
Arc,
|
||||
Mutex,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue