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extract tui_border.rs
This commit is contained in:
parent
e57415aac9
commit
6cc81acd70
3 changed files with 212 additions and 205 deletions
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@ -4,6 +4,7 @@ mod tui_input; pub(crate) use tui_input::*;
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mod tui_style; pub(crate) use tui_style::*;
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mod tui_theme; pub(crate) use tui_theme::*;
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mod tui_output; pub(crate) use tui_output::*;
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mod tui_border; pub(crate) use tui_border::*;
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////////////////////////////////////////////////////////
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211
crates/tek/src/tui/tui_border.rs
Normal file
211
crates/tek/src/tui/tui_border.rs
Normal file
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@ -0,0 +1,211 @@
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use crate::*;
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pub struct Bordered<S: BorderStyle, W: Render<Tui>>(pub S, pub W);
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render!(|self: Bordered<S: BorderStyle, W: Render<Tui>>|{
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Tui::fill_xy(lay!([Border(self.0), Tui::inset_xy(1, 1, widget(&self.1))]))
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});
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pub struct Border<S: BorderStyle>(pub S);
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impl<S: BorderStyle> Render<Tui> for Border<S> {
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fn min_size (&self, _: [u16;2]) -> Perhaps<[u16;2]> {
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Ok(Some([0, 0]))
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}
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fn render (&self, to: &mut TuiOutput) -> Usually<()> {
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let area = to.area();
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if area.w() > 0 && area.y() > 0 {
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to.blit(&self.0.nw(), area.x(), area.y(), self.0.style());
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to.blit(&self.0.ne(), area.x() + area.w() - 1, area.y(), self.0.style());
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to.blit(&self.0.sw(), area.x(), area.y() + area.h() - 1, self.0.style());
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to.blit(&self.0.se(), area.x() + area.w() - 1, area.y() + area.h() - 1, self.0.style());
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for x in area.x()+1..area.x()+area.w()-1 {
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to.blit(&self.0.n(), x, area.y(), self.0.style());
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to.blit(&self.0.s(), x, area.y() + area.h() - 1, self.0.style());
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}
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for y in area.y()+1..area.y()+area.h()-1 {
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to.blit(&self.0.w(), area.x(), y, self.0.style());
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to.blit(&self.0.e(), area.x() + area.w() - 1, y, self.0.style());
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}
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}
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Ok(())
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}
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}
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pub trait BorderStyle: Send + Sync + Copy {
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fn wrap <W: Render<Tui>> (self, w: W) -> Bordered<Self, W> {
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Bordered(self, w)
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}
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const NW: &'static str = "";
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const N: &'static str = "";
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const NE: &'static str = "";
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const E: &'static str = "";
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const SE: &'static str = "";
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const S: &'static str = "";
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const SW: &'static str = "";
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const W: &'static str = "";
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fn n (&self) -> &str { Self::N }
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fn s (&self) -> &str { Self::S }
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fn e (&self) -> &str { Self::E }
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fn w (&self) -> &str { Self::W }
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fn nw (&self) -> &str { Self::NW }
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fn ne (&self) -> &str { Self::NE }
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fn sw (&self) -> &str { Self::SW }
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fn se (&self) -> &str { Self::SE }
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#[inline] fn draw <'a> (
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&self, to: &mut TuiOutput
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) -> Usually<()> {
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self.draw_horizontal(to, None)?;
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self.draw_vertical(to, None)?;
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self.draw_corners(to, None)?;
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Ok(())
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}
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#[inline] fn draw_horizontal (
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&self, to: &mut TuiOutput, style: Option<Style>
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) -> Usually<[u16;4]> {
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let area = to.area();
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let style = style.or_else(||self.style_horizontal());
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let [x, x2, y, y2] = area.lrtb();
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for x in x..x2.saturating_sub(1) {
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self.draw_north(to, x, y, style);
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self.draw_south(to, x, y2.saturating_sub(1), style);
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}
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Ok(area)
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}
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#[inline] fn draw_north (
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&self, to: &mut TuiOutput, x: u16, y: u16, style: Option<Style>
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) -> () {
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to.blit(&Self::N, x, y, style)
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}
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#[inline] fn draw_south (
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&self, to: &mut TuiOutput, x: u16, y: u16, style: Option<Style>
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) -> () {
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to.blit(&Self::S, x, y, style)
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}
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#[inline] fn draw_vertical (
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&self, to: &mut TuiOutput, style: Option<Style>
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) -> Usually<[u16;4]> {
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let area = to.area();
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let style = style.or_else(||self.style_vertical());
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let [x, x2, y, y2] = area.lrtb();
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for y in y..y2.saturating_sub(1) {
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to.blit(&Self::W, x, y, style);
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to.blit(&Self::E, x2.saturating_sub(1), y, style);
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}
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Ok(area)
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}
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#[inline] fn draw_corners (
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&self, to: &mut TuiOutput, style: Option<Style>
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) -> Usually<[u16;4]> {
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let area = to.area();
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let style = style.or_else(||self.style_corners());
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let [x, y, width, height] = area.xywh();
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if width > 0 && height > 0 {
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to.blit(&Self::NW, x, y, style);
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to.blit(&Self::NE, x + width - 1, y, style);
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to.blit(&Self::SW, x, y + height - 1, style);
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to.blit(&Self::SE, x + width - 1, y + height - 1, style);
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}
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Ok(area)
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}
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#[inline] fn style (&self) -> Option<Style> { None }
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#[inline] fn style_horizontal (&self) -> Option<Style> { self.style() }
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#[inline] fn style_vertical (&self) -> Option<Style> { self.style() }
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#[inline] fn style_corners (&self) -> Option<Style> { self.style() }
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}
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macro_rules! border {
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($($T:ident {
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$nw:literal $n:literal $ne:literal $w:literal $e:literal $sw:literal $s:literal $se:literal
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$($x:tt)*
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}),+) => {$(
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impl BorderStyle for $T {
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const NW: &'static str = $nw;
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const N: &'static str = $n;
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const NE: &'static str = $ne;
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const W: &'static str = $w;
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const E: &'static str = $e;
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const SW: &'static str = $sw;
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const S: &'static str = $s;
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const SE: &'static str = $se;
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$($x)*
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}
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#[derive(Copy, Clone)]
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pub struct $T(pub Style);
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impl Render<Tui> for $T {
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fn min_size (&self, _: [u16;2]) -> Perhaps<[u16;2]> { Ok(Some([0,0])) }
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fn render (&self, to: &mut TuiOutput) -> Usually<()> { self.draw(to) }
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}
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)+}
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}
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border! {
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Square {
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"┌" "─" "┐"
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"│" "│"
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"└" "─" "┘" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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SquareBold {
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"┏" "━" "┓"
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"┃" "┃"
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"┗" "━" "┛" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Tab {
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"╭" "─" "╮"
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"│" "│"
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"│" " " "│" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Lozenge {
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"╭" "─" "╮"
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"│" "│"
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"╰" "─" "╯" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Brace {
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"╭" "" "╮"
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"│" "│"
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"╰" "" "╯" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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LozengeDotted {
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"╭" "┅" "╮"
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"┇" "┇"
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"╰" "┅" "╯" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Quarter {
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"▎" "▔" "🮇"
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"▎" "🮇"
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"▎" "▁" "🮇" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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QuarterV {
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"▎" "" "🮇"
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"▎" "🮇"
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"▎" "" "🮇" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Chamfer {
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"🭂" "▔" "🭍"
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"▎" "🮇"
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"🭓" "▁" "🭞" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Corners {
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"🬆" "" "🬊" // 🬴 🬸
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"" ""
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"🬱" "" "🬵" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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CornersTall {
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"🭽" "" "🭾"
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"" ""
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"🭼" "" "🭿" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Brackets {
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"⎡" "" "⎤"
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"" ""
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"⎣" "" "⎦" fn style (&self) -> Option<Style> { Some(self.0) }
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}
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}
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pub const CORNERS: Brackets = Brackets(Style {
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fg: Some(Color::Rgb(96, 255, 32)),
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bg: None,
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underline_color: None,
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add_modifier: Modifier::empty(),
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sub_modifier: Modifier::DIM
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});
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@ -54,38 +54,6 @@ impl<W: Render<Tui>> Render<Tui> for Background<W> {
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}
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}
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pub struct Bordered<S: BorderStyle, W: Render<Tui>>(pub S, pub W);
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render!(|self: Bordered<S: BorderStyle, W: Render<Tui>>|{
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Tui::fill_xy(lay!([Border(self.0), Tui::inset_xy(1, 1, widget(&self.1))]))
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});
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pub struct Border<S: BorderStyle>(pub S);
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impl<S: BorderStyle> Render<Tui> for Border<S> {
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fn min_size (&self, _: [u16;2]) -> Perhaps<[u16;2]> {
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Ok(Some([0, 0]))
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}
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fn render (&self, to: &mut TuiOutput) -> Usually<()> {
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let area = to.area();
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if area.w() > 0 && area.y() > 0 {
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to.blit(&self.0.nw(), area.x(), area.y(), self.0.style());
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to.blit(&self.0.ne(), area.x() + area.w() - 1, area.y(), self.0.style());
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to.blit(&self.0.sw(), area.x(), area.y() + area.h() - 1, self.0.style());
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to.blit(&self.0.se(), area.x() + area.w() - 1, area.y() + area.h() - 1, self.0.style());
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for x in area.x()+1..area.x()+area.w()-1 {
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to.blit(&self.0.n(), x, area.y(), self.0.style());
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to.blit(&self.0.s(), x, area.y() + area.h() - 1, self.0.style());
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}
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for y in area.y()+1..area.y()+area.h()-1 {
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to.blit(&self.0.w(), area.x(), y, self.0.style());
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to.blit(&self.0.e(), area.x() + area.w() - 1, y, self.0.style());
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}
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}
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Ok(())
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}
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}
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pub struct Styled<T: Render<Tui>>(pub Option<Style>, pub T);
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impl Render<Tui> for Styled<&str> {
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@ -100,179 +68,6 @@ impl Render<Tui> for Styled<&str> {
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}
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}
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pub trait BorderStyle: Send + Sync + Copy {
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fn wrap <W: Render<Tui>> (self, w: W) -> Bordered<Self, W> {
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Bordered(self, w)
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}
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const NW: &'static str = "";
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const N: &'static str = "";
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const NE: &'static str = "";
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const E: &'static str = "";
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const SE: &'static str = "";
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const S: &'static str = "";
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const SW: &'static str = "";
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const W: &'static str = "";
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fn n (&self) -> &str { Self::N }
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fn s (&self) -> &str { Self::S }
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fn e (&self) -> &str { Self::E }
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fn w (&self) -> &str { Self::W }
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fn nw (&self) -> &str { Self::NW }
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fn ne (&self) -> &str { Self::NE }
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fn sw (&self) -> &str { Self::SW }
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fn se (&self) -> &str { Self::SE }
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#[inline] fn draw <'a> (
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&self, to: &mut TuiOutput
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) -> Usually<()> {
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self.draw_horizontal(to, None)?;
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self.draw_vertical(to, None)?;
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self.draw_corners(to, None)?;
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Ok(())
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}
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#[inline] fn draw_horizontal (
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&self, to: &mut TuiOutput, style: Option<Style>
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) -> Usually<[u16;4]> {
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let area = to.area();
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let style = style.or_else(||self.style_horizontal());
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let [x, x2, y, y2] = area.lrtb();
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for x in x..x2.saturating_sub(1) {
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self.draw_north(to, x, y, style);
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self.draw_south(to, x, y2.saturating_sub(1), style);
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}
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Ok(area)
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}
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#[inline] fn draw_north (
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&self, to: &mut TuiOutput, x: u16, y: u16, style: Option<Style>
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) -> () {
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to.blit(&Self::N, x, y, style)
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}
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#[inline] fn draw_south (
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&self, to: &mut TuiOutput, x: u16, y: u16, style: Option<Style>
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) -> () {
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to.blit(&Self::S, x, y, style)
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}
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#[inline] fn draw_vertical (
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&self, to: &mut TuiOutput, style: Option<Style>
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) -> Usually<[u16;4]> {
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let area = to.area();
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let style = style.or_else(||self.style_vertical());
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let [x, x2, y, y2] = area.lrtb();
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for y in y..y2.saturating_sub(1) {
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to.blit(&Self::W, x, y, style);
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to.blit(&Self::E, x2.saturating_sub(1), y, style);
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}
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Ok(area)
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}
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#[inline] fn draw_corners (
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&self, to: &mut TuiOutput, style: Option<Style>
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) -> Usually<[u16;4]> {
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let area = to.area();
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let style = style.or_else(||self.style_corners());
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let [x, y, width, height] = area.xywh();
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if width > 0 && height > 0 {
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to.blit(&Self::NW, x, y, style);
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to.blit(&Self::NE, x + width - 1, y, style);
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to.blit(&Self::SW, x, y + height - 1, style);
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to.blit(&Self::SE, x + width - 1, y + height - 1, style);
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}
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Ok(area)
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}
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#[inline] fn style (&self) -> Option<Style> { None }
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#[inline] fn style_horizontal (&self) -> Option<Style> { self.style() }
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#[inline] fn style_vertical (&self) -> Option<Style> { self.style() }
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#[inline] fn style_corners (&self) -> Option<Style> { self.style() }
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}
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macro_rules! border {
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($($T:ident {
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$nw:literal $n:literal $ne:literal $w:literal $e:literal $sw:literal $s:literal $se:literal
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$($x:tt)*
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}),+) => {$(
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impl BorderStyle for $T {
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const NW: &'static str = $nw;
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const N: &'static str = $n;
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const NE: &'static str = $ne;
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const W: &'static str = $w;
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const E: &'static str = $e;
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const SW: &'static str = $sw;
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const S: &'static str = $s;
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const SE: &'static str = $se;
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$($x)*
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}
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#[derive(Copy, Clone)]
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pub struct $T(pub Style);
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impl Render<Tui> for $T {
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fn min_size (&self, _: [u16;2]) -> Perhaps<[u16;2]> { Ok(Some([0,0])) }
|
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fn render (&self, to: &mut TuiOutput) -> Usually<()> { self.draw(to) }
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}
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)+}
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}
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border! {
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Square {
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"┌" "─" "┐"
|
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"│" "│"
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"└" "─" "┘" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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SquareBold {
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"┏" "━" "┓"
|
||||
"┃" "┃"
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"┗" "━" "┛" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Tab {
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"╭" "─" "╮"
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"│" "│"
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"│" " " "│" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Lozenge {
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"╭" "─" "╮"
|
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"│" "│"
|
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"╰" "─" "╯" fn style (&self) -> Option<Style> { Some(self.0) }
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},
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Brace {
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"╭" "" "╮"
|
||||
"│" "│"
|
||||
"╰" "" "╯" fn style (&self) -> Option<Style> { Some(self.0) }
|
||||
},
|
||||
LozengeDotted {
|
||||
"╭" "┅" "╮"
|
||||
"┇" "┇"
|
||||
"╰" "┅" "╯" fn style (&self) -> Option<Style> { Some(self.0) }
|
||||
},
|
||||
Quarter {
|
||||
"▎" "▔" "🮇"
|
||||
"▎" "🮇"
|
||||
"▎" "▁" "🮇" fn style (&self) -> Option<Style> { Some(self.0) }
|
||||
},
|
||||
QuarterV {
|
||||
"▎" "" "🮇"
|
||||
"▎" "🮇"
|
||||
"▎" "" "🮇" fn style (&self) -> Option<Style> { Some(self.0) }
|
||||
},
|
||||
Chamfer {
|
||||
"🭂" "▔" "🭍"
|
||||
"▎" "🮇"
|
||||
"🭓" "▁" "🭞" fn style (&self) -> Option<Style> { Some(self.0) }
|
||||
},
|
||||
Corners {
|
||||
"🬆" "" "🬊" // 🬴 🬸
|
||||
"" ""
|
||||
"🬱" "" "🬵" fn style (&self) -> Option<Style> { Some(self.0) }
|
||||
},
|
||||
CornersTall {
|
||||
"🭽" "" "🭾"
|
||||
"" ""
|
||||
"🭼" "" "🭿" fn style (&self) -> Option<Style> { Some(self.0) }
|
||||
}
|
||||
}
|
||||
|
||||
pub const CORNERS: CornersTall = CornersTall(Style {
|
||||
fg: Some(Color::Rgb(96, 255, 32)),
|
||||
bg: None,
|
||||
underline_color: None,
|
||||
add_modifier: Modifier::empty(),
|
||||
sub_modifier: Modifier::DIM
|
||||
});
|
||||
|
||||
//pub trait TuiStyle: Render<Tui> + Sized {
|
||||
//fn fg (self, color: Color) -> impl Render<Tui> {
|
||||
//Layers::new(move |add|{ add(&Foreground(color))?; add(&self) })
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue